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Aruquae

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Posts posted by Aruquae

  1. 41 minutes ago, Pragmatic_2015 said:

    Agreed. Maybe he might be the next one to get Pablo'd

    I take it you mean the Pablo’d where he blesses them with beautiful buffs, and not the Pablo’d where he wields his might nerf hammer?

  2. 12 minutes ago, (PSN)GEN-Son_17 said:

    Honestly, I think you're taking the rarities of the game and trying to attach them to the whole of the game, and then discussing a change for the whole. This is often the case with most of the "balance" type discussions. Outside of high endurance SP, Deep Archimedean or SP Circuit, the challenges for CC frames don't really exist. Also, to be fair, those very high end levels and modes  should 100% be trying to drive you crazy when running most of your usual builds. 

    Ahhh but that's the thing

    Notice all the new content slowly removing CC with the more overguard units they add? Most noticeably since Whispers? If not it's fine. It's painful going into the new gamemodes with Limbo (but i'm a masochist, so that's why I do it), but of course.. probably just Limbo. You really start to nice how insignificant your CC is the higher the level (no, not talking about level cap). 

    20 minutes ago, (PSN)GEN-Son_17 said:

    Outside of high endurance SP, Deep Archimedean or SP Circuit, the challenges for CC frames don't really exist

    You also described everything new... along with everything a player can do depending on their power. (And at my statge, this level is the norm/also, not including level cap) The challenges for CC frames exist there... which means they will keep on existing in the newer patches. Steel Path gives a challenge while respecting CC (as there are a lot of eximus, but that's fine because there are a lot of normal mobs), but then the newer modes just decide to give everyone CC immunity... how the heck am I supposed to counter a direct counter? Not play the frame? Then what is the point of using the point the frame if I can't CC them... It's just me ranting at this point. I know i'm in the minority

     

    30 minutes ago, (PSN)GEN-Son_17 said:

    SP in general, nor SP Circuit as a bases for frame changes. Doing so always oversimplifies the rest of the game, and causes it to lose any type of satisfaction of build performance. Once this happens, the pitchforks faction of the community will never allow DE to correct it again...just like with Dante.

    But that's the thing, normal steel path, (and things like that) is the breaking point in my eyes. Everything trivializes normal star chart, and all of the good items are in higher levels like Steel Path. It really wouldn't be a fair comparison (again, in my eyes)

  3. 39 minutes ago, [DE]Megan said:

    The following Warframe abilities have received the aforementioned improvements: 

    • Excalibur’s Radial Blind (Rendered Check)
    • Excalibur Umbra’s Radial Howl (Rendered Check)
    • Dante’s Dark Verse (Rendered Check)
    • Helminth’s Sickening Pulse (Rendered Check)
    • Hildryn’s Pillage (Rendered Check)
    • Mag’s Pull (Rendered Check)
    • Nova’s Null Star Augment (Rendered Check)
    • Hildryn’s Aegis Storm (Raycast Check from floor where Hildryn is hovering)
    • Khora’s Whipclaw (Raycast Checks from multiple points around the whip's impact)
    • Qorvex’s Chyrinka Pillar (Raycast Checks from top and center of pillar)

    The above changes also tangentially fixes the issue of low FOV preventing LoS checks from occurring (this was most reported for Dante’s Dark Verse, Hildryn’s Pillage, Khora’s Whipclaw, Mirage’s Prism, and Mag’s Pull). 
     

    More LoS Improvements in Future Update: 
    The following Warframe abilities will be receiving the same treatment in a future update, since they require Cert update (more information on what this means here) in order to launch across all platforms. 

    • Ember’s Fire Blast
    • Gyre’s Rotorswell
    • Vauban’s Tesla Bank Augment
      • While a Cert update is required to apply the new LoS checks onto Vauban’s Tesla bank, we have in the meantime fixed the AoE from the mines getting blocked by non-static objects.The Augment was preventing the mines from behaving as they do in their non-augmented state where they check for cover for static objects (level geometry), so we’ve rectified that so that it is subject to the same checks as Tesla Nervos AoE.
    • Zephyr’s Tailwind (Dive Bomb) 

    As written directly above, we are not done with improving LoS and will continue to assess where further improvements can be made. New reports related to LoS will be investigated for future Hotfixes/Updates. Thank you, Tenno! 

    Worth noting Garuda's fourth is also LoS bugged... please DE... if you could save me from this... that would be great

    I'll keep on coping...

    • Like 2
  4. On 2024-04-06 at 11:41 AM, Waeleto said:

    This ^

    The reason people complained about overguard is because of issues that are already confirmed to be solved with the next hotfix therefore there is NO REASON to keep dante's overguard nerfed (if you want to compromise you could give dante his pre-nerf overguard and make it 50% effective on allies same as it's with frost/styanax)

    The LoS changes are still just not it, it's still very inconsistent ...

    As for Nezha, i didn't try the augment pre or post nerf so i can't really give a perfect opinion on it but just looking at numbers a 50% decrease is overdoing it

    Think of it this way… low range at base… and now it’s even lower

    Goodness he’s going to have to find a tightly packed group! Or he’s just going to build for max range in order for it to spread to any distance… which is absurd considering other frames can do the same thing at base range (damage at that range that is). 

  5. Cool joke fellow tenno

    Now try playing that “idle game” in steel path. Just watch how fast that overguard gets shredded

    7 hours ago, (XBOX)K1jker said:

    I love how everyone bashes Dante, and ignores frost, styanax, citrine, revenant etc. 

    Baruuk and Octavia have been standing still for so long you forgot they existed

  6. 1 hour ago, MagPrime said:

    I have to figure out what to make for dinner tonight and I hate it.  Part of me wants to make bread, though.

    Fluffy garlic bread maybe?

    Maybe even paired with pasta/meat sauce or Alfredo? 
    Just an idea

  7. 54 minutes ago, (PSN)GEN-Son_17 said:

    Or you can shoot them with one of you two guns, or hit them with a melee...or use your amp. 

    True, but then… what’s the point of me picking a CC frame? Wouldn’t it be to CC them…? I understand how Eximus are rare (well, not really… just rarer than normal mobs), so it wouldn’t be a problem. But for modes like the new deep Archimedean (where everyone now has overguard), and Eximus stronghold, is it fair for frames that can CC to just not be able to use their full kit? 
    Does my post make sense? I think I lost myself there (hard to explain what seems so obvious to yourself, you know?)

    • Like 2
  8. I’ve returned with my wishlist

    I want Jade to be the frame that actually utilizes her HP for offensive utility (just Hildryn but HP). Could also have a channeling ability that drains constant HP,then maybe grants some HP on kill. Or even a lifesteal feature while she’s constantly in a state of draining HP

    Instead of energy she would use HP… I can dream

  9. 4 minutes ago, Stormandreas said:

    A friend of mine who mains Gyre, has struggled a lot to upkeep her timers when I was on Dante, because I was just blasting everything to kingdom come.

    I wonder, how does your friend use Gyre to survive? I use a mixture of shield tanking, CC, and killing things before it kills me. 

  10. 1 minute ago, Syrdhar said:

    A commending topic can be locked ? That is kind of sad...

    There’s still time to change them to “ThatRandomTenno”

    Quick, we must keep the commemoration, they’ll still get pinged if on the forums (as you pinged them originally)

    If you really wanted to thank them, you can always private dm

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