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Posts posted by TheArmchairThinker

  1. 21 minutes ago, (PSN)Reaper330011 said:

    Oh I don’t know.. make them run out of the radius of the cc?

    Can you run 50 m/s to get away from the radius of the CC? I believe you can't

    21 minutes ago, (PSN)Reaper330011 said:

    Maybe even giving heavy enemies a 5% chance to not get affected by the cc? By making them smarter they’ll be harder to kill.

    So make the CC has a chance to not working, why don't we just nerf the CC to not 100% turn off the enemies? You prefer stasis suddenly have one enemy not affected by stasis and shoot you without warning?

    Making them "smarter", how? Doesn't give any result when you can disable them in a split second and no way to react nor retaliate

    • Like 1
  2. 8 minutes ago, (PSN)Reaper330011 said:

    Lol. Well not really. You just said some incredulous things.

    This is your response when I suggested to tone down slash and viral

    On 2021-09-13 at 9:23 AM, (PSN)Reaper330011 said:

    Exactly. I think viral is fine where it is, and I wreck grineer with it in SP, but get wrecked by them corpus. You can’t tone down slash. You just can’t. 1, it makes them bleed, if your angry we need to torture them. 2, we need slash, chop chop enemies = x 5 desecrate. More slash more loot. If you make slash weaker it’ll have significant impact. If you tone down viral, it’ll have too much impact on those warframe players we know and rely on to guide us until we get strong. Viral and slash should not be toned down at all. 


    On 2021-09-13 at 9:38 AM, (PSN)Reaper330011 said:

    This. I agree. Everybody will find loopholes around every nerf that is made. Stop nerfing, more balancing. I spent 2 months, 2 months trying to make myself strong. Selling every item in my inventory for strong gear, (My trusty reaper prime and Nekros prime included), spending weeks farming acceltra, Kuva Zarr, trying to get Ignis wraith, Kuva nukor, farming mastery and prime relics for days, and I only got my full die hard gear set a few days ago. I just got my reaper prime, I use a Ignis wraith with viral damage, Nekros prime, and Dual Grakata. Even then, I’m not that powerful. You’ll make it so much harder and people like me will go back to square 1 if everything gets nerfed,

    Now you say this game is too easy because you have your Acceltra, Kuva Zarr and other things. Should we nerf those to make it not too easy? And your response on nerfing CC to not turn off AI in 30 meter radius is this

    On 2021-10-06 at 5:27 AM, (PSN)Reaper330011 said:

    If you think about it you could just actually not use CC if you don’t need to, then done. No turning off enemies unnecessarily.


    On 2021-10-01 at 11:37 AM, (PSN)Reaper330011 said:

    But the reason limbo can stasis is to counter his squishiness. A few shots from steel path enemies will kill him quick, so he needs a way to COMPLETELY disable his enemies in order to counteract his squishiness.

    Terrify is used to redirect enemies from all allies. They still move and you make them afraid from you. Again, Nekros had this ability because he’s also quite a squishy frame.

    Same for Shadows. Shadows is more of a CC than a damage ability but it can still do both, this is to divert the enemies’ attention.


    Bro if you remove this part of some CC abilities your basically removing the frame.


    When CC makes enemies don't work at all, what makes them more difficult by making them smarter or not standing still?

    • Like 2
  3. 8 minutes ago, (PSN)Reaper330011 said:

    Only happens because they stay still

    And I've said it before, you can try running away from an M79 grenade launcher where it has 76 m/s and lethal blast radius of 5 meters. Average human running speed is 3.5 m/s so tell me, how in the world you can escape something that locks 30 meters radius in one second? Can you show me that you can reach running speed of 30 m/s? Unless you can do it, there's no way you can escape a 30 meter radius lockdown, even when you keep moving

    • Like 1
  4. 1 minute ago, PublikDomain said:

    Considering the survey was posted before you played the game, I'm not surprised you haven't seen it.

    Even my friend who has played from 2014 didn't know this kind of survey exists, and I believe it's because my friend doesn't use Twitter and Reddit so how can someone fill that survey if they didn't know in the first place? Would be more reliable if you get a menu to fill out a survey when you log in and you can choose to fill it or not

    3 minutes ago, PublikDomain said:

    Sorry, that's on me. That survey question was about build customization. I included it because as we all know with required mods and the such build customization is a bit.... flat

    Depending on how you see it. Vital Sense is the "absolute" for critical damage but my friend doesn't use it and goes with Hammer Shot instead because it adds more status chance and look where he is now, that madman has 100% critical chance and 100% status chance Kuva Karak (yes, I'm jelly)

    5 minutes ago, PublikDomain said:

    Everyone isn't a god, and that's why cooperation suffers. If everyone was a god, guaranteed, then DE could just give us some godly task to cooperate on. We could fight together against other gods. Or DE could make us all mortals and give us heroic mortal tasks. But since some players are gods and some players are mortals, and DE has to put them together in the same games playing the same content at the same time, the only tasks that everyone can participate in equally are mortal ones. And so the gods languish in boredom.

    And how do you make it when even the OP raged over nerfs like that one thread I made to tone down slash and viral?

    • Like 1
  5. Just now, (PSN)Reaper330011 said:

    smarter enemies?

    Utterly pointless, I can simply use Vauban or anything that can lock enemies in place and your "smarter enemies" will still become as mobile as a rock while I'm killing them so yes, we would need to nerf CC out to make them able to fight back

    2 minutes ago, (PSN)Reaper330011 said:

    more complicated missions? 

    Such as? Complicated doesn't explain anything and more often than not being unnecessarily filled with redundant tasks

    2 minutes ago, (PSN)Reaper330011 said:

    enemies who don’t stand still?

    Doesn't matter, I can lock down 30 meters of area or cut enemies down 30 meters away without even needing to see them or caring about walls

    • Like 2
  6. 1 hour ago, ant99999 said:

    This means the power level of a player is at least somehow predictable, and the devs can design the content around it, and only then spice it up with random loot, items with unique perks, etc. This is how games like Path of Exile, or Destiny work.

    And more often than not the "power level" doesn't mean anything other than content gating because you will see your power toned down to requirement level no matter how far you've gone to go beyond it. Also, we don't have random loot with "unique perks" because our loot is a sure get item from foundry with no randomization and has its own unique perk

  7. 1 hour ago, PublikDomain said:

    The truth actually seems to be the opposite. In 2019 DE put out a survey (I think it was Steve?) and here are the relevant results:

    And where was that survey put on? Because I never see this kind of survey

    1 hour ago, PublikDomain said:

    Most people value balance.

    And what balance we're talking about? It's listed as gear balance, means balance between each other, not on enemy so tell me, how do you make a single target weapon like Paris or Karak able to fight on the same level and speed when compared to Kuva Tonkor or Kuva Bramma?

    1 hour ago, PublikDomain said:

    Almost everyone values customization.

    And you can't do it in warframe?

    1 hour ago, PublikDomain said:

    Most people value cooperation.

    And how do you make it if everyone is a god? Unless you gut the power out there's barely any need for cooperation unless you're making the usual simon says or other convoluted mission with so many steps requiring everyone like Coaction Drift Test to make people "co-operate"

    1 hour ago, PublikDomain said:

    Most people value difficult content.

    And what is "difficult"?

    1 hour ago, PublikDomain said:

    As much as the easy mode crowd likes to screech, all signs point to it being them who is the minority.

    And how much people filled that survey, out of 50 million registered players? Because I can tell that my friend like warframe current easy mode and never know this survey exists until you put it in forums

    • Like 2
  8. Vauban's Bastille

    Limbo's Cataclysm + Stasis

    Nezha's Divine Spear + Blazing Chakram for increased damage taken

    Nyx's Absorb

    Excalibur's Radial Blind

    Chroma's Vex Armor

    Any warframe can stop even fenrir in its track when you know what to use

  9. 57 minutes ago, (PSN)Reaper330011 said:

    I mean look at warframe as a game. It’s, in my opinion, ridiculously (and boringly) easy to play. The hard part is only selling, and the grind but the enemies are just insignificant…..

    and look at blood borne or doom in extreme mode.

    Warframe has:

    no difficulty options,

    no powerful enemies (thumper is the only perfect enemy and don’t forget profit taker)

    And the players are basically gods…..


    Am I the only one who thinks warframe is way too easy compared to other games?

    I'm going to say it again, nerfs are needed if you don't like the game being too easy but what can I say when you said this

    This one when I said CC was too strong

    On 2021-10-06 at 5:27 AM, (PSN)Reaper330011 said:

    If you think about it you could just actually not use CC if you don’t need to, then done. No turning off enemies unnecessarily.


    On 2021-10-06 at 5:36 AM, (PSN)Reaper330011 said:

    Tenno themselves are actually weak af without those mods. If grineer and corpus had mods they would also be equal, or even on a higher level of power than us. 

    If you nerf us into oblivion, like it was said above, the player popularity would vanish immediately, because it’ll be WAY too hard for new players because veterans won’t be able to help much.

    Make difficulty a toggle so people who want a challenge can turn it on but new players can turn it off. Nerf Isn’t the only solution on the table.

    Same thing as I said before.


    Just increase enemy difficulty at a certain point! Why are you encouraging nerfs when it won’t even be that affective. What you are suggesting will bring challenge but bring down warframe players on a MASSIVE scale.

    I’m not gonna repeat the same thing again.


    • Like 4
  10. On 2021-10-23 at 5:57 PM, x_xGamerx_x said:

    Thats what rivens are for. 

    The Paris is unique as its the only bow that can heal its owner, without equipping a niknana or anything.

    Only the prime though, not available for normal variant and not an innate uniqueness. I want a bit of innate uniqueness for Paris that isn't power creep so I set my choice on higher arrow velocity.

  11. I have to say, I like Paris for its model but it feels a bit lacking in identity, feeling little to no difference to other bows. Another thing that I find weird is how it's mentioned as a bow using magnetic field to launch arrows but for some reason it's still having string and the arrow velocity is pretty slow so I'm thinking of making it stand out a bit more.

    Things I want to change :

    1. Remove the string
    Really, string on basically a "rail bow" is basically unneccessary.

    2. Increase the arrow velocity tremendously
    Looking at Wikipedia, railgun can easily exceed 3 km/s so I think it wouldn't be unreasonable to make Paris able to launch arrows at 900 m/s, giving it a feel of near hit-scan bow, suitable for those who like bows but can't aim worth jack.

    3. Increased punch through
    Seeing how you launch arrows at insane velocity, would make sense if Paris has increased punch through (if not infinite) compared to other bows. I'm thinking around 1.5m - 2m

  12. 2 hours ago, blazinvire said:

    Warframe is basically a sinking ship, where the crew is working their asses off trying to build the ship faster than it sinks, rather than patch the holes, because no one wants to dive below and face the horrors of the deep.

    It also amusing works well as a drug metaphor; DE is our only dealer of this particular style of game, so even if they dole out complete garbage people will still buy it because something's better than nothing, they don't have any true competition so they get to call ALL the shots.
    Unless 90% of the playerbase riots or a major influencer on youtube calls them out.

    DE is still doing decent compared to their neighbors, if I should say. They're not nerfing your gain just because players get things fast enough in the first week to pad out time with slow grind, not locking game content behind pay wall where you can only get something new to play around after spending $10 because you get nothing if you don't pay or selling story content for $40 just to get the next part of the full story, or taking away paid content because the game is "too big" and "too hard to maintain"

    • Like 8
  13. The question is, why should they make devstream regularly now? I find them beneficial to show what they're working on but on the same time, weaponized to make DE look like an evil devs who don't go on their promises like Duviri and New War.

    Would be more fun if DE goes full Valve, completely silent and release things when they feel it's good to go. Took them 13 years to release HL : Alyx after HL2 : Episode 2 so yeah, why don't they just stay silent and release things without telling the players beforehand? Would be better to keep people who are way overhyped over one thing showed and making so many speculations, only to rage when things don't go as they expect.


    Still waiting for Half-Life 3


    • Like 1
  14. 4 hours ago, Scar.brother.help.me said:

    I am serious, I love Warframe for how it looks. I just have nothing fun to do.

    Last update I've played was new galva mods and arcanes for firearms. It was a band aid to power up already few powerful guns to the point of melee. At least this was achieved -- old powerful guns are now powerful enough for any content.. But right arter all tests I still had nothing to do. 

    I've logged in once more to farm Nidus Prime. Same old BORING grind (I think I've fallen asleep during some Mars disruptions). I didn't even bother with generic single target shotgun and pistol. Logged out till it coocked and tried a little - Nice looking Nidus with right improvements. But then again - what else to do?

    Just learnt that Mirulina has her blades working good on other frames, even a bit cheesy on Limbo - wanted to log in, get her and try it out. But what for? 

    Now explain what is your "fun to do", because other online games out there is the same, you basically grind new level cap, gear or whatever they put it in and then what?

    You get new gears that is basically the same class of your current gear, but what for?

    4 hours ago, Scar.brother.help.me said:

    I just don't feel those random generated maps with randomly spawning stupid paper hordes of enemies, most fractions being ANNOYING as hell (hello bubbles) with time gating objectives or speed running with 99% trash rewards and RNG - any fun 

    Ah yes, enemy being able to resist a bit is annoying as hell, when those who can't resist is stupid paper hordes. And 99% trash rewards? Look at other games, even more than 99% is trash filler that you only use out of desperation of not getting the good items from RNG, surely that's the fun, yes?

    5 hours ago, Scar.brother.help.me said:

    And I never ever feel that it matters what I do whenever I play not solo. I can just do nothing or other 3 members can go afk and I still gonna go the job, there is no well thought duo/trio/quadro team challenge. Every mission is just a randomly generated mess where you can do everything and it has very little point

    You want nerfs for that?

  15. 3 hours ago, c3po0 said:

    How about adding elite strong enemies ( like in dungeons in other games) to Warframe, so Warframe feels like you are fighting again instead of farming?


    Give us challenging enemies from the get go, instead of using farming mechanics with existing enemies, use combat mechanics with high health, level, mod, etc.. elite enemies with new maps designed accordingly.  Make the weakest elite enemy at least as strong as an average warframe in the game, give us the challenge we deserve. 

    And what makes high health, level, mod, etc giving challenging enemies? As far as I know, high health more often than not turns into annoying bullet sponge in the eye of a lot of game community. Level itself doesn't help when you can wreck level 9999 easily, not to mention people are doing 6x3 (tridolon) in steel path, means with our current power, which is unlimited, we can't have the so called "challenge"

    To be fair, the so-called challenge ends up being enemies stronger than you or filled with redundant tasks to make you ping-ponging between doing the task and damaging the boss during damage phase. Making enemy as strong as an average warframe? You can try going to Jupiter and find Spectralysts, an enemy that able to copy all of your loadout and see for yourself if it's fun not being able to do anything, having a taste of your own powers and kill you instantly when you're completely helpless

    3 hours ago, c3po0 said:

    I liked warframe, played a while, but got bored since there isn't really any strong enemies to deal with

    Unless we're nerfed to give enemies slight chance to fight, even the "strong enemies" will be under our mercy with how easy we nuke enemies out or lock them in place, unable to do anything

    1 hour ago, xombob89 said:

    Obviously we all love this game but that's all the more reason to be sad about things like this. Replayability value suffers from all the recycled content

    Would you kindly tell me what online game that gives you zero recycled content for free after 8 years or more? As far as I remember, the "new content" is still recycled from existing content, just with different paint

  16. 5 minutes ago, ZeroX4 said:

    Perfect example
    And what after you get it?

    Ability to change elements like in The New War trailer in conclave, not available in PvE unless you get the augment to unleash the true power outside of conclave

  17. 2 minutes ago, Berzerkules said:

    Resorting to calling me arrogant when you assume rj offers me something. 

    And what do you call it if not arrogance, saying you don't need anything?

    3 minutes ago, Berzerkules said:

    bs ideas about how to fix the game trolling people.

    Look at how people claim this game is too easy because of immense power and want"challenge", I'm doing what usual devs would do to make "challenge", nerfing anything overpowered and make you weaker than your enemies unless you can find a game where you're as strong as the Tenno, doing genocide casually but enemies can still fight despite with all of your power to kill or completely incapacitate your enemies

  18. Just now, Berzerkules said:

    I have more than enough plat, more relics than I could ever crack, way over max credits and maxed intrinsics. There is literally nothing in rj I need except holokeys. 

    Guess RNG is screwing with you because of that claim. There's a myth where RNG won't drop what you need when you focus on that thing and it smells your arrogance with "I have more than enough of these, there is literally nothing I need except this". Better empty your mind and heart or it will keep screwing you up.

    Or fight sisters for guaranteed drop of up to 4 keys in a full team

    • Like 1
  19. 6 hours ago, ZeroX4 said:

    Community here hate PVP in warframe

    But imagine if PVP would award with potatoes and forma or even relics
    Then magically it would start getting populated

    Thats not my solution just a wild guess

    To be clear i hate PVP in all games if game isnt PVP by default

    Teshin's Twin Nikana for rank 5 reward, nowhere else as conclave exclusive weapon

    • Like 1
  20. 2 minutes ago, Berzerkules said:

    Grats on hitting the odds. 

    I don't need anything but holokeys. If I don't hit those odds I literally get nothing for my time invested.

    How hard is it to understand that zero reward for invested time is just bad. 

    Those relics are useless to you? You can't open them or sell them for platinum? I'm starting to think that the players are very tunnel visioned that they ignore all drops and say "I got nothing" just because that one thing didn't drop

    • Like 2
  21. 15 hours ago, (XBOX)TehChubbyDugan said:

    10-20 straight hours just to have the currency to wait for the store to spawn the item you want is abysmal, and the fact that you think it isn't means I'm ducking out of this conversation because it's not going to go anywhere.

    There are whole friggin games that take 20 hours to complete and some of you are like "60 hours isn't a bad farm for a single item."  I don't understand you and I really, sincerely don't want to.

    And where did I say 10 - 20 straight hours? You saying that gives the hint that you're that type of player that will abandon everything and sit for 3 days straight for a guaranteed drop. No one said you need to do it for 10 - 20 hours straight, it's roughly 10 - 20 hours in total, you can leave it and come back when you feel like doing it, not burning yourself out to finish it

    And what games that take 20 hours to finish? What online game you're talking about? In comparison, 20 hours in Warframe isn't doing it straight, you can leave and it won't go anywhere it pretty mild compared to other games where the drop is diluted further with rarity, enchantment, perks, etc. Not to mention the need to upgrade it further with more RNG drop and RNG of successful upgrade

  22. On 2021-10-11 at 9:12 PM, SneakyErvin said:

    The sisters are horribly balanced for holokeys though. I mean, it has a really really really bad reward/time ratio.

    And how saying it has really bad reward/time ratio makes it absolute bad?

    On 2021-10-11 at 9:12 PM, SneakyErvin said:

    If you instead jump into the quickest missions in Veil i.e spy and exterminate, you can obtain a Tenet melee each hour atleast unless you have horrible horrible luck. Avarge seems to be 45 minutes and the fastest between 20-25 minutes for a tenet melee weapons. Even at the absolute worst it is 10 times faster than what the sisters give at the close to best of times, and 20 times faster than sisters at their worst. 

    If each run drops one x10 holokeys, which is RNG based and not everyone can hit that on every run. I find sisters to be the slower but guaranteed run while void storm being a gambling place where you can get it faster or get nothing so it's balanced out


    12 hours ago, SneakyErvin said:

    Sisters should have probably granted 10 keys per takedown no matter the group size. That would have still made them take considerably longer, but as a trade off you also get other tenet weapons in the process, aswell as hounds. That is 10 keys per hour or so if we dont start to include the time to get the correct proginator for the other weapon you want. That would be a fair deal for people that really dont railjack, void storms or RNG.

    Seeing how you can spend an hour doing blitzkrieg in veil storm and get nothing, and probably days before seeing one, it would make veil storm abandoned seeing how you get the same amount and guaranteed per run.

    And for 10 keys no matter the group size, it makes teaming up unnecessary considering people in this forums want an incentive to team up

  23. On 2021-10-07 at 5:55 PM, (XBOX)TehChubbyDugan said:

    Which is 40 sisters for a single weapon, which is trash.  The grind being trash is entirely OP's point.

    In case you don't know, you can group up and get up to 4 with a team so there you go, 10 sisters with group of 4, getting 4 keys + 4 hound parts per run. Make 1 sister taking 1 - 2 hours to vanquish and you get 1 tenet melee in 10 - 20 hours which is comparatively short to legendary 5 weapons with best perks and enchantment

  24. On 2021-10-07 at 5:55 PM, (XBOX)TehChubbyDugan said:

    People aren't trying to reach the end, they're trying to get to the point where they can play with new things.  Getting the item isn't the end, it's literally the start of where the enjoyment is for some people because they actually want to use it.

    And we also have those who complain "there's nothing to do/grind" once they get the item and level up at hydron, and probably more than those who enjoy playing with the item obtained. Also, those players who log off for extended time will be weaponized by this community as "game is declining", "content drought", and all kind of crap this community can spew so you can tell why most games put insane RNG to get something, not to mention nothing extra dropped once you finish one mission.

    • Like 1
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