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JuanDeages

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Posts posted by JuanDeages

  1. The spread is insane... are you crazy? equip vicious spread and the bullets can miss a target directly in front of you where your reticule is

    I treat it like an AA-12 for all intents and purposes. The spread pairs well with punch through up close. At range, yes, it sucks, but I don't think every shotgun should be a sniper rifle with 10+ projectiles. It needs its keystone stats back to do what it was made to do. Vomit out procs, and dump magazines into crowds.

    Also, it doesn't have room for vicious spread anyway. Staple damage mods, seeking fury, and ammo mutation leave you with 3 slots open to interpretation as is. I'd rather have a 90% or a dual stat.

  2. still it needs less dmg fall off and a tighter spread

    Its spread is fine. It needs some of its old stats restored: Reload/status/RoF.

    Maybe a bit more damage, but that might be pushing it.

  3. And any weapon that needs ammo mutation is a terrible gun...

    That speaks more to a broken ammo system, than weapon preformance. The Amprex and Synoid Gammacor chew through ammo, but they still do solid damage.

  4. ty for agreeing it can. use a buff

     

    I'm not saying it doesn't, the changes during the "shotgun buff" did not help the Boar prime or the Strun wraith. I don't know why DE decided these guns deserved to be inferior, but they are. With a proper build though, it does get farther than people give it credit for. Its no Vaykor Hek or Sancti Tigris, but its not useless. Again, I honestly liked the "pre-buff" Boar Prime better. I wish they would at least give it some of its reload speed and RoF back. That would be really nice...

  5. And abating Link is what made the boar valid, Lex prime does double the boars dps, I'm not sure why you didn't just use that.

     

    My lex prime has 5 forma and it hits like a five forma-ed weapon Built it crit and it does 26k a hit.

    Boar prime's reload is horrible. Hell's chamber/Primed Point Blank ( 1 away from maxed ) primed ravage seeking fury ( for that long reload and punch through )blunderbuss blaze and 2 elemental mods. Its the most damage you could get out of it and on its stats alone its a mid tier weapon at most

    The problem is, building for raw damage will not compensate for its awful ammo economy. You actually get more ammo in both the short term and long term running a mutation and RoF.

     

    It is a bit better than mid tier in the current state of the game, but it still holds its own against all but the god tier. The Lex Prime was mostly just a single target heavy killer. The Boar Prime has better AoE potential with Seeking Fury and its massive spread/RoF. Its status is still decent too, coupled with the insane number of rounds you can fire down range, you do get some procs here and there.

  6. My 6 forma boar prime disagrees, And if your an hour into a t4 survival your abilities are doing most of the work. Boar prime's damage and utility as a weapon are horrendous. Abilities like vex armor/sonar/molecular prime etc can make any weapon good but that's the abilities compensating for the gun rather then the gun being decent. Ive done solo runs in ODS with wraith twin vipers. Doesn't make them a good gun. And just wondering... how many ammo restores did you use? cause if you solo-ed t4 the nullifiers shields take about 10 shots to kill each and 10 nullifiers can eat away all your ammo. And ancient healers will eat your ammo too. And bombards and heavy gunners. Or did you run with a team of 4 with corrosive projection? Ive gone an hour an a half with a team of 4 and mk1 batons with corrosive projection and man mk1 batons ARE SUCH POWERFUL WEAPONS

     

    -edit- 

     

    Pointing out obvious sarcasm to a tenno who doesn't know when a weapon is weak

    No ammo restores, solo. Abating link/corrosive projection give enough damage against most units. Lex prime for healers. Hells chamber/primed point blank/blaze/two 90%s/seeking fury/accelerated blast/mutation. Corrosive heat lex.

    Its not as strong as the other shotguns, but it is not that bad. Does it need a buff? Sure. It doesn't have to be god tier to be useable. Also why the hell do you have 6 forma on a boar prime. It uses two expensive mods.

  7. i really want ALOT of people to see this post and post what they think of this weapon

    btw the thing is , this is a primed version of a weapon , like (almost) all primes they are used and are useable in endgame. but this, this is absolutley not useable in engame

    If t4 survival 1 hour in isn't end game, I don't know what is. It can go into late game. If you want to argue it isn't as good as other shotguns, fine, but you haven't even modded your boar, and you expect it to just erase everything. Rapid firing weapons need more mods to get rolling that single shot weapons. Fully modded, my boar does 39k burst, which isn't too bad. It also doesn't run out of ammo late game, suprisingly.

  8. It's a great combo, I still stand by my toxin blast though, and dot is great when your melee cause it boost your dps on enemies

     

    It really isn't. The typing is terrible against every faction in the game. Blast provides no bonus to Corpus/Grineer Heavy units, a 50% bonus against infested heavy units, and a 50% bonus to corrupted ancients, technically also an infested heavy unit. You also do more damage to machinery, which are incredibly frail to begin with. Toxin on top of that more or less negates the negative penalty against ferrite, but almost removes the bonus damage from blast against infested heavy units, giving you a 0% modifier against pretty much everything in the game.

     

    You could be using Corrosive/Fire (Void/Grineer/Infested), Corrosive/Cold (Void/Grineer), Radiation/Toxin (Grineer/Void), Radiation/Viral (Grineer/Void), Magnetic/Toxin (Corpus), Magnetic/Fire (Corpus), pure Blast (Infested), Viral/Heat (x4 Corrosive Projection Void/Grineer), Viral/Electricity (x4 Corrosive Projection Void)... Depending on the weapon and your build needs, ANY of these would be acceptable. Blast/Toxin is awful, and has no cohesive goal. It's bad.

  9. Like the title says, I'm selling a bunch of stuff. If you do not have plat, but have arcane guardians, Rare 5s, or Atlantis Vulcan, I will accept them at an agreed upon value per unit.

    Sets:

    Boar Prime Set- 90p

    Braton Prime Set- 12p

    Burston Prime Set- 12p

    Dakra Prime Set- 85p

    Ember Prime Set- 235p

    False Profit Set- 145p

    Latron Prime Set- 100p

    Lex Prime Set x2- 20p each

    Mag Prime Set- 105p

    Paris Prime Set- 12p

    Cicero set x14- 8p each or 2p for a single mod.

    Prime Parts:

    Fang Prime Blade x3- 5p each

    Fang Prime Blueprint x2- 2p each

    Fang Prime Handle- 2p

    Frost Prime Chassis x4- 45p each

    Frost Prime Helmet x9- 20p each

    Latron Prime Barrel x4- 10p each

    Nyx Prime Blueprint- 12p

    Nyx Prime Systems x6- 5p each

    Reaper Handle x4- 8p each

    Reaper Prime Blueprint x4- 8p each

    Sicarus Prime Barrel x11- 4p each

    Sicarus Prime Blueprint x4- 4p each

    Auras:

    Enemy Radar x3- 4p each

    Energy Siphon x7- 12p each

    Loot Detector x3- 4p each

    Physique x4- 2p each

    Rejuvenation x4- 8p each

    Rifle Amp x7- 8p each

    Rifle Scavenger x3- 2p each

    Shield Disruption x2- 6p each

    Shotgun Scavenger x2- 2p each

    Sniper Scavenger- 2p

    Steel Charge x3- 8p each

    Stances:

    Astral Twilight- 40p

    Blind Justice x4- 5p each

    Cleaving Whirlwind x4- 5p each

    Gleaming Talon x2- 12p each

    Gnashing Payara- 12p

    Grim Fury x21- 2p each

    Homing Fang- 12p

    Malicious Raptor x3- 8p each

    Pointed Wind- 8p

    Seismic Palm- 12p

    Sinking Talon x17- 2p each

    Stalking Fan- 10p

    Swirling Tiger x23- 2p each

    Tempo Royale- 40p

    Tranquil Cleave- 10p

    Vermillion Storm- 40p

    Mods:

    MAX Magnum Force- 275p

    Accelerated Blast x4- 2p each

    Animal Instinct x2- 8p each

    Armored Agility- 10p

    Barrel Diffusion x6- 4p each

    Berserker x6- 5p each

    Blaze x2- 10p each

    Coolant Leak x3- 5p each

    Dual Rounds- 5p

    Fired Up x14- 2p each

    Flow x2- 3p each

    Focus Energy x3- 3p each

    Fortitude x7- 3p each

    Hammer Shot x2- 10p

    Hell's Chamber x11- 2p each

    Ice Storm x4- 3p each

    Intensify x3- 5p each

    Jagged Edge x2- 8p each

    Lethal Torrent- 4p

    Master Thief x6- 3p each

    Pistol Ammo Mutation x2- 2p each

    Quick Thinking x4- 10p each

    Rifle Ammo Mutation x3- 2p each

    Sanctuary- 10p

    Seeker- 12p

    Seeking Fury- 6p

    Shotgun Ammo Mutation- 4p

    Shred x3- 3p each

    Split Chamber x4- 8p each

    Streamline x19- 2p each

    System Reroute x3- 3p each

    Tainted Shell- 3p

    Thunderbolt x5- 3p each

    Vicious Spread- 10p

    Vigor x5- 5p each

    Voltaic Strike x2- 10p each

    Whirlwind x5- 8p each

    Wildfire x3- 3p each

    If anything seems too high, make me an offer! IGN: JuanDeages

    Notes:

    If you need items from the Steel Meridian/Arbiters/Suda block, let me know which one(s) you need.

    This list is not representative of everything I own. If there is a junk mod or part you need, ask, I may have one.

    The "v" indicates version number. Only the newest version will be updated as items are sold and acquired.

  10. Here as stated  'it just isn't as good as the other shotguns'

     

    exactly what I am trying to say

     

    Well, the thing is, you are testing it with little or no mods at all. It's a rapid fire weapon, its per shot damage is not going to be good, especially at range with no mods. It could use some of its old stats back though.

  11. Well, either buff the Vandal and rerelease it or release a Prisma Lato with better stats. That would be my thought on that topic.

     

    Re-release Vandal or a Prisma as you said, buff both the Vandal/Prisma and the Prime to have competitive stats. Now founders and the average player have a usable Lato to play with. 

  12. I've taken a fully modded Boar Prime to 1h t4 survival. It isn't THAT bad, it just isn't as good as the other shotguns. Its "buff" was a joke. I would have preferred to have the original stats over what we got.

  13. I disagree in the part that you say that there should be no distinction between a ranged and a melee player. For me there should be a difference. Equipping the melee allows you to block, do a larger variety of attacks.... while equipping the primary for example only allows you to aim and shoot, and evade enemy fire. So yeah, i think it's two distinct ways of playing the game, and there might be others that prefer playing using mainly the melee weapon, like me. (It makes me feel more like a ninja hahah). However, i do agree you should move more fluidly between weapons, and a still hope for the quickfire at secondary at least.

     

     

    I Always use a melee. My number of melee kills is a lot greater than ranged. (only used when the bow allows me a silent kill). I almost never use quick melee, since it's already equipped. What I do miss is a quickfire for some things like ospreys or security câmeras (changing in the middle of the battle to use them is a pain in the ***), wich should be no big deal, since you already can do a quick melee. I think it's fair.

    In my opinion the quickmelee should do less damage and don't have access to combos or its benefits, because you're already using your primary wich does a ton of damage. That's a matter of choice.​ (Just my opinion, please don't take it as criticism.)

    Ideally, you shouldn't be able to just run out in the open when bullets are flying, knife to a gunfight and all, but the way the game currently is, you either need to keep the enemy permastunned, or you are completely unafraid for your personal safety. Same goes for guns really. Simply put, you shouldn't be able to just run up to things and hit them with a stick when they are reving up a minigun. The frames that can, late game, are generally pretty cheap tbh. Perhaps this is an argument for another thread.

    Anyways, use what weapons you like and get results with. In the grand scheme of things, gun and blade should be hand in hand, I shouldn't have to build for one or the other, or dedicate myself to one or the other to use it. The current weapon swapping system, and melee system, needs to be streamlined so that everything works together. The way the game currently works, you choose one or the other becuase of the alloted build options, and that bothers me.

    Now, admittedly, in most shooters I rarely melee, but in this game even more so. The only good quick melees late game have monster status, as the damage becomes negligable. Swapping to melee is slower than reloading, however, which limits my options. I'm sure swap times don't help the other way around either...

  14. No. Absolutely no. Get your filthy cumbersome inconvenient combos away from my efficient, clean quick melee.

    I don't use melee in stance almost ever. My number of melee vs ranged kills should tell that story well enough. I also use quick attacks. The problem is they do patently less damage by a longshot due to lack of stance and combo multipliers. Also if stance combos are that awful, that would be the real root of the issue for you, wouldn't it?

  15. Yeah, agreed. Ranged players already have the range as their advantage. Giving them a combo as well would turn the melee usage obsolete. and pointless. The player who chooses the close combat should have some advantages since its harder. That's two completely different gamestyles., and each one should have it's pros and cons.

    ​However, this doesn't change the need for a secondary quickfire. DE, make this a thing!

    My arguement is that there should be no distinction between a "ranged player" or a "melee player." What range you engage the enemy in is not a playstyle. You are going to engage the enemy up close with a gun at some point anyway. You are going to gap close as melee. It's going to happen. You should be able to fluidly move between melee and ranged, but you can't.

  16. Honestly, I wish you didn't have to switch to your melee weapon at all. Melee is still E even when you switch to it, why not make it so you can combo with your primary/secondary weapon out? If charge attacks were to make a reappearance all that would need to be resolved from there is finding a decent block button.

    Swap times are pretty bad in general though, and should be globally improved.

  17. So we're talking RoF and one hit kill headshots at the same time?

    Maybe I need to git gud, but when I go play a headshot build I'm not shooting anywhere near my max RoF... That's why I want to throw things at my monitor when people start talking DPS with bows, and part of why I'd only use Rakta Cernos for body shot builds; so I could bring it's RoF to bear.

    The full RoF really isn't hard to utilize end game when you are plugging off arrows at stunned heavy units, and even barring cc its projectile speed is such that you can fire quickly easier. I'm by no means an expert bow user, but once you get the rhythm down, it's pretty fluid landing back to back shots. If one shots are all you care about, nobody is taking your Dread from you. I think if you give the Rakta a chance, you may like it though. The dps and AoE viral procs are really nice.
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