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TheArmchairThinker

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  1. So, basically removing all ammo drop and limit it to resupply points? I still have nukes at the tip of my finger, a stick (or a pointy stick, or a sharp stick) to whack enemies with the power of a speeding truck, or ammo restore while stacking 90% damage reduction
  2. Knockdown when making contact with enemies while sprinting!
  3. Borderlands wannabe at best, borderlands has some identity on each weapon while there's none in destiny And it's just borderlands wannabe, nowhere being borderlands 2 or borderlands 3 wannabe
  4. Before you ask, walking simulator is a kind of genre where you're mainly walking around the map (hence the name) to enjoy your surroundings. An example is Explore Fushimi Inari I would love to walk around tilesets from Warframe and places in soulframe without enemies shooting at me when I'm enjoying the maps ever since I saw Steve's stream on soulframe
  5. Tether will simply pull them to where you stick it. You can try it on low risk index if you don't believe me
  6. A possible solution : Vauban Put tether on walls with high range and turn enemies into pinatas. Stack them at one spot and enjoy blinding yourself and your teammates as a bonus
  7. You can still finish them ASAP if you want, while those who like to explore can get things at similar pace. A win-win situation if you ask me
  8. From wiki page "8 Defixios can spawn in a mission, but only one per player is required for extraction (4 in a full squad); bringing more Defixios than required provides no benefit." Perhaps you can add a bit of benefit from depositing extra defixios such as extra vainthorns or syndicate standing? Anything to make people move away from "finish it ASAP" mindset
  9. I'll be straight to the point 1. It makes people think the story might not worth playing or not enjoyable. This is the case with bungie selling story skip on another character because the story can be very unenjoyable to do it on three characters 2. It makes people think you make the story unenjoyable or hard on purpose to goad people into spending money (even if their end of problem/skill issue) 3. People will jump into "Warframe is p2w" narrative and we already have one jumping on it I'd suggest not adding it because players would be lost if they don't go through the story. But it you really want to add skip option, add it for free but forfeits any rewards from the quest, requiring you to run through it for the rewards. Another way to keep players from being lost is giving them the summary of said quest through cinematics (they're cool so add them please), bonus points if we see our fashion on it
  10. Any company studio that makes free to play game as benchmark? One that doesn't make any mandatory pay from inconveniences and no way to work around it? And seeing bungie, DE is doing well enough in comparison
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