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Grimm

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Posts posted by Grimm

  1. Ember will be heavily hurt by the shield gate changes. if her inferno bug that has been in the game since September last year is not fixed.

    Currently inferno casts do not provide shields for the energy spent which they did prior to update Update 32.0 (2022-09-07) "Fixed Brief Respite Warframe Aura Mod affecting the Operator.", causing this issue for any Warframe with "energy per target" abilities which applies to two frames. Ember and Ash.

    With Ember being heavily effected by this, as inferno max cost is 100 energy. with only fire blast being her other reoccurring cast ability. as fireball is her most subsume off ability. 

    this is a major issue for her survivability as a whole. is part of the main reason people consider her in a bad state even though she is very strong other then this issue and her inability to armor strip acolytes and demos STILL (also a bug that needs fixed). 

    its most probably the only viable route for ember through the shield gate changes is to use Catalyzing shields as one cast of fireblast would allow her to avoid death as this will give her 92 shield pool. but this also means removing 1 mod. the side effect of removing a single mod from ember push's her into a very linear line of build set up mainly focused around nourish being the subsume in use, making best possible builds for her all the same. where as currently there is multi options for her based around shard use. 

    In conclusion my main suggesting for fixing ember Beyond fixing her inferno not functioning with energy spent to shield mods and her fireblast not effecting Acolytes and demos, would be to make exothermic a base part of her ability rather then an augment, and instead provide an augment that makes inferno apply magnetic procs on impact proc with a name like circuit overheat. 

    Edit: also Arcane Steadfast would be better changed to be "on ability cast: 20% chance for the next three abilities to be refunded" instead of "abilites will not cost energy" as this hurts shield gating ats its 3 ability casts that block BR and augur mods.

    thank you for coming to my ted talk. 

    • Like 4
  2. for some time the Burston primes leaver has not reset upon completion of reload, as seen here the leaver is moved to release the magazine which then falls from the back of the weapon well held vertically, well the previous magazine falls out you acquire and prep to place in the new magazine in by the time the old one falls out, but the leaver is never locked back into place leaving it in the open position and clipped into your hands. this leaver can be seen on both sides of the weapon.

    Edit: the leavers default position so is horizontal but after your first reload of the mission it will stay in the vertical state.
     

     

    • Like 1
  3. i would only buy the prex cards themselves to display. as i would want one for every frame, and posters that size i would run out of wall space but the existing physical ivara prex wouldnt be too large. i have an ingame display of all of them plus place holder prex cards till the ones without receive prex cards, in action glyphs and noggles.
     

     

  4. On 2023-06-22 at 9:25 PM, chaotea said:

    Was thinking mostly the crit bonus, as im fairly sure crit is the way to go.

    yea it doesnt really matter to much. with the incarnons you dont want to crit. with hek its all about the multi shot. there are lots of videos about one shot set up that are still relevant as nothing has changed.

  5. brief respite and energy per target abilities have been broken since September last year. inferno and blade storm are not providing shields for the energy spent, like they used to, the change that occurred at this time was only meant to effect operators getting to shield gate of brief respite. as this was the veil breaker update. there is no other mention of brief spite in said patch notes where this issue first started.

    • Like 2
  6. 4 minutes ago, [DE]Megan said:

    It begins at 12 pm ET!

    you love ember! any word on if there is a fix for inferno with brief respite not providing shields since September last year, before then it did, there is no patch note for it being changed only the fix to operator being able to shield gate of the aura, specifically the veilbreaker patch is when it stopped working.

  7. 30 minutes ago, [DE]Megan said:

    Fixed Bronco Prime’s Incarnon Form “Max Charges” showing 40 instead of the intended 20. 

    • It was always 20 in mission, this was just a description error in the Arsenal stats!

     

    it reallly NEEED that extra 20 ammo. you spend a lot of time winding up to fire it for like a couple seconds. and it hurts.

    • Like 11
  8. 5 minutes ago, (PSN)Hikuro-93 said:

    A friend told me that when he had his orbiter set to be in space he was able to enter the old plains and vallis, while if it's the drifter camp it shows the post-new war maps. Not sure since I've not checked myself, too lazy.

    But in any case, if it's not that way, yeah, I agree with a toggle. I do like the old maps more.

    he was probably in a squad that was hosted by someone pre new war. as if the host is pre new war the world becomes pre new war. changing between camp and orbitor has no effect. 

    • Like 2
  9. 2 hours ago, KimchiKen_Prime said:

    roar for the flat damage boost.

    *faction damage

    9 minutes ago, chaotea said:

    Maybe roar on volt? Sheilds for damage buffs, plus augment to turn shock into a damage buff?

    to many buffs is bad too. you only need xata or roar, kuva hek or felarx or phenmor, wisp (specifically for phenmor) or revenant. 

  10. are you complaining that you and your team choose to keep going in an endurance steel path and lost?
    YES this is how the game is meant to be,
    at the end of each round you had the choice to leave or continue. knowing very well that if you fail the mission you lose your loot. 

    • Like 9
  11. 1 hour ago, Tesla_Reloaded said:

    It's called Frontal Artillery or Tunguska Cannon. It's charging time (time when you hold your button to make a shot) cannot be affected. But the number of charges can be changed. If you go to the rear of your Railjack you'll find 4 fourges. Each forge can create a new bunch of Tunguska charges. And each time you create a new batch it gives you one extra charge for the duration of your mission chain.

    For example, when you start a mission you have only 2 charges. When you craft a new batch of charges it fills out all depleated charges and provides +1 extra charge, giving you 3 charges in total. The next craft will give you 4, then 5 and so on. And that will last through all the railjack misisons you go in a row, until you return to Dojo/Relay Dry Dock.

    For more information about the forge visit the wiki page: https://warframe.fandom.com/wiki/Railjack/Gameplay#Resource_Forge

    Additionally you can use Artillery Cheap Shot plexus mod that gives 60% chance of not spending a charge when firing Tunguska Cannon.

    + rep

  12. you can find your settings config file by going to C:\Users\USER\AppData\Local\Warframe
    at said location should be a folder that is a chain of numbers and letters. as you said your settings reset recently so their should be two of these folders now. inside both will be "settings"  file. one will have a newer date modified, replace that newer one with the one with the older date modified should roll back your settings. 

    i hope this helped.

  13. On 2023-05-31 at 1:31 PM, (XBOX)Dribble OD said:

    I agree with all of this, I physically can’t play ember and farm SP with her how I want to and it’s so annoying. The one fun build I made doesn’t work correctly lol. Let’s not talk about how trash immolation is.

    i havea build thatworks but you have to have 5 taus and madurai

  14. Just now, VladYvhv said:

    That's just luck on your squad's part. No squad I've been in has ever experienced that. We get a lot of one person being "Woo! Tauforged!" and the rest of us being "Dang. Regular."

    then my squads have the greatest luck possible since its happened everytime ive got a tau.

  15. you should try latron incarnon. you dont have to aim. just shot a doorway and the shots bounce around killing the enemies as they spawn. i stopped using it cos it was too easy and i wanted to actually use my frame rather then just sitting in a corner killing everything.

  16. this no fix for incarnon bronco missing 20 charges and only having 20 instead of 40 as listed on the stats screen. 

    also no fix for energy per target abilities not providing shields (brief respite/augur set) since veilbreaker dropped and did NOT include a note saying it was removed.

    also no fix for immolation either: not having a drain cap or not expressing the drain information as a drain per second per second as its functions in play.

    • Like 4
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