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OnnaJReverT

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Posts posted by OnnaJReverT

  1. I'm pretty sure they said in the notes that after the event (Feb 15th) they will be adding void keys to the mission rewards of successful spy missions.

    that is good to know, another way of getting those instead of endless defenses is a good thing

    5 rare fusion cores for a regular mission is way too much.

     

    Make that 6-8k credits for the first and 1 uncommon or rare fusion core. On level 0-10 missions.

    8-10k credits, 1-2 uncommon or rare on level 10-20

    10-12k credits, 1 rare guaranteed + 1 common or uncommon fusion on 20+

    this sounds like a better way of handling the rewards, mine were just rough estimates anyway

  2. so, right now, each spy mission has 3 vaults, however there is no incentive to not go through one and fail the others as a single vault completed means you cannot fail the mission anymore, but multiple vaults change nothing in the rewards so there is no incentive to even try

     

    what i'd like to propose is a reward-system similar to Rescue 2.0: the more the better

     

    basically, when you get one vault done, you will get your run-of-the-mill quest-reward, a couple thousand creds and a pat on the back

     

    for two vaults, the creds could be increased (maybe even by up to 10k bonus or even more, would make a nice option for solo-players to get creds instead of farming dark sectors/voids)

     

    and for three vaults, of course, an even better reward! my thoughts went in the direction of a 5R5-core pack, again to have a simpler method of getting them for solos instead of farming T4-void (which apparently got gutted, but thats beside the point)

     

    so, thoughts?

  3. A game mode that requires more than just running around mashing 4?, oh the humanity!

     

    On a more serious note, you can quite likely do it just as well with Ash or Banshee, and maybe some other frames too. Needing to coordinate with the rest of  your team and not run around like headless chickens vomiting fire everywhere is just the icing on the cake.

    just did it solo with mesa, really not too difficult with a silent weapon

  4. "Puts on atterax"

     

    WHAT THE FUUUUUUUUUUUUU-

    congrats, you have become a walking slaughterhouse

     

     

     

    I am curious how we can exactly see the current reach of our weapon.

    the effects you get when you swing are the only way afaik

     

    or just look at which enemies die and which dont

  5. pics:

     

    http://cloud-4.steamusercontent.com/ugc/531758666971449391/47109A37B649A2C57CA74E3A9786C6FFCD83A676/

     

    http://cloud-4.steamusercontent.com/ugc/531758666971446092/AF906F6722ACF651AB2CC196EE45B8C04BA0F9F5/

     

    as you can see, on the first picture i am able to click the "join"-button, on the second i am not, trying to click the button to the right of about 1/5th of the buttons width doesnt work

     

    it's only on the right side though

  6. Ok but in that 2 weeks it was a huge time sink trust me, and what about the more casual players that have an hour or 2. A day? How long will it take them?

    steam, lists warframe at 380 hours for me and i still havent even maxed a serration because it takes such a metric fuckton of cores and creds

     

    honestly, all R10s are just a huge grindwall, and that serration and hornet are basically required for higher-level player makes it even worse

     

    my two cents: remove cores, let us upgrade mods through resources, cheap ones for ranks 1-5, rare ressources up to 8 and forma for rank 9/10

     

    would give at least some use to all those alloy-plates and nanospores

  7. soloing old bullet-sponge Hek with my low ranked Loki, Mk1-Braton, Lato, and Skana

     

    I was intent on soloing for a while, but I couldn't beat Hek even with all 4 revives (that crazy shield/regen and Bullet Attractor). I got lucky, though. I ended up getting a pillar between the two of us, and I could just barely hit him with Skana's ground slam from that distance. After like 5-10 minutes of jumping and slamming from behind cover, he died.

     

    Man, I felt like a champ.

     

    oh this too

    i wanted to say first time hek too, but we managed him by stunlocking him with the groundslam

  8. i also hope the conditional damage-mods that were discussed wil include a "bonus-damage on headshot"-mod

     

    what would also be nice would be for the one-shot snipers (vectis mainly) to be able to reach 100% crit with point-strike, for the sake of reliability, or the removal of critchance alltogether but a massive base-damage increase to compensate to reach the same goal

     

    anyway, from what i've seen snipers have fallen under the radar since the latest buffs the received, which were apparently deemed enough

  9. This is 6 degrees of freedom:

    800px-6DOF_en.jpg

     

    If you kept scrolling your mouse up you wouldn't end up looking straight up, you'd just keep doing loops.  Likewise what is considered "down" isn't constant.  Down could be what left was a second ago.  It's a lot of fun.  Notable examples: descent, evochron.

    i remember getting my orientation thoroughly screwed with in battlefront 2s space-battles until i learned to live with this, then it was awesome

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