scourge213
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Posts posted by scourge213
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Try these in order:
1. Recheck if your hardware isn't spiking during these freezes. GPU, VRAM, RAM, Disk shouldn't be at 100% when a freeze happens.
2. Recheck your game cache and optimize it it its not.
3. Try different client(steam vs standalone)
4. Contact actual support.
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This is an year old video and Sonicor did recieve a change in its ragdoll mechanics since then. Most likely thats the cause:
- Gave the Sonicor a bit of ‘oomph’ back by tweaking the ragdoll force to allow a more horizontal ragdoll as opposed to ragdolling in place. Does this bring it back to its skyrocketing ways? No. But now it has an appropriate amount of ‘oomph’ that doesn’t send you across the map to collect your dropped goodies.
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So i wanted to go and try get some toroids. I went to the base and waited for enemies to place beacons to increase the alert level, but I only noticed that the beacons self destruct the moment they are deployed.
Anyone have any idea whats going on?
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8 hours ago, Agentcheese said:
I remember reading on the forums how after you played the war with for the 2nd time your choices would be locked in for good.
Is this actually true or was that person misinformed? And more importantly does it work the same way for the sacrifice? I want to know since I plan on recording a certain part of the quest and I wouldn't mind choosing different morality options to see what the character's say.
7 hours ago, Ksaero said:In any quest they are locked after the first walkthrough.
Can you please post when this was changed? Because i'm sure that just before the sacrifice i replayed both the second dream and the war within and the choises definitely were NOT locked. I could choose again and it changed my total moon/sun balance.
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The sigil as per design activates in a mission only when you take 'serious' damage(whatever that means).
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The site has slight delay. It might be a few seconds to a few minutes until your listing shows up in 'public' (but it should be visible in your profile at all times). So check your profile, if everything there is fine, its just a matter of time.
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Edit. removed my comment. Misread above comment.
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31 minutes ago, VileMeanBean said:
Warframe is about having the choice to play how you want in all aspects. It (k-drive) does not need to be the next total advantage for a player in any given area. By that standard every piece of armor, Syndana's, and color choices just to name a few things should just be eliminated because they offer no value to your ability to kill. That would be silly indeed.
I can agree that the drives are another form of 'fun'.
But i don't see how they are comparable to cosmetics or how they offer a viable choice of play. K-drive is currently more like a mini-game than a cosmetic. Unlike cosmetics, drives currently limit your performance. It's currently 'fun', because its new. Just like Frame Fighter was when it came out. But i wonder how 'fun'(and played) it will be after a month or so when its just as 'challenging' as the other minigames. 3K points is currently childishly easy to get and the game generally punishes you for getting more.
Sorry, i can't help but to think that after a 'few' uses anyone, but very few exceptions, would want to continue to use them. Correct me if i'm wrong.
Edit. Just to clear my above point. I would prefer any syndana that has no penalties, over a slightly more beautiful synadana that gives me -20% sprint speed. Maybe i would carry the beautiful one for a while, but then dump it because it limits me.
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9 minutes ago, Vypor said:
K-Drives exist because: This is fun. Players will have fun with this. Let's give the players this because they will have fun with it.
If you're only looking at it like. "But this isn't top tier meta powerful so it's trash" then you're looking at Warframe all wrong. Warframe is about choices. Be it being powerful, or just plain having fun.
That is actually fair enough. But arent the K-drives a bit wasted potential at this point? They could be both useful and fun, but for now they are only kept at the 'fun' stage.( i personally dont find them fun)
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2 minutes ago, CalcualtedMurderMachine said:
So for something to hold a point in Warframe, it needs to be able to support shootinglooting?
Jeez
Actually considering how the roads in fortuna are made with fast enemy vehicles. I consider it wasted potential. Yes.
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So beside being MR fodder i don't really understand the K-drives. Correct me if i'm wrong.
They have no combat value. You can't shoot while on them and they are way slower than archwings.
They have no differences, beside visuals. This bugs me the most, why are there so many variations when they are all the same stats-wise?
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13 hours ago, [DE]Megan said:
Find the Bloodshed Sigil in the Market as part of the Garuda Bundle. You will be able to earn it free in a future Fortuna release - event style.
(a quote from the fortuna patch notes)
So yeah, for now only available with the bundle, but will be available in the future for free.
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Since both the old cutters and the new drill need ot be used simultaneously - they need to be equipable at the same time. The gear menu prevents one to equip them both. I guess because they share 99% of their mechanics.
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Yeah, but if so, then whats the point of not being able to equip them both? It would be quite a hassle to need to change them.
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If the new rare gems could only be obtained with the new drill, do the old plains drills become useless now, or do i need to stil switch to the old ones if i want to mine the plains' rare gems?
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As you can log into the site/forums, its a server side problem, a side effect from the maintenance yesterday probably. Happens sometimes. Wait for another hour and try again, eventually you'll get back in.
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What affropiaf said. Also even if you get marked, you might still want to get the beacons. Normally you have 2.5-4% chance for spawn and then another random chance for drop of a certain part you want.
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As you can see the first two stats are very equal with the second being slightsly superior, the +slash of the second one would add even extra damage.
I would personally choose the second one. -duration means little to non-status weapon.
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The quest is really short and easy, any well modded frame should be able to handle it.
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26 minutes ago, taiiat said:
there isn't quite such a list prepared, more of just knowing which do or don't...
such a list could be created, but it would take time.actually, the list of yes/no varies quite a bit.
Maybe i used the wrong words. Technically there is a yes/no, of course - i even pointed 2 mods that are a good 'no'. However in practice, i.e. 'generally', it matters if the mod has activation time or not. If it has, even it the mod is not affected by its position, it will be accected by the other activatable mods. A good example is Sacrifice , a solid 'no' if it has priority as it behaves the same when its first or last, but remove all activatable mods and the activation delay is way lower, so in pratice its a 'yes'. So its better to consider them those who have or dont have activation. So in my pov, its better to consider them all.
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Honestly there is no point of a such a list, because generally all mods are affected by order. The thing is to note which have activation times and cooldowns. Mods like Calculated Redirection or Vacuum dont have activation time or cooldown - so they are always active. On the other hand lets take Vaporize and Swift Deth , both have activation times and only vaporize has a cooldown. Its important to put vaporize first for it to go on cooldown and then swift deth to go active. Otherwise vaporize will rely on activation in between the pauses of swift deth, which will make it fire much less often that its cooldown is.
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6 hours ago, kamyung said:
Except for a extermination mission where you need to kill 100 enemies and all of them are bosses like vay hek,orokin derelict assassination boss and some relay enemies which is abilities imune and rhino and valkyr is always together with a Nidus that uses his 2 and your disarmed when your hit by it and pulled near or into it
And it has a 10min time limit lol
Edit:would Tbh like to see the dev do something like that and instead of max 4 players it is max 14 players to make it doable
Not sure what extermination has to do with this but neither of the 3 you mentioned would do anything in a mission with knaves or orphids.
These spectres disable warframe abilities, drain all energy, have 8M ehp each, are status and cc immune, heal eachother, remove your ranged weapons and if you hit them with melee you die due to reflected damage. Charge them with Rhino and Valkyr and you'll die very fast . Nidus has health, but his 2 does nothing against them. Inaros you mentioned earlier will die and his passive is not enough to always revive him.
Besides what you said is actually quite easy with orginized team. Vay hek, lephantis/hemocyte or in general any other starchart boss or boss combination is easy with the proper setup. Extermination with bosses will be way easier than the current tridolon hunts that requires lures, vombalists, void charges and all other kinds of crap.
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For history reasons.
I managed accidentally to come to @StrauxL ingame and we found a few combinations that can handle the specters:
- Stealth, naturally, is effective vs enemies. So Loki, Ash and Octavia handle them with ease. Only beware of the knave's decoy, because it reflects damage.
- Saryn can cast her spores, spread it to all spectres and wait for all of them to die.
- Naramon's disarm disables their special abilities. You need to disarm all spectres and then finish them of with weapons.
Generally there are no opponents too though for us, the tenno.
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Oh so that's why it didn't work initially. Thanks.
Laptop Running Warframe Slower than Usual.
in Players helping Players
Posted · Edited by scourge213
Warframe has received a ton of graphical improvements during the last 8 months, its only normal that your machine is getting outdated. Keep your game cache optimized and lower your settings, nothing more than you can do(beside upgrading your hardware).