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ChaellExE

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Posts posted by ChaellExE

  1. Login rewards:

     

    I remember sometime in the past it was mentioned that login reward system would take into account mastery rank and give better rewards for higher ranks. So far it has been a single 20% platinum discount, 3 hour credit boosters and single resources like neurode, neural sensor and gallium, all of which I have no use for because of their abundance from playing the game. If this is what mastery rank 20 gets, what do lower mastery ranks get?

     

    I would much rather have a possible login reward of raising the daily limit (for that day) of syndicate reputation or focus. Even a one off special mission that is available only to you (can of course invite friends along) would be useful.

    IM rank 9 when I was rank 8 i had the same things you describe in the same order

  2. Have you actually used it yet? I was under the impression the two additional beams are weaker and the primary remains the same. Is there evidence to the contrary other than the untrustworthy in game tool tip?

    so you upgraded it at least more than twice already? Op tell me your secret :O

  3. It's not the fact that a 3 minute cooldown is bad, it is the fact that we have a 3 minute cooldown on a lackluster ability.

     

    "UNLEASH YOUR TRUE TENNO POOOWEEERRR" 

    "with a worse version of chaos"

    it is usefull until level 30 ish mobs, good when grinding with new warframes or when you are in need breathing space. just tenno up and move as far away as possible. but i guess that you are allready that strong that you can 1hit lvl 100+ ^^

  4. As for the rewards I hope its a bug atm that the table resets every day at the moment but its quite annoying keep getting the same loot instead of somthing new.

     

    I was thinking about the samething. Maybe the should do make a table that every can have one of each loot in a season and every season it resets. The item you don't have a grey-out and becomes green when you obtain them. If you miss one day of a sortie you won't get that loot through the sortie for that season, but the loots are still random for each and everyone day/ player.   

  5. Since 18.0.4 I can't play anymore with joypad. Power menu does not go down once a power is used, not allowing to run, jump, slide, aim and shoot and so on. I can only walk. Only activating 5th ability resets the status of the menu

     

    Please soon asap. Thanks

    JUst do what I did to my PS3 joystick, use the Right Button to cycle trough the powers and R1 to activate

  6. First of all I'm happy to see that DE puts so much in every (major) update !!
    It makes me glad to be able to experience it/ them all.


    That being said I'm kinda disappointed (lore wise) in the way that the War Frames are presented now, it felt like no matter how awesome it may look like and feel, that DE has taken another path with it (still lore wise, it could also mean that the interpretation the players have about the WF Universe as whole, is missing so much information. [more to find out <3] )

     

    THE WARFRAMES

    To me they were real characters, even though most of the time I use them as "the right tool for the job" (Rhino) and "gotta own them all" (rank 30) way. Even the lore behind them, personalized them, in a way that I wanted to find out who they are. I was excited to find out and to be able to connect with them as persons (I got attached). Then to find out in the worst way possible *good cinematic, good buildup (story,past (lore), quest, difficulty of questing, performance (actors, Voice actors, CGI people)*, that they were mere tools (explains why they exist in BP and parts, I thought that was just a way of acquiring them as players) and a person behind them, who I couldn't connect to. Maybe because I know too little of/about my TENNO as person (Gundam).(I have spend around ~200 hours in this game, where most of my games are max 34hours, it feels like a major character just dropped in at the end of the game story. This has made a huge impact.
    Feels out of nowhere (RKO) 
    )

     

     [*hint: more personalized quest in the near future].

    Yet that doesn't explain why they (the warframes) needed to wake up in the way they did and what the dying that we do in missions means/does to the TENNO...

    On the other side, I can't wait to find out more about THE STALKER! 
    Everything about him was *WOW*  
    In game he has buildup such a reputation, but to see him in action :O *melting and such*
     

    As you may have noted: I play games mostly for the story. A good story makes me want to play the game, of course everything else is a huge part of it. Like a game that doesn't play it self or a game that stands out where others just follows like herd, also the community [NOG] and abilities of characters, are some if the things on my list worth mentioning.


    IMHO DE has nailed most parts of it !! Keep doing great work!!

     

    Back on topic



    The AVATR/TENNO could be more useful in battle:
     

    *ALARMING THE PLAYER

     at player given presets/critical points for HP/Shield/Energy/Ability the TENNO could alarm the player, just the percentage, this may differ per WF and  can be turned of completely or just some of the prev mentioned.
     [EXAMPLE: in battle when being ambushed by multiple enemies, sometimes there isn't much time to plan a way out and keep track of the different      timers and hp drop. The TENNO could pop-up like he/she gives his/her opinion and alarm the player at that critical level.] 

    *The damage of the MADURAI Tenno skill [unranked] gets pretty useless at high level mobs, barely dealing damage. Hopes this changes with the upgrades or updates.

    *The TENNO should be able to pickup mods and other stuff
    While the TENNO can move around 20-45 meters away from the WF, the WF stays put and lost of stuff drops. The ganged enemies attacks the TENNO, meanwhile he/she is invulnerable for damage. After he/she disappears all eyes are back on the WF and the path created by the TENNO, once again crowded.  


    Other things:

     

    Keep in mind of the players hours spend in the game and pay them out/reward them accordingly when introducing new mechanics/systems 

     

    *Due to the upgrade of the ship (which seems a bit of too convened for the events) , the foundry can't be upgraded. More people have reported this.

     

    *I don't like the fact that Ordis speaks of chairs or any other furniture while the WF kneels down at all times to remain seated. That seems way out of the content. 
    *Speaking of which, why can't we kneel in our ship except when choosing a mission? 

     

    *more ship and other upgrades/ customization

     

    * a better way to explain systems and mechanics of the WF Univers

     it feels like wikia is a better resource than the source it self. ;(

     

    *sorties bug: I have completed the first sortie and desided to do the thrid. Now that's done I can't access the second. I understand that they have to be completed in order, but not like this. 

     

    BTW KEEP DOING THE GREAT JOB and it is awesome that we have such a role in the development of the game
     

     

    and maybe you don't even read my post because it is far out here .... either way <3

  7. This bugs happens when checking player profile during missions when your in the down state before needing to be revived. This happens ever since update 14. I report this now because it starts to become enoying.

     

     

    If this occures, nothing works, except chat. no button reaction, no escape, besides quiting the game or complete the mission. 

     

    hope my information can help !

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