Jump to content

LucifelShiningL

PC Member
  • Posts

    105
  • Joined

  • Last visited

Posts posted by LucifelShiningL

  1. Just now, DawnFalcon said:

    That would be a good mechanism for, say, Flux Rifle / Spectra.

    Other weapons? Don't see the need. Cut damage and status % if needed for balance.

    I saying "10% starting damage" is the S#&$s.

    Convectrix Alt fire can't concentrate the focus on single target.

    Always Scissoring.

    Current ramp up per target system messed up that function.

  2. 1 hour ago, ganjou234 said:
    • Introduce Ramp up decay. Simple. Problem solved.
    • Increase Ignis & Ingnis Wraith's cone.

    Ramp up is pretty similar to a heat mechanic.You build it up per target to do damage.

     

    4 minutes ago, DawnFalcon said:

    Exce

    Except those usually decay, often after a timer, rather than instantly falling off.

    The other weapons dealing starting 100% full damage, but only Beam(and Flamethrower) 10% to starting.

    Fair huh?

    If they want to realistic heat mechanism, then make the starting 100% full damage and make the Ramp up per target are "Bonus" damage amplifier.

  3. 9 minutes ago, yles9056 said:

    I'm assuming it's for balance reasons and also gives beam weapon some uniqueness. All beam weapon are pretty strong now.

    Damage instantly fall to 10% Even if when you slightly lost your target from crosshair.

    Is that "Strong"?

    Only Ignis can handle this 'unacceptable' penalty.

    Conventrix's Alt fire can't ramp up. always dealing 10% damage. What a mess?

  4. We have Cetus' Zaws the Order-made melee weapon.

    How about the Order-made Firearms?

    Maybe Darvo can support them.

    Needs many parts to create them one.


    Barrel : Accuracy, Damage, Critical chance, Critical multiplier

    Upper receiver : Weapon type(Rifle, Shotgun, Sniper, Launcher, Etc...), Ammo type(Rifle, Shotgun, Sniper, Etc...), Damage type, Damage, Number of pellets, Fire rate(or Charge time).

    Trigger group : Trigger type, Fire rate(or Charge time)

    Lower receiver : Weapon type(Primary, Secondary), Attack type(Hit-scan, Projectile), Reload time

    Magazine : Damage, Fire rate(or Charge time), Magazine size, Reload time

    Stock : Accuracy, Critical chance, Critical multiplier

    Optics: Zoom type(Aim, Scope), Zoom level, Accuracy, Zoom bonus

    Accessories : Options(Alt fire, Bonus Accuracy, Bonus Cricital chance, Etc...)

    All parts are Corpus-Base, but some parts effected by other forces.(Example : Corpus designed Grineer technology based parts)

  5. Warframe's Game speed is truly Speedy.

    So concentrate beam on to the target all the time? You can't that.

    Even boss keep shake your aiming.

    Ramp up per target?

    What a mess?

    if want to keep these ramp up per target system, then make them "Bonus" damage.

    Not the starting 10% damage of the full damage.

    Example:)Starting damage 100%, keep shooting on target 1 sec ramp up 10%, so 5 sec to ramp up 50%.

  6. [Example Status]

    Mastery    12
    Weapon Slot    Primary
    Type    Rifle

    Ammo Type    Rifle
    Range Limit    50 m
    Noise Level    Alarming
    Accuracy    100
    Magazine Size    30 rounds
    Max Ammo    150 rounds
    Reload Time    3.5 s

    Primary Attacks
    Total Damage    Radiation 200.0
    Crit Chance    5%
    Crit Multiplier    2.0x
    Status Chance    30%
    Punch Through    0.5 m
    Fire Rate    30 rounds/sec
    Trigger Type    Held
    Ammo Cost    0.5 ammo per shot
    Allowing it to hit multiple enemies at once.

    Secondary Attacks
    Total Damage    Radiation 2000.0
    Crit Chance    30%
    Crit Multiplier    2.0x
    Status Chance    5%
    Punch Through    2.0 m
    Charge Time    2.5 s
    Fire Rate    5.0 rounds per sec
    Trigger Type    Charge
    Ammo Cost    15 ammo per shot
    Allowing it to hit multiple enemies at once.

  7. 10 minutes ago, Tailion said:

    Opticor?

     

    6 minutes ago, Taillteann said:

    This

     

    Nah. Opticor is not Held trigger.

    Similar type weapon is [Ove*watc*] Zar*a's Particle Cannon primary fire.

  8. "That 'Thing' is Unstoppable, Overwhelming, and Extraordinary. We can call that 'Thing' a Warframe-sized Battleship itself. Tenno."

    The 'Juggernaut' is Long-Ranged Heavy Artillery Type Warframe.

    Passive:Gravity Anchor.

    When aiming the skill, Warframe are fixed on space.

    1st Ability : Gravity Carronade. Hold to Aim, Release to fire the Projectiles of Gravity. Projectiles pulls hostiles when explode. Ability strength and range will effect the damage, pulling power and range, AoE.

    2nd Ability : CIWS. Toggle the Close-In Weapon System. Will shoot down the hostile projectiles. Ability strength, duration and range will effect the chance of shoot down, number of shoot down at same time, range.

    3rd Ability : Vertical Launcher. Hold to Lock-on multiple target, Release to fire vertically massive salvo of the micro missiles. Ability strength, duration and range will effect the damage, number of projectiles, range, AoE.

    4th Ability : Battle Stations. Toggle to turn on all warframe's armaments. Warframe can move, and firing own weapons. Automatic targeting nearby, or aimed enemies, fire at will. Ability strength, duration and range will effect the damage, number of projectiles, number of projectile(armaments) types, range, AoE.

  9. 1 minute ago, Kaotyke said:

    Its called Team Health Restores.

     

    53 minutes ago, (Xbox One)SupremeMorpheus said:

    I like the idea, but I also see how it could fail as well. If it were added, it would need to be very very carefully balanced... Or just there as an operator-only health pack for those who don't have regenerating health from void dash (or vazarin)

    Not a consume when in-mission. consume when before the mission.

  10. 11 minutes ago, OneOfTheNephilim said:

    Obviously you're joking, but if they did give any kind of damage buff, then to stay competitive/meta/whatever we'd be railroaded into putting time into another pointless mechanic to keep up. And the devs would still have spent their time developing it. And finally, to be frank, more buffs for any frame would be game breaking and power creepy as most content is already far too easy once you've geared up.

    and NOT A FRAME.

  11. Many fishes and fruits we can get from the Plains of Eidolon.

    Add some animal and meat, and Cook them for Operator.

    Consume the cooked food to buff operator's status temporarily.(Example:Focus energy regeneration buff, Health buff, Etc...)

×
×
  • Create New...