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  1. The question is, why should they make devstream regularly now? I find them beneficial to show what they're working on but on the same time, weaponized to make DE look like an evil devs who don't go on their promises like Duviri and New War. Would be more fun if DE goes full Valve, completely silent and release things when they feel it's good to go. Took them 13 years to release HL : Alyx after HL2 : Episode 2 so yeah, why don't they just stay silent and release things without telling the players beforehand? Would be better to keep people who are way overhyped over one thing showed and making so many speculations, only to rage when things don't go as they expect.
  2. Now explain what is your "fun to do", because other online games out there is the same, you basically grind new level cap, gear or whatever they put it in and then what? You get new gears that is basically the same class of your current gear, but what for? Ah yes, enemy being able to resist a bit is annoying as hell, when those who can't resist is stupid paper hordes. And 99% trash rewards? Look at other games, even more than 99% is trash filler that you only use out of desperation of not getting the good items from RNG, surely that's the fun, yes? You want nerfs for that?
  3. And what makes high health, level, mod, etc giving challenging enemies? As far as I know, high health more often than not turns into annoying bullet sponge in the eye of a lot of game community. Level itself doesn't help when you can wreck level 9999 easily, not to mention people are doing 6x3 (tridolon) in steel path, means with our current power, which is unlimited, we can't have the so called "challenge" To be fair, the so-called challenge ends up being enemies stronger than you or filled with redundant tasks to make you ping-ponging between doing the task and damaging the boss during damage phase. Making enemy as strong as an average warframe? You can try going to Jupiter and find Spectralysts, an enemy that able to copy all of your loadout and see for yourself if it's fun not being able to do anything, having a taste of your own powers and kill you instantly when you're completely helpless Unless we're nerfed to give enemies slight chance to fight, even the "strong enemies" will be under our mercy with how easy we nuke enemies out or lock them in place, unable to do anything Would you kindly tell me what online game that gives you zero recycled content for free after 8 years or more? As far as I remember, the "new content" is still recycled from existing content, just with different paint
  4. You want to change the name? This kind of name can fetch for hundreds of platinum easily, and it's still a bargain with that considerably high element percentage
  5. Ability to change elements like in The New War trailer in conclave, not available in PvE unless you get the augment to unleash the true power outside of conclave
  6. And what do you call it if not arrogance, saying you don't need anything? Look at how people claim this game is too easy because of immense power and want"challenge", I'm doing what usual devs would do to make "challenge", nerfing anything overpowered and make you weaker than your enemies unless you can find a game where you're as strong as the Tenno, doing genocide casually but enemies can still fight despite with all of your power to kill or completely incapacitate your enemies
  7. Guess RNG is screwing with you because of that claim. There's a myth where RNG won't drop what you need when you focus on that thing and it smells your arrogance with "I have more than enough of these, there is literally nothing I need except this". Better empty your mind and heart or it will keep screwing you up. Or fight sisters for guaranteed drop of up to 4 keys in a full team
  8. Teshin's Twin Nikana for rank 5 reward, nowhere else as conclave exclusive weapon
  9. Those relics are useless to you? You can't open them or sell them for platinum? I'm starting to think that the players are very tunnel visioned that they ignore all drops and say "I got nothing" just because that one thing didn't drop
  10. And where did I say 10 - 20 straight hours? You saying that gives the hint that you're that type of player that will abandon everything and sit for 3 days straight for a guaranteed drop. No one said you need to do it for 10 - 20 hours straight, it's roughly 10 - 20 hours in total, you can leave it and come back when you feel like doing it, not burning yourself out to finish it And what games that take 20 hours to finish? What online game you're talking about? In comparison, 20 hours in Warframe isn't doing it straight, you can leave and it won't go anywhere it pretty mild compared to other games where the drop is diluted further with rarity, enchantment, perks, etc. Not to mention the need to upgrade it further with more RNG drop and RNG of successful upgrade
  11. And how saying it has really bad reward/time ratio makes it absolute bad? If each run drops one x10 holokeys, which is RNG based and not everyone can hit that on every run. I find sisters to be the slower but guaranteed run while void storm being a gambling place where you can get it faster or get nothing so it's balanced out Seeing how you can spend an hour doing blitzkrieg in veil storm and get nothing, and probably days before seeing one, it would make veil storm abandoned seeing how you get the same amount and guaranteed per run. And for 10 keys no matter the group size, it makes teaming up unnecessary considering people in this forums want an incentive to team up
  12. In case you don't know, you can group up and get up to 4 with a team so there you go, 10 sisters with group of 4, getting 4 keys + 4 hound parts per run. Make 1 sister taking 1 - 2 hours to vanquish and you get 1 tenet melee in 10 - 20 hours which is comparatively short to legendary 5 weapons with best perks and enchantment
  13. And we also have those who complain "there's nothing to do/grind" once they get the item and level up at hydron, and probably more than those who enjoy playing with the item obtained. Also, those players who log off for extended time will be weaponized by this community as "game is declining", "content drought", and all kind of crap this community can spew so you can tell why most games put insane RNG to get something, not to mention nothing extra dropped once you finish one mission.
  14. So gimping oneself on purpose? And we would have this kind of response And that's because our power grows through mods, not your usual "level up and get stronger" model, and making grineer and corpus having mods? Try entering simulacrum with someone and set friendly fire on, you will see why what you're saying is a bad thing. Their power scale up with levels and eventually they're on higher level of power than us at level 1000+, doesn't make them any more threatening when you can wipe them out or turn them off with CC So, you want challenge or immense power? Can't have both Yeah, sure, "just increase enemy difficulty at a certain point" is surely a perfect suggestion where everyone will understand what you mean in one glance. Now here's the thing, how do you increase enemy difficulty when you can lock down up to 50 meters radius area around you and enemies either getting killed or completely helpless, just being there waiting to be killed or until you stop locking them? Bring down warframe players on a massive scale? Look at anywhere in the net. Forums, reddit, etc., I'm just mucking around with those who want challenge while those people want to bring down the game with excuses like "making the game healthier" or "more fun"
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