Jump to content

JohnnyMeta

PC Member
  • Posts

    314
  • Joined

  • Last visited

Posts posted by JohnnyMeta

  1. Considered as the best reward of the sortie. It's extremely rare to get, and so far I have not got one by this means (more than 2 years)

    When I see the sale price. This is relatively low. Apart from being a legendary mod, its effect is too simple. upload a mod at the highest level at no cost.

    Taking into account that it is a very rare mod. And that we have 2 sources of endo, asanas and 4k of endo. Getting a legendary mod becomes a disappointing reward for those who have been playing a lot, at least for me.

    In less than 2 weeks I can get more than 40k of endo, close value to put to the maximum any primed mod.

    Would not it be better if this reward had a special effect on the riven mods?

    We spend hours, days or possibly weeks to improve a riven mod but just like the legendary core, it's a miracle if the cracked mod comes out as we want.

    It would be possible if the legendary core, can change 1 stat, either negative or positive.

    The idea is not to obtain something incredible and then sell it. The idea is to fix 1 unwanted stat fault of your favorite riven mod but with the purpose that this is for your use forever. That is, using a legendary mod on a riven mod to change 1 stat will be blocked for sale and you could only do this once in a riven mod.

    I think that this would improve the trade with respect to those who take out a legendary nucleus. Also that could decrease the time consumed in a mod to get the desired stats. As an example:
    Any Sniper/Rifle/Pistol riven
    + 150% CC
    + 120% CD
    + 150% DMG
    -99% MS
    With this, you could change the negative multishot, for another stat, but doing this will not allow this mod to be sold.

    • Dex Vectis or Vectis Vandal
    • The first primed corrupted mod
    • Kohm Wraith
    • Jat Kittag Wraith
    • Dex Rubico or Rubico Vandal or Rubico prime
    • Prisma Iztal or Iztal Prime
    • Prisma Carrier
    • Lanka Vandal
    • Nightwatch Zarr (No skin)
    • Flux rifle Vandal
    • Carmine Penta (China) or Carmine Weapons
    • Sancti Boar
    • Sancti Nikana
    • Vaykor AkMarelok
    • Telos Bolto
    • Dual Hek (:v)
    • Secura Opticor
    • Dual whips
    • Rakta Attica
    • Sword and dagger

    Or at least new weapons variants

     

     

     

  2. WTS 

    4cTfxSU.jpg

    • Vectis Crita-Vexitis        1500p
    • Lanka Acrican               4000p
    • Rubico Acrican              3000p
    • Sicarus Critacan            1000p
    • Zenith Acriata                  900p
    • Tonbo Visitio                    300p
    • Synapse Acri-Critacan  1500p
    • Pandero Vexicron           450p
    • Ballistica Saticron           500p

    If you're interested. Send a pm: JohnnyMeta

    ¡Thanks you!

  3. WTS 

    4cTfxSU.jpg

    • Vectis Crita-Vexitis        1500p
    • Lanka Acrican               4000p
    • Rubico Acrican              3000p
    • Sicarus Critacan            1000p
    • Zenith Acriata                  900p
    • Tonbo Visitio                    300p
    • Synapse Acri-Critacan  1500p
    • Pandero Vexicron           450p
    • Ballistica Saticron           500p

    If you're interested. Send a pm: JohnnyMeta

    ¡Thanks you!

  4. After the last hotfix
    They changed some mechanics, now the Synovia limbs can not be destroyed if the eidolon does not complete the animation to appear. 

    Shooting directly at a Synovia limbs is now difficult, even if you shoot it directly it does not take damage. Now we must look for a specific point of the Synovia limbs so that it receives damage and is destroyed. (Bug)

  5. Bug with the shrine.
    When we capture any Eidolons, we get the brilliant eidolon shard, to invoke the next eidolon we must sacrifice it in the shrine.
    The bug really ruins the hunting night.
    I do not know how to activate, this bug continues to exist even when the entire mission is restarted.
    When a player is going to place a shard in the shrine, the "Insert" option appears, once the brilliant eidolon shard has been placed, the option "Remove" appears.
    The bug consists of the "remove" option, because it appears when you have not inserted a brilliant eidolon shard. And by pressing remove, you take the brilliant eidolon shard from another partner, making it impossible to activate the shrine to see the next eidolon.

    Sorry for the english

  6. It is the rarest reward one can receive when finishing the sortie.
    And what months and months I have never obtained it and it makes me think.
    In more than 70% of the total rewards I have received by this means, are anasa sculpture and 4000 endo.
    From so much Endo that we accumulate diaries. The fact that one day you gain a legendary nucleus, (when it has not been incorporated new primed mod, and that you always receive endo) makes the reward of the famous legendary nucleus a bad joke. (At least for me)
    And if the final reward would be a tool that allows you to put the desired stats into a mod riven. A tool that can handle the stats both the number of stats, the number of positives, 2 or 3 and the presence of a negative.
    That would be a real reward.
    After all, the number of tenno who have gained legendary core is extremely small, and the number of tenno doing Kuva missions is really amazing.

  7. After 500 accumulated log-ins Zenith arrives at your arsenal.
    As an assault rifle, the primary fire is really good, as much as a Braton prime. But with an Alt-fire, it's disappointing.
    Despite being a weapon you have to wait 500 days to get it. His Punch Through is as if nothing.
    The player can see the enemies with Points, which are the color of the weapon's energy. But this is imprecise and even more so if you are not the host.
    The Alt-fire is missing damage. Tenora is similar and this weapon can do much more damage.
    Similar in sense to your Alt-fire, it consumes more ammo per shot.
    The weapon grabs a number of bullets (bullets consumed by the Alt-fire shot), to represent the damage of the final shot.
    In the case of Tenora, the base damage is 24 and its Alt-fire, 240, the Alt-fire's shot costs 10 ammo.
    In case of Zenith, the base damage is 30 and its Alt-fire is 150, the Alt-fire's shot costs 5 ammo.
    What if the Zenith's Alt-fire could become a type of charged shot, that for every second consumes 2-3 additional bullets, adding an increase in damage to the final shot?
    Or, in a better case, what if Zenith could do twice as much damage, consuming twice as much ammo per shot?

  8. Every time we kill a boss; depending on the faction is: grinner, corpus or other.
    We will obtain a brand similar to the one that Stalker gives us. Named "Revenge for (" Name of boss killed ")"
    The Revenge system would become interesting and its amplitude would be of significant scales.
    When it is activated. Whatever the mission, the boss killed previously, will appear to be this very high level and with a damage bonus and special troops to accompany him. Depending on what damage we kill or how we have killed the boss, he will be immune or too resistant to being killed in the same way as he was previously. At the same time, depending on the faction, the support troops of the boss, would have 100% chance to affect the tenno or warframe with effects of states or even carry special weapons that reduce mobility very high, these can be magnetizing pieces that prevent jumping but allow the warframe to move but too forcefully.
    What would be interesting in this way is a coupling feature, that is, each time a boss is killed, or several of them, if and only if those bosses are of the same faction. These would have a higher probability of appearing simultaneously in the mission, whether 1 or 2 or all players have the boss mark killed, and that this is of the same faction.

    Example:
    Vor, General Sargas Ruk and Lieutenant Lech Kril could appear on the same mission in preparation for Vengeance. This would be an Ambush
    The Vengeance and Ambush system would not end there, since for the open world map. An ambush would be a real challenge.
    There would be two paths, depending on our actions, or on the way in which we have murdered them. The boss would have 3 options: kill us, destroy process in a mission or capture us.

    TWO PATHS
    Die or Lose
    If we die we can revive, but to do so we would be penalized because if we have not defeated even the boss. It would add a resistance to the boss of how not to be hurt. A failed attempt means that the enemy learned how to resist your attacks.
    Losing or being captured.
    The mission tends to fail. Being captured will have 2 roads. Be killed or be used.
    With this, a new scenario would be born.
    For the entertainment of the masses of the solar system. In a space where there is only hate for Tenno, being captured could mean death directly or caused by the fight.
    If it is the second, maps are born as "Battle Coliseum" or "Hall of Resistance" and "Labyrinth"
    Everyone will have the same goal, KILL YOU.
    In the first you will have to resist waves of enemies with selected weapons, that is, if you were in the beginning to the mission with rifles, pistols and mele; The punishment of the Coliseum would be to survive waves using 1 of the weapons you carried.
    Energy will be a key factor, in the Coliseum or Hall of Resistance, the strongest will not win, but the most astute. The energy will be too absent. Because everyone wants to see you dead, nobody will help you.
    In the case of the labyrinth, we will face the challenge of surviving and reaching the end.
    Using our parkour cunning, and our response skills.
    Once we pass the 1st challenge whatever the map that has touched us. Ordis would contact us to make an escape.
    The escape will consist in choosing your game mode. YOU ARE FREE to see how to make this part. Either by being stealthy or being like Rambo.
    This part of the mission can only be completed and exit the extraction point once you recover all your arsenal.

     

  9. Everytime we kill a boss; depending on the faction is: grinner, corpus or other.
    We will obtain a brand similar to the one that Stalker gives us. Named "Revenge for (" Name of boss killed ")"
    The Revenge system would become interesting and its amplitude would be of significant scales.
    When it is activated. Whatever the mission, the boss killed previously, will appear to be this very high level and with a damage bonus and special troops to accompany him. Depending on what damage we kill or how we have killed the boss, he will be immune or too resistant to being killed in the same way as he was previously. At the same time, depending on the faction, the support troops of the boss, would have 100% chance to affect the tenno or warframe with effects of states or even carry special weapons that reduce mobility very high, these can be magnetizing pieces that prevent jumping but allow the warframe to move but too forcefully.
    What would be interesting in this way is a coupling feature, that is, each time a boss is killed, or several of them, if and only if those bosses are of the same faction. These would have a higher probability of appearing simultaneously in the mission, whether 1 or 2 or all players have the boss mark killed, and that this is of the same faction.

    Example:
    Vor, General Sargas Ruk and Lieutenant Lech Kril could appear on the same mission in preparation for Vengeance. This would be an Ambush
    The Vengeance and Ambush system would not end there, since for the open world map. An ambush would be a real challenge.
    There would be two paths, depending on our actions, or on the way in which we have murdered them. The boss would have 3 options: kill us, destroy process in a mission or capture us.

    TWO PATHS
    Die or Lose
    If we die we can revive, but to do so we would be penalized because if we have not defeated even the boss. It would add a resistance to the boss of how not to be hurt. A failed attempt means that the enemy learned how to resist your attacks.
    Losing or being captured.
    The mission tends to fail. Being captured will have 2 roads. Be killed or be used.
    With this, a new scenario would be born.
    For the entertainment of the masses of the solar system. In a space where there is only hate for Tenno, being captured could mean death directly or caused by the fight.
    If it is the second, maps are born as "Battle Coliseum" or "Hall of Resistance" and "Labyrinth"
    Everyone will have the same goal, KILL YOU.
    In the first you will have to resist waves of enemies with selected weapons, that is, if you were in the beginning to the mission with rifles, pistols and mele; The punishment of the Coliseum would be to survive waves using 1 of the weapons you carried.
    Energy will be a key factor, in the Coliseum or Hall of Resistance, the strongest will not win, but the most astute. The energy will be too absent. Because everyone wants to see you dead, nobody will help you.
    In the case of the labyrinth, we will face the challenge of surviving and reaching the end.
    Using our parkour cunning, and our response skills.
    Once we pass the 1st challenge whatever the map that has touched us. Ordis would contact us to make an escape.
    The escape will consist in choosing your game mode. YOU ARE FREE to see how to make this part. Either by being stealthy or being like Rambo.
    This part of the mission can only be completed and exit the extraction point once you recover all your arsenal.

    Sorry for my english.

  10. Many have been improved since the last update, but there are cases like Arcane Eruption or 

    Arcane Consequence or Arcane Arachne

    Arcane's that could be much more useful when activated or that its effect is being overshadowed by a better arcane.
     

    In case of Arcane Eruption, it becomes an arcane that would not make sense to use it when there is Arcane Energize and weapons like ignis in which we can apply a light mass control. Both arcane's have the same way of activating, but the effect of each one makes it clear that Arcane Eruption could be better. It could have another effect, it could be activated in another way. For example: Arcane Eruption has 1 or 0.5% chance that when you take damage, suspend enemies in the air (similar to Rhino), for 4 seconds within a radius of 20 meters (Set).

    In case of Arcane Consequence, it is an arcane that goes through the mobility and parkour of the Warframe. But the way it has to activate and the effect when it is already activated makes this arcane only serve to have an extra life. Arcane Consequence could have another meaning, such as that when making a bullet jump, the warframe could attract resources, or that it is like a type of passive that is very different from the type of effect to what it is now.

    In case of Arcane Arachne, it is an arcane that could be improved, that is, the rest of the arcane: rifle, pistol, mele, when activated gives 120% damage bonus for a certain time. But Arcane Arachne only grants 100% damage only for the next shot, after this, you have to activate it again. Arcane Arachne could reduce the probability for the activating and the damage to the next shot increases, and this damage can be 200% or 250% or exaggeratedly 500%. Taking into account that it would only affect a shot.



    A thousand apologies for my English
    Thank you for reading

  11. Many have been improved since the last update, but there are cases like Arcane Eruption or 

    Arcane Consequence or Arcane Arachne

    Arcane's that could be much more useful when activated or that its effect is being overshadowed by a better arcane.
     

    In case of Arcane Eruption, it becomes an arcane that would not make sense to use it when there is Arcane Energize and weapons like ignis in which we can apply a light mass control. Both arcane's have the same way of activating, but the effect of each one makes it clear that Arcane Eruption could be better. It could have another effect, it could be activated in another way. For example: Arcane Eruption has 1 or 0.5% chance that when you take damage, suspend enemies in the air (similar to Rhino), for 4 seconds within a radius of 20 meters (Set).

    In case of Arcane Consequence, it is an arcane that goes through the mobility and parkour of the Warframe. But the way it has to activate and the effect when it is already activated makes this arcane only serve to have an extra life. Arcane Consequence could have another meaning, such as that when making a bullet jump, the warframe could attract resources, or that it is like a type of passive that is very different from the type of effect to what it is now.

    In case of Arcane Arachne, it is an arcane that could be improved, that is, the rest of the arcane: rifle, pistol, mele, when activated gives 120% damage bonus for a certain time. But Arcane Arachne only grants 100% damage only for the next shot, after this, you have to activate it again. Arcane Arachne could reduce the probability for the activating and the damage to the next shot increases, and this damage can be 200% or 250% or exaggeratedly 500%. Taking into account that it would only affect a shot.



    A thousand apologies for my English
    Thank you for reading.

  12. It happens very often
    When you switch between operator and Warframe (being invisible as Loki or Octavia)
    You get an indicator telling you that the Loki / Octavia are invisible, but all enemies shoot or detect you.

     

    Limit 0/0 in Onkko, you can not generate points by changing the cores

     

    There is a cave where water reflects the cave

    FCrhI3q.jpg

    hCryNll.jpg

    Ixso4sX.jpg

    AHbTXJz.jpg

    UIyvDIv.jpg

    e1tKKpy.jpg

    5P2Z0Hc.jpg

     

  13. Increase the amount of Kuva that is achieved per mission or increase the number of Kuva mission for the planet near the kuva fortress

    or

    New classes of Kuva missions. Or survival kuva missions where more than one siphon per mission

    or

    A new level of mission kuva
    Where the enemies are level 100-200 and this mode is highlighted because the Kuva Guardian can kill you instantly if your Warframe is in a state of bled or shot down. That is, if you are waiting for your allies to revive you a Kuva Guardian can close to you can do a ground finish.

×
×
  • Create New...