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Grimm

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  1. please fix embers fireblast not reducing the armour of acolytes and demolysts @[DE]Megan
  2. don't forget that fireblast is also a LOS check and fails on rag dolled enemies (it also rag dolls enemies). also fireblast currently does NOT effect ACOLYTES and DEMOLYSTS since the inline armor strip "armor changes" Update 32.0 2022-09-07 (does strip demolysts well inside the simulacrum, but not in missions) (heat procs from it reduce armor of acolytes but not the ability itself meaning ember is one of the only armor strip frames that CAN NOT full strip acolytes even though her fireblast can 100% strip in a single cast) there was an attempt to fix this in Update 31.5 2022-04-27 "Enemies that are not affected by CC can now be armor stripped by Ember’s Fire Blast." this fixed her against overguard and other targets that ignore knock down, but not demolysts or acolytes which she still struggles against because she can not reduce their armor beyond said targets heat proc limit. (i am speaking of demolysts units in general not the new demolysts necramechs as no frame can strip them currently) please see this @[DE]Megan
  3. could you fix it not armor stripping acolytes and demolysts since the inline armor update multiple years ago please also banshees base 1/3 armour strip doesnt inline strip (strip more per cast) only works with the augment that makes it increase with power strength, ability also still does not have any wording about its base strip feature.
  4. please do this for all frames. if i get a random octavia i can see what animation i am doing which causes missed timed actions
  5. the real ambassador problem that needs fixed
  6. the pagers has "31 december 1999" and "operation" something, written on it in 1999 tennobet. i cant read the rest because of the visual quality making it hard to tell what is what. but i would assume it reads gargoyles cry. so i would say its basically not relevant anymore. but yea it used to ring endlessly but now after dantes its quiet always
  7. this one ? its the track "No God Above Knowledge" it takes about a third to hit the recognizable part of the log in lore fun fact: the lab rooms have a symbol on the ground which has orokin text on it which states this moto, its probably Albrecht is stating he will use science to over come the man in the wall. oh wait no its the track "sanctum anatomica" the other just sounds like it but more drawn out you may want to listen to the track "vashtav" as well as its also similar
  8. exactly. 100% agree, symptoms of armor. as the mech enemies cant be armor stripped making them tankier. and the fassade units don't have armor. where as other areas excluding infested have armor on most if not all heavier units (not all corpus). which helps toward this feeling that they are weak if you don't play endurance long enough.
  9. is there any detail about Australia has AUD and its own store prices on the website that is reduced for them. but New Zealand is directed to USD at America prices. as both AUD and NZD are fairly inline with each Dollar compared to American dollar and are both nearly doubled in price when looking at USD pricing. steam offers reduced prices for content from warframe on a similar reduction as Australia gets to New Zealand steam users, plat bundles can not be found on stream though.
  10. during the new war zariman section the audio has a looping explosion since this patch. i have observed it on multi platforms example
  11. you dont know WTF is going on my builds. so saying backward logic is just you being rude. i build to make sure i can deal with all units in a mission. to quote your own shortness "But that just goes to show the backward logic that you have to build for the specific units instead of the the cast of the mission, since if you don't they end up outclassing the other." edit: you have more then one weapon with you.
  12. they scale differently as they cant be armor stripped. they feel weaker early on but outlast at later levels dude to EHP after stripping culverin.
  13. screw saryn. been waiting years on a fix to embers armour strip not effecting demolysts and acolytes.
  14. im currently replaying the quest, upon completing it the first time i was sent back to the start of the operator section. im expecting this to be a soft lock yea na its seems to bug forcing you to replay it a second time. odd
  15. in my time spent watching people struggle with this part of the quest i would say one of the main issue is that the quest doesnt point you straight to the floating text that tells you what to do. instead they are lead to a large orange circle in which they have not paid enough attention to have any idea what they are doing let along notice the float text that is near the edge of the orange circle.
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