I think these balance changes missed the mark for me. It seemed like the problem with Light Verse and Triumph was with how overguard interacts with abilities/mods that require you to take health or shield damage like Chroma or hunter adrenaline/rage, with Dante's triumph preventing that, But even more than halving Triumph, 20-40k overguard is still a significant amount to chew through before your abilities can function again, and the regeneration still will keep enemies from getting to your shields or health, so I don't see how simply reducing the overguard unless it's to an unusable level helps,
The nerf to Triumph is unfortunate, I understand trying to keep abilities and attacks from going through walls, but line-of-sight checks seem so finicky in this game, a small rock or a pole, when I can clearly see the target, will prevent it from registering, wasting now 3 ability casts, if you intended to kill the target. I think a range nerf would have sufficed, like what was done to Divine Retribution on Nezha.
The changes to Pageflight were interesting, I feel like this nerfs Dante's single target potential with triumph most, since things like Acolytes and Demolishers can only take so many procs, the damage increase with those 4 procs was important. While we are certainly capable of just using our weapons for these targets, it was a lot of fun putting out comparable damage against them with Dante's abilities.
I did think Wardwarden needed a buff, and I think this is a reasonable increase.
Overall I think some changes were needed, but still more tweaking needs to be done.