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dEjAvU5566

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  1. Make random loadout as a reword if you choose them, not a punishment if you don’t choose them. Suggest the random loadout work as similar to arbitration loadout/helminth frame, if you choose them, they give bonus damage/health…etc. And no matter you choose them or not, it doesn’t affect loot progression. Force RNG into players’ way of playing is never fun.
  2. Random loadout should only be final optional challenges that doesn’t prevent you from obtaining all loots if all other modifiers has been chosen. in other words , the loot progress should be all filled up using like 80% of modifiers. If your random loadout is in favor of your main frame/weapon, then good for you, you can choose less modifiers. If random loadout sucks, then you can still get loots, just have to choose all other modifiers.
  3. As title said, that is all. It is an information as important as damage and critical/status chance.
  4. No matter how you asked, when you asked, where you asked, it’s not gonna happened.
  5. Looks like a disaster, certainly DE play test it, right? Right?
  6. Don’t know what you guys are complaining about. Now inaros has 4 skills and a passive, instead of 1, i am fine with that. His augment for 3 will stop him from dying, that sort of helps for being one shot. Let’s wait and see how it comes out.
  7. For armor strip use, now I only trust 1 skill and that is styanax’s shield. (It is a helminth skill btw.) With 200 str you can strip anything, armor / shield, even with overguard on. some armor strip skill at older frames may encounter some problems mentioned here, I think it is just spaghetti codes doing its thing.
  8. Join a pub fissure and calling other players that try to farm quicker idiot/ playing for more than 7 years and still expect to relax and shoot something in pub mission, I don’t know which one is more ridiculous.
  9. I think the merge system should be the pity function that merge normal shards into tau forged shards, an additional way to get it besides mission reward. new kind of archon shards should be acquired by resources other than existing shards. I think current method demonstrated in dev stream is not great.
  10. Inaros has no functional skill besides his 1, even passive skill. His high usage rate among high rank players is only be because using inaros meaning players don’t need to worry about survival, at least for 90% of the content. It is not because he has great skill synergy. However, if DE just takes usage rate as a reference whether a frame needs rework or not, I am afraid inaros will be way down on the list.
  11. To be honest, both are meh level. Instead, Grendel prime that also launch at this patch have better performance from personal perspective. He already matches perfectly with shield gating mechanism. And now after shield gating rework, I will say catalyzing shield is taylor made for him.
  12. Nope. I only accept keeping regular overtuned shotgun form and buff incarnon form to also being overtuned.
  13. Consider putting it on certain frames with small shield pool is a total net improve (one mod to get relatively large shield gate timing) I would say it justify the downside that the mod cannot put in exilus.
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