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_.Hisoka._

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  1. Warframe has always been a game that tries to add stuff from other types of games and also to add other type of games into Warframe lul. For years I had been telling my friends one day there will be mounts, motorcycles and cars and racing etc. Now we have Kaithe and here we are with the Atomicycle looming. I just hope we get some way to race with other players on the Atomicycle and cars(in future) in an actual pit area on some corpus planet/tileset for credits or sumthin... I also hope we get a Ghostrider warframe with this update (because if not now, then never). Another wack suggestion: With the warframe's 4th ability allowing for the frame to turn into a bike and perhaps your operator sits on it. The only frame where you can play the warframe and operator simultaneously.
  2. I tested with no mods and no multishot evolution and im getting 3 impact procs. I have no idea where the 3rd one comes from when my status chance is below 100%. It should be 1 from projectile and 1 from radial. I have to do more testing when I have time and update again.
  3. Bruv do not use the term 'forced procs' simultaneously/interchangeably with regular procs. Forced procs are guaranteed to happen with every damage instance and multishot bullet. It happens even if you remove the damage completely with - impact rivens. Even if you have 0% status chance. Thats why its labelled as forced. The problem is: 1. There are two to three impact procs that are forced from the radial damage, which has not been mentioned by anyone, anywhere (so I would like DE to confirm that strun radial is like the kuva chakkhur radial). You can confirm they by shooting the floor near the enemy in incarnon mode. 3 bullets on the floor = 3 impact procs on the enemy from the radial damage of each bullet. This is GUARANTEED. 2. If you shoot the enemy directly you will proc those 2 to 3 impact procs from the radial as well but now there are also another 2 to 3 impact procs from the projectile making contact that are NOT forced, because they occur only sometimes. This is normal as the projectile making contact is 100% impact damage and with some status chance on the weapon you are likely to proc it from time to time. However, if you have a -100% impact damage riven, the projectile making contact should not proc impact at all. This part of the damage is NOT forced so we know we can eliminate it with -100% impact damage rivens, but it doesn't and this challenges the existing logic in warframe damage calculations.
  4. In my test I've seen 5 impact procs quite often. Something is definitely broken.
  5. Yes I am getting more than 2 impact procs with no external sources. The two procs are from the RADIAL that are FORCED, so the two procs are GUARANTEED (you can test this by shooting the floor and you will still get 2 impact procs) . More than 2 impact procs FROM PROJECTILE are are NON-GUARANTEED but also occurring from time to time and the only explanation is because those procs are status chance driven even though I have completely removed impact element from the projectile damage itself. My riven has multishot but I have already factored it in.
  6. I believe you meant punch through evo 2 and pure crit evo 4 are selected. Lol you are right, it is still proc-ing impact based on the 46% status chance from the projectile making contact WHEN IT SHOULDNT AT ALL with a -100% impact riven. I can see in my stats that the impact damage has been removed completely from the projectile. Also It is not a forced proc... its still procing based on status chance. ZZzzzzz. This is most certainly a bug and we need DE to clarify.
  7. nope, epitaph is forced proc cold from radial. Only projectile contact is forced proc impact.
  8. I tested it already. Every single radial instance from each bullet of the multi-shot will force proc 1 impact. If you have 4 multi shot which allows you to release 4 bullets per shot and you shoot the floor near the enemy. Each radial instance created from the 4 bullet, as long as target is within the radial range will cause 1 impact proc. That is a total of 4 impact proc FORCED on the enemy. The above is excluding targeting the enemy directly. If you hit the enemy directly you are likely to add on to the impact proc from the bullets making contact with the enemy and this part is dependent on your status chance. If you have a negative 100% impact riven here, you will not create any impact procs from the bullets making direct contact with the enemy. *EDIT* There is a bug here, even with negative 100% impact riven, you can still proc impact status from the projectile making contact and it is based on status chance. PLEASE FIX, its not forced proc on the projectile making contact but even if you eliminate impact damage completely from the projectile you are still procing impact status based on your status chance... which is extremely weird.
  9. For elements it will disappear completely from the UI. For other stats it may not. Egs. my phenmor with - crit chance riven shows -2.6 Crit chance, a negative value.
  10. Yes Chakkhurr is one of the few exceptions. Which is why I wanna know if strun being an exception is also intended. Yes it doesn't need to have impact in its damage spread if a weapon has force proc impact. Which is why I wanna know if strun radial is supposed to force proc impact as it is not mentioned anywhere else. Quite surprising considering the incarnon has been out for quite some time.
  11. Point 1 is wrong. If element dmg is neutralized then there should be no more proc. If you have 0% status chance on a force impact proc weapon, you will still proc 1 impact. If you have 100% status chance on a forced impact proc weapon, you will proc 1 impact and 1 more elemental proc guaranteed. Point 2 seems to be the case as radial damage is force proc-ing impact, just want to know if this is intended or not because its not the norm. Latron incarnon's radial damage does not proc any impact, only the plasma ball that comes into direct contact with the target procs the impact. This is how it is for most weapons.
  12. Hope someone can confirm it. It is normal to have impact damage on the shell/pallet/glaive/slug exiting from shotguns, which the strun has too... but not normal having impact or forced impact from radial damage.
  13. Hi DE, There is an issue with impact damage and strun prime incarnon. Strun Prime incarnon radial damage is force proc-ing impact status even with 0 impact damage and even with -100% impact damage rivens. It is the same for the incarnon projectile proc-ing impact status as well even after eliminating impact element with -100% impact damage riven. *UPDATE* Even with negative 100% impact riven, you can still proc impact status from the projectile making contact and this is based on status chance. It is not forced proc on the projectile making contact but even if you eliminate impact damage completely from the projectile you are still procing impact status based on your status chance... which is extremely weird. PLEASE FIX. Strun Incarnon mode radial damage elements... Strun incarnon mode with no mods equipped... (surrounding targets are receiving forced impact procs) Even with -100% impact riven equipped...
  14. Incarnon Form becomes a continuous beam weapon with a 40 meter range, and a 3 meter damage radius from the point of impact against a surface. The beam is then capable of chaining to up to 5 nearby enemies within 6 meters of each other, with each chain doing 75% of the previous chain's damage. I see, I derived the above from wiki. Thanks for clarifying.
  15. If that is the case then I feel sad for latron. How about torid though? Its a beam weapon that chains not an AoE weapon. For every other weapon in the game, the main beam punches through and creates another chain. I am not requesting for any changes btw. I just want to ensure it is a feature and not a bug.
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