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Cyborger1
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Posts posted by Cyborger1
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so let me see if i understand you right...you want us to sacrifice permanent reactors to get temporary ones?
No, the OP's proposing alternate versions of Reactors/Catalysts that are Tenno made which are less powerful and only work temporarily, but have the advantage of being readily available for crafting (The OP proposed them to be clan-tech as an example).
The current Orokin Catalysts and Reactors would stay the same as they currently are.
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In the earlier build of the game, the datamass would actualy have a glowing orb in it, with each datamass pack you would pick up an orb would be added to it.
It was therefor easy to see which player carried how many datamasses at the moment. This was removed some day.
The "orb" is still present, just now it is much smaller than it used to be. Take a good look next time you do a spy mission.
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The seer is bad, stick with the Lex Prime, which is actually quite decent.
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What they mean by "PVP only mods" is probably mods that can only be used in PVP, not mods that can only obtained through PVP and used everywhere else.
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I would've thought:
Bullet Repulsor - When cast on an ally, will redirect enemy fire away from them.
But that's basically a Zephyr Turbulence that you can cast on others.
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if your entire team uses corrosive projection, viral + fire, else corrosive + fire
You can also replace fire with cold to give you a little more oomph against the enemies sporting Alloy armour.
I'd also recommend keeping one of your weapons on Radiation + Viral to get rid of the Corrupted Bombards when there's too many around.
Example for me:
Primary -> Corrosive + Fire/Cold
Secondary -> Radiation + Viral
Melee -> Either
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It is a staple of the Castanas that they proc electricity 100% of the time with an added chance to proc whatever elemental you got going on it through its base 10% (or something) status chance.
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Yes, support should be your best bet, just don't use the weapon anymore until this is resolved.
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Have you clicked the "Offer" button?
You need to click that to show the other person what you're offering them.
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The bug is not related to medallions directly, it's related to picking stuff up as a whole (go ask Excavation players about this).
It has been reported multiple times already, but seems like DE is having trouble fixing it or don't know what's causing it.
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Bring a Kubrow. One mod for them gives a 90% chance to open a locker when maxed out.
Except that, as mentioned by jwernecke, they are very bad at finding the dreaded lockers.
But what I wanted to add to that is the fact that kubrows take AGES to open a single locker, let alone several of them in a row.
Masterthief only requires you to roll along a row of lockers and they open very quickly.
(Thanks Yuikami!)
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My main problem is sometimes you are in a high survival, hit 36 mins and a person dies and doesnt have a revive... so because he doesnt have any revives, but the team wants to go up to 40 he loses out all credits?
The AFK timer only applies to non-endless mission types.
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For those wondering about the Oxium, yes you may be weightless in space, but the concept of inertia still applies. Accelerating and stopping a lighter ship is much easier to do than a heavy one. These Fomorians need some maneuverability.
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I was going around priming enemies in advance with Nova for a Radial Javelin Excalibur to blow them up. Made for some pretty explosions.
But yeah, rushing invasions is totally fine by me. Running the same missions 5 times is tedious and if we can do them all in 10 minutes I'm all for it.
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Je pense qu'au minimum, il serait une bonne idée d'avoir une option appropriée dans le menu de réglages pour permettre de changer la langue des caneaux de discution indépendemment de la langue du jeu.
J'ai un ami francophone qui doit se forcer pour jouer en anglais parce que les caneaux sont, disons, loin d'être aussi gonflés qu'en anglais pour trouver des joueurs.
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I've got that marelok, you've got them cestras, let's do le ole' switchy switch and everyone will be happy!
PM on forums or post here if you want to arrange the meet up.
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But then again, the same could be said about maxing any other 10-rank mod in the game. The extra you get from that last rank might look bleak compared to the sheer amount of resources needed to achieve it, but when it comes to maxing builds, you will eventually get to the point where you're going to need this extra bit of % to get that maximum potential.
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That's why you let PUGs use their keys before you ;p and key check.
But even if you key check, nothing stops them from leaving when their turn comes.
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I am in Steel Meridian, Arbiters and Suda and can get you the Vaykor Marelok, the Telos Akbolto and the Synoid Gammacor if you trade me your Secura Cestras, Rakta Ballistica and Sancti Castanas.
PM or post here if you want to trade, great way to get all three weapons of the other syndicates all at once.
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When it was first released, both the Manticore and Dagger Axe skins were working perfectly with the Scindo Prime, except for the forest camo skin which destroyed the universe when equipped on it.
Some update decided that instead of just making the camo skin not work with it, no skin should.
I have no idea why.
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But yeah I'm looking at this build and it is not very good, you don't even have a Hornet Strike in... How are you expecting to do any decent amount of damage without that mod?
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Aren't the Dex Furis like AkStilletos but not?
AkZani actually.
The Dex Furis has almost exactly the same stats as the AkZani, except it has slightly more damage and crit chance.
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If you have the pistol firerate mod and need the rifle one, I am in the opposite situation. PM if you want to trade :)
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Tu ne peux recevoir les médailles et la réputation que pour les missions de ton rang et une seule fois par jour pour chaque mission.
Yet Another Rakta Ballistica Thread
in Weapons
Posted
While all the other Syndicate Weapons get a boost ranging from "minor but nice" to "quite significant", the Rakta Balistica is the only one that actually gets a nerf compared to its normal version (because impact). There lies the main problem with it.