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Aruquae

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Posts posted by Aruquae

  1. 1 hour ago, _Anise_ said:

    which wouldn't be a bad thing because in like maybe 5 years time you will have hundreds of shards to the point of their current scarcity being irrelevant? but yeah I did think maybe they could give you the option, like you go into a config and specifically press a button if you want to use different shards in a secondary config otherwise it just uses the same ones

    True, but this is in 5 years on an already seasoned account. Long way to go before we can have spares to put on one warframe

    That would be cool though, maybe they can implement the feature of changing the specific stats of a shard and have those be exclusive to builds (basically switch from health regen to extra energy depending on the configuration). Just a thought 

    1 hour ago, Drachnyn said:

    I think upfront would be worse than the cost to remove. If I try out a shard and find it's not a fit then everything is the same but if I find it really is the right shard to use then under the current system I dont have to spend any resources.

    Hmmm that is true, of course… it would be better to remove all entirely 

     

    56 minutes ago, Chewarette said:

    DE: Noted, removing Mods now costs Bile

    Aw fu-

     

    56 minutes ago, Chewarette said:

    I'm really not sure how that would improve the situation to be honest. If anything, it would prevent new players, getting their first shards, to even slotting them anywhere until they're absolutely 200% sure it won't be wasted. Because new players do not have the same stockpile of resources we Vets have, nor even all Warframes (so why slotting it in a non-prime ?), so they'll very likely sit on it until they're confident enough to use them.

    If I have to chose between "cost upon slotting" and "cost upon removing", I think the latter is the best one.

    No need to discuss about the complete removal as it won't ever happen, it's some sort of resource sink (that was somehow easier to design than just stopping to create 247 new resources every hotfix) that's here to stay.

    Mmmm, I agree with all of this

    Seems my proposal has more holes than what’s already implemented, good points brother

    49 minutes ago, 0_The_F00l said:

    Again , I am neither defending nor prosecuting , just asking players to be mindful of what you are asking for as changes may not be what you want it to be.

    Bringing up the monkey paw… now that story is replaying in my head. Why did you have to do this? 

  2. 3 minutes ago, _Anise_ said:

    they should probably be removable with NO cost, it is effectively a mod with a different name, why should you pay anything for wanting to experiment with your build?

    Agree with this, it’s practically a baby mod and you don’t have to pay for mods to be on there outside of forma.

     

    3 minutes ago, _Anise_ said:

    they should probably also (and this leans into why I suggest above) make it so you have shards for each mod config loadout

    Agree a little less with this, only because it would make frames be able to equip multiple shards, which wouldn’t be able to be equipped by other frames. You could always change it freely, but if they keep the “go to helminth to change it” bit, it’s going to feel janky.

  3. 12 minutes ago, LittleLeoniePrime said:

    don't see why we can't just remove the cost entirely.

    Me neither, I edited my post to hold my thoughts. It seems DE is dead set on keeping some sort of bile cost, as opposed to it being free. 
    If it could be free though, make it free DE… 

    12 minutes ago, (PSN)Sentiel said:

    There's so many ways to address this.

    Use different resource than Bile.

    Make more currently unused resources into Bile.

    Let us use Fosfor for this.

    Remove resource cost and make it time limited instead. As in, once inserted you can't remove the Shard for some time.

    Just to name a few...

    Paying for slotting isn't a solution. It just changes where the problem is but doesn't resolve the problem.

     

    Agreed, it can solve the problem of removing archon shards for forging or something, but obviously… if you’re removing a shard, it’s to replace it with another shard.

  4. You called for fellow vampires? 

    On 2024-05-04 at 9:36 AM, -ShadowRadiance- said:

    V Rising has its offocial 1.0 launch now on May 8.. 

    Pardon? When on earth did they announce it? Granted wouldn’t be able to get it for like a month now, but it’s good knowing it’ll be released next month. 

  5. Title, if we’re not going to remove bile cost entirely, it makes more sense to use the bile to insert an archon shards into the Warframe, rather than removing it. 
     

    Of course, one could argue the end result is exactly the same, but that’s only if you plan on swapping archon shards in and out. 
    Idk, just seems to “make sense,” in my mind. Of course, my mind rarely makes sense in general sooooo…

    Edit: It seems some people believe I don’t want to remove those bile cost entirely… this is a compromise because DE seems so insistent on keeping a Bile Cost. It’s a double edged sword of course

    If they can remove it entirely, be my guest… but this post is under the assumption of DE not removing it. It’s an alteration 

    Edit 2: My thoughts have changed, it seems this proposal was even worse than what’s already in the game. As for why my thoughts said, that would be due @Chewarette’s argument GGs

    • Like 1
  6. 2 hours ago, ShruikanUmbra said:

    From all the walreames left unprimed, Xaku seems to be the only one that launches during summer that doesn’t have a  signature primary (if u follow the FFMM rule)

    Hear me out… what if… they go FFXMM, where X stands for Xaku. Because Xaku and Daikyu sound similar if you pronounce at least one of them weirdly, then this is everlasting proof that Daikyu Prime will release with Xaku. 
    This would also be around the time Green Banshee Prime comes out, which needs the strongest weapon to compensate for her beauty, which would be Daikyu Prime. 

    • Like 3
  7. 9 hours ago, Tiltskillet said:

    Which procs did you have in mind?

    Not sure if they patched the bug, but the bullet hitting a headshot doesn’t proc things like Primary Deadhead because it transforms into an AOE once it hits a headshot. But then that’s considered the only AOE part of it, otherwise it’s just a normal bullet. But it pushes towards AOE, but it doesn’t want you to use AOE. It’s just weird 

  8. Would honestly do Nourish if you're just comparing the two, only because Nourish brings more to the table

    BUUUT....

    Shall I interest you with breach surge on Dante? Reminds me of the time he didn't have LoS, and it buffs his beautiful damage
    It's quite fun

    Honorable mentions are tempest barrage and wyrd scythes

    • Like 2
  9. You wouldn’t be banned for no reason

    Check your email or submit a ticket to support asking the reason for you being banned. 

  10. On 2024-04-30 at 1:51 AM, Traumtulpe said:

    Please feel free to make use of any or all suggestions, I claim no credit.

    Toxin could have a -100% damage modifier for shields (so it deals no damage to them), and only 50% of Toxin damage would bypass shields. This would create situations where Magnetic could, at least in theory, be preferrable to Toxin (if an enemy has non-excessive amounts of shields compared to their health), while not functionally changing Toxins behaviour and keeping it very effective.

    Gas needs to have their 10 proc cap removed - this is a necessity. It should also scale with Toxin and Heat mods on the weapon, as is expected from an elemental DoT effect.

    If Heat becomes too dominant you can simply decrease the armor reduction part from the current 50% to, say, 30%.

    You could just reduce the damage multiplier granted by Viral procs, you know? It doesn't *have* to be 425% damage at 10 procs, I'd still definitely use it at 300%! Alternatively you could reduce the proc cap to anything from 7 to 4. It just feels like it's overkill as is.

    Steel Path - remove all health, shields, and armor modifiers, and instead apply a multiplicative 75% damage reduction to all enemies (exempting Overguard). New: Enemies on the Steel Path would have a 15% speed increase that would further increase with level scaling (you might want to put a cap on how fast enemies can become through various means). Reasoning: As Grineer will inevitable become easier to kill, speeding the enemies up would help to distinguish Steel Path from the regular path, and the 75% damage resistance would be an improvement to the durability of Corpus and Infested enemies.

    Health types; I'd suggest "Shields", "Armor", "Health", and, cruicially, "Robotic", as thematically you would expect robotic enemies to react differently to certain damage types like Viral and Toxin. Alternatively, you could simply make robotic enemies immune to Toxin and Viral procs (requires careful balancing, obviously). Health type damage modifiers would overlap with faction specific ones (both apply), so a Corpus robot would be more vulnerable to Magnetic damage than a Grineer machine (which would be more vulnerable to Corrosive, I'd assume). Maybe faction specific multipliers would be smaller (30%?) and apply to everything, while Health type multipliers would be 50% - adding up if applicable.

    Large enough amounts of Magnetic damage could disable Nullifier bubbles similar to the augment "Neutralizing Justice".

    Seperately, Overguard feedback:

    I'd suggest reverting the "Ancient Healer" type enemies - I don't feel them granting Overguard to allies has worked out in practice, plus they currently have functional overlap with "Ancient Disruptors".

    Crowd control is often impractical, since by the time you removed an enemies Overguard you can just outright kill it instead of casting CC abilities. To make CC more practical, and to give it more impact, please have Overguard merely "suppress" crowd control - the ability would be present, but have no effect - until the moment Overguard is broken. Additionally, Overguard that is suppressing CC could become more vulnerable to damage, further alleviating the "DE killed CC" sentiment.

    Please make more Overguard removable via weak points (see Nox).

    Enemies with Overguard should, if at all possible, not use hitscan attacks. It just feels too unfair and forces the player to be invincible through some means or another.

    Agree with every single one of these aside from damage reduction

    2 reasons for that, one… we do so much damage to when damage reduction doesn’t matter (as shown from other enemies who had damage reduction. Two, sounds similar to damage attenuation… which worked well in making a large pool of weapons completely useless (originally).
    Just a matter of opinion, but I love everything else you proposed  

    • Like 1
  11. On 2024-05-02 at 5:23 AM, Chewarette said:

    The change dates from before Dante, I can't remember when. But I've used Garuda since day 1, and the Seeking Talons always went through nearly everything to hit everything in range, ignoring the LoS. It made her incredibly good. The problem is that, even though she's still good (used her in EDA this week), it's frustrating such a major change was never documented.

    Pretty much, this. I too used Garuda since day 1, and so long as they were within her cone, (FOV, not LoS). Recently though… it’s been an annoying mess. It’s not like you kill things with her first, it’s to spread the debuff. Quite frustrating indeed

  12. It seems some Tenno are confused

    Her four always had “line of sight,” but it wasn’t the traditional line of sight we have now. If enemies were inside of the circle she has on her fourth, then no matter if they were behind terrain… it would hit them. It used to have infinite punch through and go through everything so long as the enemies were within the range of the fourth, and within her “line of sight.” It did not have to be direct line of sight, only “line of sight.” If that makes any sense to you

    This was shadow nerfed during the same update Gauss’ thermal sunder was nerfed (helminth version, around Duviri I believe). I reported it as a bug considering it’s not in the patch notes, but no response. With their wording on the recent hot fixes, it seems they nerfed it from being infinite punchthrough so long as it was in her cone, to inconsistent puncturing. 

    Please fix this DE… she did not need this… like at all. Not to mention the description is now misleading, considering it isn’t infinite punchthrough anymore.
     

  13. 7 hours ago, Arniox said:

    no :)
    I just wanted to share in my excitement. If someone posted cool fashion frame of Kullervo, or some nice builds to add to the excitement and the discussion, I would have been happy. But I didn't mind.

    :D honestly, the first guy complained about this thread not creating any discussion. Ironically starting an entire 2 pages of discussion :D

    Completely off topic, but where’d you get the glyph? The cow is adorable 🥺

    If anyone’s got the answer, please tell me 🙏 

    • Like 1
  14. 4 hours ago, Zakkhar said:

    PS: The weapon setup is really wierd. You go for Viral/Influence, but have Carnis Mandible (which is used in pure slash builds with primer and no WW), you go for Weeping wounds yet you decided to use 60/60 viral/slash mods. You run 2 Glad mods and Organ Shatter (and a couple crit damage shards), but no BR. Yes, you got wrathful advance bonus of 199%crit. You run primer, but you arent using it.

    Agreed, the higher the levels the more you’re going to have to use primers. The weeping wounds would fulfill all status requirements while the glad mods would give you enough for orange crits (at the minimum). Carnis mandible would is good for the extra slash/status

  15. Wait, don’t we have this already…. I admit, it is’t as detailed as you said… but I think we do…

    As for a farming simulator in Warframe, isn’t that just the entire game 

    Get it, cause we’re always farming? 
     

    I’ll escort myself out

     

    • Like 2
  16. 1 hour ago, Zakkhar said:

    Yes, that is exactly what I meant. I seeked discussion where there was none.

    Ahh that makes sense, of course, it did sound semi aggressive. I’m glad you edited the post, it takes away from what was probably thought to be an innocent comment. Also, true true, a simple example of a conversation coming from nothing could be seen as “Yo, I got a new bike,” which is the basis to starting a discussion, the response “Cool, what do you think of it?” Would be used to continue  the conversation, thus building off of the initial comment. It only takes one response from an original comment to be considered a conversation, make sense? 

     

    1 hour ago, Zakkhar said:

    And that is just your own biased interpretation. Projection?

    Good observation, that is my interpretation. This emphasizes the importance of wording, and how others would interpret it. Your wording can change the mood of the conversation, and how that convo will turn out. 

     

    1 hour ago, Zakkhar said:

    Luckily you guys can continue this conversation without me. You are so good at interpreting my words, psychoanalysis and one guy even knows how I feel atm. You can handle roleplaying me just fine. Just post as me from now on and keep it going, I promise I'll keep reading.

    Oh don’t be like that. I’m only inferring due to present facts. Kind of hard to detect sarcasm from it being digital, but I’ll take it as a compliment either way. 

    It seems the topic deviated to two sides, because I love changing subjects, what do you think of Kullervo?

    • Like 1
  17. 1 hour ago, Zakkhar said:

    If they just sit and mind their own business, no. But if they are coming to me and telling me how excited they are, expecting pat on the back, yes.

    This shows in my feed and is in discussion section. I am free to discuss.

    Also I did not say any of the bolded part. If you want to discuss, please refrain from putting words into my mouth, because this makes you talk to yourself and I will not roleplay you for you.

     

    Technically speaking a discussion has to start somewhere, this a conversation happening in its own way

     

    • Like 2
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