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JuanDeages

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Posts posted by JuanDeages

  1. Higher dmg output = less shots fired. Best form of ammo conservation. You aughta see my gorgon prisma :D Supergun.

     

    I am not a fan of that weapon, at all. Its base accuracy is lower than most ARs with a rank 10 heavy caliber.

     

    Also the damage per shot swing with critical delay vs mutation on the Grakata is honestly fairly small, not that the mutation can even maintain its ammo expenditure, but hey bullet hoses use ammo after all.

  2. With Vile Precision(mine isn't maxed) the recoil is only vertical, I will try with Stabilizer, even with the recoil this weapon has an incredible precision for her size...

     

    Well it technically does have a standard Assault Rifle accuracy of 28.6, which is fantastic, but I do find it interesting the recoil mods remove certain elements of the recoil as a by product of reducing it in general.

  3. DPS is more then just how hard your bullets hit. Again 20. bulllets. a second. that's an RPM of 1200 (double the AK 47's and 300 (30%) more rounds a minute then the P90). Sorry but its gunna have recoil, it had better. and its DPS is perfectly balanced. OP when you factor in Status head shot crits. Like holy crap 8x multiplier + the crit multiplier. and its easy to pull those off. This thing is beastly and very good. the recoil and bad ammo economy are easily fixed. so please. for the love of cthulhu stop whining and learn how to compensate for recoil. If you cant do that then stop playing shooters. The recoil is easily managed especially when zoomed out. 

     

    Quit shooters because I don't like the recoil to damage trade off this weapon has vs every weapon in its DPS range? I don't understand this community. The Prisma Grakata would be fine if its recoil was either less, or it had a more distinct pattern to how the recoil kicks. It just randomly flairs up, and missing headshots on a crit weapon tanks your dps. This weapon has the paper DPS to be viable, I never said this thing needed more damage in anyway, shape, or form. Its damage is fine.

     

    The recoil to say an AK in pretty much any shooter is justified because all it needs is 1 or two good headshots. This thing just kicks hard for "flavor." It needs numerous back to back headshots to kill. Also, in most games, the P90 is made to have low recoil as well, despite its insane RoF, so that it isn't dwarfed by other automatic weapons. Realism and balance have no real correlation.

  4. Ermagherd; DE change it, i don't like it, its not over powered; ermagherd DE, i hate it; ermagherd needs moar power. Ermagherd; needs moar DPS. 

     

    What i read from your comments OP.

     

    Reading is hard i guess. Recoil is too high=needs more dps. K.

  5. On the other hand, you don't miss as many bullets due to lesser recoil and lower spread (as Grakata has seemingly ever increasing spread when firing, until spread increase per shot reaches equilibrium with spread decrease).

     

    You get much higher paper DPS, but how much you lose practically? Critdelay solves the problem with recoil, spread and ammo efficiency. It's a nobrainer if you ask me.

     

    It depends. Sometimes you need to have the raw burst to deal with something up close, at range critical delay is ok, but it basically forces burst fire RoF on you, all the time.

  6. If you can't handle the Grakata, stay out of the Galleon.

    But seriously, the kickback is something you just learn to compensate for after a while. Speed trigger it and multishot it, give the enemies tiny 1-second brrraps to the face to kill them and not only will you experience less recoil, but your ammo economy will improve too.

    tumblr_npweh4IIDi1sujc3eo1_540.png

     

    I'm trying to figure this things recoil pattern, but it moves from side to side sometimes which throws me for a loop.

  7. Oh, you are one of THESE people. Guess you use raw +90% elemental mods instead of event ones, because the latter "destroy its DPS"?

     

    Do you even understand how much critical delay cuts damage on a RoF based weapon, vs deciding to use a 60% over a 90%? Clearly not, or you would have never made the comparison. 60% dual stats are fine. Critical delay causes a loss of half the weapons potential dps.

  8. You're expecting a ballistic weapon with a high rate of fire to not have a lot of recoil...

     

    I have no response suitable for that.

     

    Soma Prime, Aksomati, Akzani, Dex Furis... all have far more reasonable recoil.

  9. Honestly, if this weapon could have lower recoil with the Prisma version, it would have far more usability. It already deals low damage per shot, why does it need to kick this hard? I love how it looks and sounds, but the recoil is just unreasonable.

  10.  

    I agree damage fall-off needs to be removed or minmized to the 30-45 meter range. though a damage ramp-up mechanic should be introduced, to make them better than rifles at close range. way faster reloads would match the shotgun aesthetic better, but giving the lower magazine ones higher magazine sizes just makes them glorified semi-auto rifles with less effective range. 20 ammo per pickup would be a good change.

     

    Hek is a little slow on the reload, otherwise pretty good, boar prime I havn't used enough to determine wether it's viable. i was refering to low RoF shotguns that weren't the Hek. Strun Wraith is a little too fast on the reload for 8 shells of high proc and decent damage, so i'd rather see a slight damage buff and reload nerf (to 2.0-2.4 seconds[which is still pretty fast]). The other shotguns have reloads that are way too slow.
     
    To clarify, i should say Strun wraith, Hek, and Boar Prime are high tier shotguns, but their lack of range versatility compared to high tier auto-rifles makes them need a more extreme effectiveness at close range to compensate. otherwise the risk to reward ratio is skewed in auto-rifles favour.
     

    Sobek would be the accurate Shotgun LMG with its 4.0 reload and 20 clip size if it didn't shoot so slow and wasn't plagued by low pellet count (leading to fairly inconsistant spread). Still better than Strun though (3.0 reload for 6 shots... WHY?!?!)

     

     

    For the love of god don't nerf the Strun Wraith's reload. That's part of why it's good. It needs the reload speed to go for RoF, which is the only reason it deals top tier damage. Maybe a small damage buff, or less damage drop off to make it more worthwhile vs other top tier weapons, while still retaining its identity. And honestly, I have a strong bias towards weapons with fast reloads, so I tend to gravitate towards them. The Strun Wraith is easily my favorite shotgun.

     

    Hek reload is slow, as I think I did concede before, but its damage is pretty nice. I think if its reload was 2.0 or slightly less, it would be fine, as it already hits like a truck.

     

    As for the Boar Prime, its real issue is ammo economy, as should be obvious. Even with a mutation, its hard to deal with, but having to equip a mutation means you either give up damage or status in the build, which is kind of lame. The base status and high RoF makes it a worthy status machine either way though. As an example build: http://warframe-builder.com/Primary_Weapons/Builder/Boar_prime/t_30_23033002_165-6-3-167-5-3-170-1-5-175-3-5-178-0-5-179-4-5-184-2-5-482-7-10_178-8-170-6-184-9-175-6-179-6-167-9-165-9-482-7/en/2-0-30

     

    I don't really use the weapon myself, but it does put up good numbers. Its spread is pretty awful though, so its certainly not going to work at ranges the Hek can, but its burst is pretty good at point blank to make up for that.

     

    As for the Sobek, there is NO reason it should have anything in the ballpark of a 4 second reload time. The Soma Prime has a 200 round magazine with a 3 second reload time. 3 seconds seems to be the magic number for high capacity magazines. The Sobek also needs more damage to be competitive with the top tier shotguns, much less top tier weapons of the game in general. Test build: http://warframe-builder.com/Primary_Weapons/Builder/Sobek/t_30_23030022_167-5-3-170-1-5-175-3-5-178-0-5-179-4-5-186-6-5-191-2-3-482-7-10_178-8-170-6-191-7-175-6-179-11-167-9-186-5-482-7/en/2-0-34

     

    Also, just in general, for high RoF shotguns in general, the more rifle-like they are, the better of we are going to be.

  11. That's not what Naqel said at all. No part of "make the founders stuff into universal skins" translates to "give non-founders founder exclusives."

     

    Put a skana prime skin on a prisma skana. I now have a skana prime that is, for all intents and purposes, better than the one founders have.

  12. I'm pretty sure even the good shotguns have less burst DPS at close range than rifles built around heavy caliber. Hence why damage ramp-up and slight range increase (like 5-10 meters all around[or just base fall-off ranges it on accuracy]) for shotguns would even the playing field a bit. Right now high RoF weapons are better or equal at all ranges, where shotguns should out damage them within 5-10 meters to compensate for the whole risk factor involved with getting close.

     

    Strun Wraith reload is 0.7 secs faster than Hek with 8 shells in a magazine, it would be more useful to have more damage than faster reload (for more burst DPS). And definitely no reload higher than 2.2, that would be way to slow for any shotgun... *cough* Strun *cough*

     

    main issue is that burst damage is way too low, and reload (for most shotguns) is way too long compared to their magazine size.

     

    Disclaimer: I love the Strun Wraith, mainly for it's high proc, fast reload (though a little too fast for the 8 shells), and slight accuracy increase.

     

    I'm not against a buff to shotguns, but the ones that are viable are underestimated in terms of damage. The Hek and the Boar Prime both have higher burst than any rifle I can think of, including the Latron Wraith, which the Hek can out burst against certain factions. The Phage/Strun Wraith have less raw burst, but deal better sustained damage, so its not too bad.

     

    And yeah, most shotguns have reload times that make me scratch my head. Sobek at 4 seconds? That's a joke right?

  13. Or we could, ya know, just make the founders stuff into universal skins that let's them simply be applied to the FOTM weapon in their class.

    Which solves the problem of founder weapons being sub-par INDEFINITELY, ya know FOREVER, as in, IT'LL NEVER RETURN.

     

    As for base Lato/Skana, the problem with them is not with THEM, it's with DE's "optional" approach to balance.

     

    Just buffing or "reworking", every single problem weapon every time something else turns out to be stronger will not solve the problem.

    It's like trying to fix a cracked skull with a band-aid: about as dumb as the person you're applying it to will be afterwards.

     

    Warframe's balance needs a ground up rework, an actual one, not just moving some stats around.

    The problem, is people like you, who'd rather get their silly band-aid, and stop caring about the rest of the game the moment they are happy.

     

    A shortsighted person like you, having the gall to say that (s)he "expected better" from the community, is quite frankly hilarious, when you're part of the problem.

     

    Making founder's gear, in any way, available to everyone, is never going to happen, and it shouldn't. Founders are backers of a then unknown commodity. This game could have failed within the first year, and they would have lost that money. They deserve something for their good faith investment.

  14. If this change was made, new players would be put at a disadvantage for starting to play the game when they did, even more so than they are currently. If the Lato and Skana Primes are best in class, this is going to happen no matter what.

     

    This change would actively harm everyone that isn't a founder and fuel even more elitism/superiority from the founders and resentment/jealousy from the non-founders.

     

    No thank you.

     

    They don't have to be made best in class at all, just be made viable in this state of the game. As they currently stand, the founder weapons do low tier damage. There is no reason to use them in even moderately leveled areas.

  15. Honestly, I feel like since the addition of primed point blank, there are a few really good shotguns to choose from: Hek, Phage, Boar Prime, Strun Wraith, as others have mentioned. They all deal over 20k burst, and have decent sustained output. Of all of these, the Hek could use a better reload time (as mentioned above), and the Boar Prime, as with all "bullet hose" shotguns (like the khom), should get extra total ammo.

     

    Considering the limited pool of shotguns in this game, I think having 4 capable of top tier damage is pretty good. They might need a little extra something, but they seem to be able to hang with the best. And honestly, when people say "Rifles", what they really mean is the Soma and Boltor Prime, because DE doesn't seem to like to make too many high dps automatics. I wish we had more for flavor, but that's for another thread. I don't see any problem with good semi-auto rifles like the latron prime and latron wraith being good.

     

    Also, don't mess with my Strun Wraith reload.

     

    As for snipers, honestly, I have no clue, I'm not big on snipers.

  16. Dakra Prime Set x2- 15p each

     

    Latron Prime Set- 95p

     

    Orthos Prime Set- 25p

     

    Reaper Prime Set- 85p

     

    Cicero set x7- 10p each

     

     

    Fang Prime Blade x4- 5p each

     

    Fang Prime Blueprint x2- 5p each

     

    Frost Prime Chassis x5- 60p each

     

    Frost Prime Helmet x9- 30p each

     

    Frost Prime Systems x3- 70p each

     

    Latron Prime Barrel x4- 15p each

     

    Nyx Prime Blueprint- 20p

     

    Nyx Prime Systems x6- 10p each

     

    Reaper Handle x4- 15p each

     

    Reaper Prime Blueprint x4- 15p each

     

    Rhino Prime Chassis x6- 2p each

     

    Rhino Prime Systems- 8p

     

    Scindo Prime Handle x3- 10p each

     

    Vasto Prime Blueprint- 30p

     

     

    Corrosive Projection- 10p

     

    Enemy Radar x3- 8p each

     

    Energy Siphon x5- 12p each

     

    Loot Detector x2- 12p each

     

    Physique x4- 4p each

     

    Rejuvenation x4- 8p each

     

    Rifle Amp x7- 8p each

     

    Rifle Scavenger x3- 4p each

     

    Shield Distuption- 8p

     

    Shotgun Scavenger x2- 4p each

     

    Sniper Scavenger- 4p

     

    Steel Charge x2- 8p each

     

     

    Bleeding Willow- 10p

     

    Blind Justice x2- 12p each

     

    Cleaving Whirlwind x2- 8p each

     

    Coiling Viper x8- 4p each

     

    Crossing Snakes x17- 2p each

     

    Flailing Branch x4- 12p each

     

    Grim Fury x18- 8p each

     

    Iron Phoenix x2- 6p each

     

    Malicious Raptor x7- 10p each

     

    Seismic Palm- 12p

     

    Sinking Talon x3- 12p each

     

    Stalking Fan x2- 10p each

     

    Swirling Tiger x12- 2p each

     

    Tranquil Cleave- 12p

     

     

    Jolt- 40p

     

    Voltaic Strike- 40p

     

     

    MAX Magnum Force- 475p

     

     

    Accelerated Blast x6- 2p each

     

    Arrow Mutation x2- 8p each

     

    Barrel Diffusion x4- 8p each

     

    Berserker x4- 8p each

     

    Blaze x2- 10p each

     

    Contagious Spread x3- 12p each

     

    Coolant Leak x2- 5p each

     

    Dual Rounds- 5p

     

    Fired Up x15- 2p each

     

    Focus Energy- 3p

     

    Fortitude x5- 4p each

     

    Hammer Shot x2- 10p

     

    Hell's Chamber x10- 4p each

     

    Ice Storm x3- 3p each

     

    Intensify x3- 5p each

     

    Malignant Force x13- 3p each

     

    Master Thief x5- 4p each

     

    Pistol Pestilence x14- 3p each

     

    Quick Thinking x5- 10p each

     

    Sanctuary- 10p

     

    Seeker- 12p

     

    Seeking Force x4- 12p each

     

    Shotgun Ammo Mutation x2- 8p each

     

    Shred x3- 3p each

     

    Sniper Ammo Mutation x4- 8p each

     

    Split Chamber x2- 8p each

     

    Streamline x10- 2p each

     

    System Reroute x3- 3p each

     

    Tainted Shell- 3p

     

    Thunderbolt x4- 3p each

     

    Toxic Barrage x19- 3p each

     

    Vigor x4- 3p each

     

    Virulent Scourge x12- 3p each

     

    Whirlwind x3- 12p each

     

    Wildfire- 3p

     

     

    If anything seems too high, make me an offer! IGN: JuanDeages

     

    Notes:

     

    If you need either suda or steel meridian mods, let me know which one(s) you need.

     

    This list is not representative of everything I own. If there is a junk mod or part you need, ask, I may have one.

     

    The "v" indicates version number. Only the newest version will be updated as items are sold and acquired.

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