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Zandermanith222

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About Zandermanith222

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  1. Empyrean's gonna release a mess, they're no doubt about it. It's how DE releases every major new system. It's just a matter of how they're gonna fix it and how long it'll take.
  2. Please make the Kuva Quartakk a manually switchable fire mode, just because the Quatz mechanic was something different, doesn't make it a practical idea. There is no single practical reason why a weapon has to be setup like this, it's the definition of being different for the sake of being different. And while we're at it, can you convert other weapons like the Panthera into fire mode switch weapons?
  3. It's really bad UI presentation, but those 0 damage numbers are actually you damaging his Carapace, you just needa keep damaging it to break it, despite all the zeroes :v Like the rest of his existence, I shredded through his carapace with Peacemaker. It also shares the same brief invincibility damage-absorbing period as Iron Skin though, so it's possible it might've bugged out and not expired?
  4. Yeah runes are only used up after successful attempts, so a single rune will end up contributing to three separate Lich kills.
  5. I admit, those missions made me have to think creatively. It was interesting, albeit extremely frustrating. Octavia's Mallet and Resonator allows for a substitute to the lack of damage mods, and the Broken Scepter (Never thought I'd find a use for that thing) can be used to siphon health/energy orbs from the enemies, to which there are multiple MOAs around in particular. The Defense objective thankfully had enough health to withstand all 15 waves, I ended with about 2/3 health, Survival was doable and Excavation... Well admittedly I just let Excavators get destroyed till I inched my way to victory. Dunno how to do that one proper.
  6. They don't want people to be able to get their hands on new toys in any form immediately. Alongside collecting weapons, experiencing them is part of why people want all the new shiny equipment. Sure on the other end of things, people might be skeptical but then find the weapon fun if they tested it, but I think DE's settled on buying time before people can try the new things they release. After all that's why new weapons always have a grind to build them (Argons usually) or are stuck in the Clan Lab research which you curiously cannot rush with Platinum.
  7. I'd love to be able to toggle between melee and firearms without needing to switch myself, but DE is so deadset on the "Taking different roles" idea with the twin and while I appreciate them attempting to make the twin more aggressive with melee... He's still pretty useless at it.
  8. Are people still under the impression that you only get one Vitus every double-length rotation or something? Considering you're earning a Warframe 75 Vitus isn't that much since you not only get it with each rotation, but it's also a not-particularly rare drop from Drones and also packs of 3 are a rotation reward. They're not expecting to just hand you Grendel after you spend just half an hour in Arbitrations.
  9. Why do you keep capitalizing CATCHMOON like that? I don't think full caps is for what you think it's for. I always have a soft spot for any Warframes before they receive a huge rework, I make sure to capture footage of their kits before they get reworked so I can look back on it. It was fun doing a Defense where I used nothing but bounce pads as defenses. That said though, I am more than ready to see the two become something worth while. And to spam Flechette grenades everywhere
  10. Nail Grenade is gonna suffer the same problem as the Azima's Alt fire. The projectiles will be too inaccurate to hit enemies reliably, I suggest having it fire two rounds at a time, one that fires randomly and one that targets enemies.
  11. Nightwave doesn't offer Pistol Amp, that drops elsewhere
  12. Guess the update broke the offerings refresh system, it'll probably be fixed quickly.
  13. I feel like the mindset intended here is that you're supposed to max out your standing caps then do something else. New players have plenty of other things to do, and vets who have exhausted every single other thing except Fortuna, well that's just on them. The standing cap is pretty awful no doubt, you're encouraged to max out weapons and raise your mastery to have a higher cap, but even high MR caps don't give you a huge amount to work with if you're power farming. It's an arbitrary timer because if it wasn't there, people would max out everything within just a couple days. People will exhaust content as quickly as the game will let them. So the game forces them to pace it out. For better or worse.
  14. DE revisits things at seemingly random, but they do revisit things, I mean I was surprised when a couple of years ago they reworked the AI of Tenno Specters to be competent and have consistent ability use, considering specters before that could've been passed off as "Functional" I'm waiting for the day they suddenly give Air Support some love and unique assets.
  15. Not sure if you noticed, but the Atlas trailer we got was just in-game footage with some fancy camerawork and slow-mo. They probably whipped that up in just a day or two, which is about a million times faster than the proper Prime Trailers have taken to get produced. DE's already slow enough as is producing actual game content, putting massive work toward a short-term experience is precisely why Quests have been dropped as a concept with the exception of The New War. Nobody should be surprised Prime Trailers are dead. Although they really should release the Hydroid trailer already, I don't think I can buy the fact that the trailer's been held back for over two years just because they need to do the voiceover. This is why DE's been exploring smaller mediums to tell stories, like Fragments, Nightwave (Though they have trouble keeping up with that too it seems) and the Levarian. Makes me wonder though how much DE could get done if they weren't spreading themselves thin trying to do these giant bombastic game expansions :v
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