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Qriist

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Posts posted by Qriist

  1. 7 minutes ago, KIREEK said:

    Well it depends, maybe you don't really need them, we need to see the benefits 1st, if the benefits are "meh" then you're right i don't need them, if they are decent then i need them, not because i need them to beat anything in the game, i just enjoy the power fantasy and making the game look silly.

    One of the placeholder perks is a corrosive stack limit break. That's incredibly decent.

    1nSJibh.jpeg

    • Like 4
  2. 10 hours ago, (XBOX)Sariyajin v said:

    Yeah I think Volt is well designed but he is undeniably the top pick for too many things. The only reason you’re not seeing him used for 90% of high level endurance content is the fact invisible frames and Revenant exist.

    I... haven't used any of these frames in any real capacity lmao.

    Spoiler

    (except maybe Octavia)
    6NzW1vZ.pngnNBllWW.pngkcW8XXB.pngtqAayJ2.pngH37U5GJ.png

     

  3. 5 hours ago, (NSW)Probably_Asleep said:

    My perspective is coming from a solo player. Having to physically approach each drop is brutal.

    I can appreciate that, but I'm (respectfully!) intentionally disregarding your perspective. The vast majority of Warframe is open to a 4-man squad so the game should primarily balance around, and encourage, having that full squad. Concessions should be made only in places where the mechanic physically doesn't work (such as friendship doors not needing two people when playing solo).

    I recall that you also made another thread asking for a change to Mag's Pull ability specifically to better enable your solo play. I don't have any real opinion on that ability change request but I'm highlighting it to illustrate that we're arguing for the game to go in two very different directions. You want your single preferred frame to be able to handle all content on its own but I explicitly do not want your frame to be able to overcome all obstacles. My attitude does not come from malice towards you or hatred of Mag. Rather, I want all frames to have some kind of content they are weak against.

    One of my favorite and most used frames, Nezha, even has such a weakness. Between constant party-wide burst heals, stripping armor, and being nigh unkillable, he excels at the support tank role I've given him... but fully sucks at point defense. He needs someone around to help defend a cryopod or an excavator. I keep the offensive and defensive frames upright while they fend off waves and directly protect the target. We fill in the role gaps that the other squadmates have to provide a more solid mission experience.

    If you've ever played Magic: The Gathering, then an analogy you might be familiar with is the concept of the color pie. Each color of mana has things they do well and things they struggle against. You have to combine colors in your deck if you want to cover all your bases. Discreet warframes aren't quite a mix-n-match as a Magic deck can be but the concept holds true if you look at your squad as your "deck".

    Bringing it back around to the topic at hand: I want the game's mechanics to implicitly encourage teamwork. So, to that end, the removal of expanded vacuums + party loot would, in my opinion, encourage better teamwork and communication. Yes, that is to the detriment of solo players, and yes, I am okay with that.

  4. 21 minutes ago, (XBOX)Sariyajin v said:

    He has THE best survivability of any frame by an enormous margin.

    Nah Rev's "survivability" is a noob trap. It doesn't teach you how to play the game. The amount of dead Revs I see in missions (of any level) is consistently far higher than I'd expect to given rhetoric like yours. 

    I'll reiterate my earlier point where I determined you don't know how to play Nezha because you declared a need to spam his shield: my Warding Halo rarely needs to be cast more than a handful of times over an hour of SP Kuva Survival or SP Circuit. The same cannot be said of Mesmer Shield. 

    • Like 1
  5. 1 hour ago, Tiltskillet said:

    They certainly try.    I think a few moves DE has made imply they don't work well enough for their tastes. 

    You're right, the timers are imperfect at catching AFKers (and sometimes scoop up active players who are stationary while shooting to defend a location). There is work to be done (such as not matching with people/AFKers on the blocklist) but I think my basic idea moves the needle towards healthier gameplay in a way that universal vacuum does not.

    • Like 1
  6. On 2023-02-23 at 4:13 PM, (NSW)Probably_Asleep said:

    We want Universal Vacuum!

    I do not. I've slowly come to the opinion that expanded vacuums are unhealthy for the game.

    What I would like to see is the removal of all expanded vacuum mods coupled with enabling party-wide loot pickups (ala railjack). This makes it so people still have pay attention to the game instead of mindlessly blasting AOE through the mission, BUT a given item only has to be picked up once by any player. I think this solves multiple balancing issues at once. 

    • Like 1
  7. 5 hours ago, Fred_Avant_2019 said:

    But then you have everyone below that MR that will complain about it.

    Gigachad.png

     

     

    5 hours ago, Fred_Avant_2019 said:

    (even though being better at modding your crap does so much more for your builds than spending your entire stock of space vomit in adding roar and nourish to everything that moves)

    Nourish and Roar are both very strong skills. My buddy has a really good Wisp build that features like 500% ability strength and Roar. I myself use Nourish on several of my favorite build so I totally get the appeal. I like to shake things up between different frames though!

    For example. this is a fun Wisp build that I've been tinkering with centered around Critical Surge. I basically ping-pong between two fused reservoirs (which keeps things blind) while Shooting Gallery's jamming effect doubles as an extra layer of protection against the stuff that's closest to me. Arcane Steadfast plus Archon Stretch means I generally don't have mana issues despite the constant casting on negative efficiency.

    zjR2wxE.jpeg

  8. On 2023-11-17 at 4:53 PM, Hexerin said:

    change it from "50% bile" to "10% of all resources"

    I don't think the 50% bile cost is prohibitive to begin with, but this is by far the best suggestion I've seen from people desiring a change.

      

    On 2023-11-18 at 9:55 AM, Fred_Avant_2019 said:

    Helminth system was introduced with a mastery requirement of 15

    They should up it to MR 25.

  9. I don't really have an interest in Zaws as a concept but I figure I'd finally start tinkering with them since the Plague weapons are here.

    I have exactly zero experience with any of the modular weapons which means I have no idea which parts do what.

    I'm requesting part combination suggestions that produce reasonably functional weapons. I'd like to avoid repeatedly building a given head to finally get something usable.

    Plague heads are the focus for obvious reasons but feel free to drop any other stellar modular weapon combos, too.

    Thanks in advance!

  10. 18 minutes ago, Qriist said:

    His complaint is that he is being forced to play.

    He is not, in fact, being forced to play.

    14 minutes ago, (PSN)Joylesstuna said:

    That isn't his argument at all. Learn to read objectively and put on a thinking cap.

     

    Words mean things:

    On 2023-10-20 at 9:40 PM, (XBOX)TehChubbyDugan said:

    There are just too many "missable" things to enforce constant engagement, and it's doing the opposite to me.  I cannot engage regularly with something that punishes me for doing anything but playing.

    On 2023-10-20 at 9:40 PM, (XBOX)TehChubbyDugan said:

    I don't want to have to sit and make sure I force myself to play because it needs to be done this week. 

     

    enforce
    verb
    en·force in-ˈfȯrs  en-
    enforced; enforcing; enforces
    transitive verb

    3: CONSTRAIN, COMPEL
    enforce obedience

     

    punish
    verb
    pun·ish ˈpə-nish 
    punished; punishing; punishes
    transitive verb

    1a: to impose a penalty on for a fault, offense, or violation
    b: to inflict a penalty for the commission of (an offense) in retribution or retaliation

     

    need
    noun
    ˈnēd 
    1: necessary duty : OBLIGATION
    no need to apologize
    the need to pay taxes
    —Peter Scott

    2b: a physiological or psychological requirement for the well-being of an organism
    health and education needs

     

    Learn to read objectively and put on a thinking cap.

    • Like 1
  11. 2 minutes ago, (XBOX)TehChubbyDugan said:

    He can fulfill that role without FOMO though.  If he always had full stock when he showed up, people would probably spend even more ducats than they do now.  Between relics, beacons, and other evergreens, if they were always present, there would be guaranteed purchases every week, which would honestly set junk prime parts at an even more beneficial price.

    Real world economics, and human behavior in general, suggests otherwise.

     

    2 minutes ago, (XBOX)TehChubbyDugan said:

    And people like me wouldn't be frustrated that they might end up waiting over a year for something to get brought back.  Because if you think THAT part is fine as is, we're just not going to agree on this.

    This is a you problem.

     

    2 minutes ago, (XBOX)TehChubbyDugan said:

    I should just be able to run content when it's convenient for me.  This idea that we should be playing on DE's schedule is insane to me.  My time is not their time.  It is mine.

     

    Nobody is forcing you to play Warframe whatsoever, let alone at any particular time of day.

  12. 50 minutes ago, Szajbov said:

    I must play 5 years to have all frames fitted by red shards, cause other shards is useless

    If the others are useless then opening up trading is itself useless because no one will trade you their useful shards.

    See you in 5 years!

    • Like 2
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