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JohnnyMeta

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Posts posted by JohnnyMeta

  1. il y a 4 minutes, GnarlsDarkley a dit :

    You want new primed mods just to have new ones?

    Because I wouldn't even use half of your listed mods even if they have triple the stats of their normal variant

    I do not use a quarter of the primed mod that exist, I just state that new ones can be created, not necessarily the ones I say.
    Like Pistol Gambit, the mods to mods normally used can be adjusted.

  2. Yes, that's what I meant that they could be limited to a range of 10 or maybe 9.
    But as they are Aura mods that are almost not used, one reason to use it is to opt for more space with this or a superior benefit in its effect.
    I also wish more primed elemental mods 😕

  3. What happens to the primed mods?
    In 2014 when they made their debut, (during the month of December) It appeared:

    • Primed Continuity
    • Primed Ravage
    • Primed Flow
    • Primed Point Blank

    In 2015:
    January

    • Primed Fast Hands
    • Primed Heavy Trauma
    • Primed Heated Charge
    • February
    • Primed Reach
    • Primed Pistol Ammo Mutation

    May

    • Primed Slip Magazine

    June

    • Primed Pistol Gambit

    October

    • Primed Morphic Transformer
    • Primed Target Cracker

    November

    • Primed Rifle Ammo Mutation
    • Primed Shotgun Ammo Mutation

    Around 11 new primed mods in 2015

    In 2016:

    January

    • Primed Bane of Infested
    • Primed Bane of Corpus
    • Primed Bane of Grineer

    June

    • Primed Pressure Point

    November

    • Primed Cryo Rounds

    Around 5 primed mods in 2016

    In 2017

    January

    • Primed Regen

    August

    • Primed Bane of Corrupted

    November

    • Primed Fever Strike

    Around 3 primed mods in 2017

    In 2018

    July

    • Primed Quickdraw

    September

    • Primed Charged Shell

    October

    • Primed Expel Corpus
    • Primed Expel Corrupted
    • Primed Expel Grineer
    • Primed Expel Infested

    Around 6 primed mods in 2018

    In 2019

    April

    • Primed Animal Instinct

    May

    • Primed Pack Leader

    2 Primed mods, so far this year.

    Only primed mods that Baroo has presented

    The number of primed mods is reduced or every time you have to wait more months to see some, whether we use it one day or not, a new one appears.
    But there are still many variants of mods, what can have its prime version without breaking the game.

    Such as a primed version of:

    • Pistol Scavenger
    • Scavenger rifle
    • Shotgun Scavenger
    • Sniper Scavenger

    Which scale up to a maximum rank 10. And whose maximum effect is + 200-250% ammo pick up.
    Being aura mod they rarely have their time to use.

    Undying Will
    (Although it may sound useless, it could also have a primed version)

    • Streamlined Form
    • Stealth drift
    • Stretch (With a maximum effect of 65%)
    • Reflection
    • Rapid Resilience (with a maximum effect of 99 or 100%)
    • Combustion Beam
    • Continuous Misery
    • Crash course
    • Hellfire (With the limitation that you can only have a primary elementary mod equipped in the primary, this being the case) Also applying to the rest of toxin, cold, electrical damage.
    • Warp Magazine
    • Caliber piercing
    • Point Strike (Up to 187 -199% or less; similar to Pistol Gambit that has a 67% difference with the primed version)
    • Aptitude Rifle
    • Sinister Reach
    • Speed Trigger (Up to 99% or less)
    • Split Chamber (Up to 130% or less or at least 100%) (A price that could be taken with having an additional shot guaranteed)
    • Velocity terminal
    • Vital Sense (At a maximum of 155% or closer, more or less)
    • Wildfire
    • Blunderbuss (It is not fair that there exists primed mod of critical damage but not of critical probability in shotguns)
    • Fatal Acceleration
    • Ruinous Extension
    • Shotgun Savvy
    • Vicious Spread (The first primed corrupted mod)
    • Argon Plating
    • Self Destruct

    ...more.
    It is not necessary to duplicate the stats or percentages of the mod in its primed version, as well as Pistol Gambit, all mods can be adjusted. 

    Nor do I complain about the primed mods that already exist, I just want to see new ones as each weapon has its primed version of the elemental damage mods, but that the same thing happens with Intensify and Umbral Intensify, one can exist in the build.

    • Like 1
  4. Since the last update, host migration problems are evident. And the weekend of double resources I could not take advantage of it because in 10 missions that were just 3 I went without problem. How is it possible to enjoy a mission with friends, if the connection is lost and you lose everything you've harmed with them or what you played with them in case they need your support like hunting eidolons.
    That problem happens even when window firewall is disabled, and also without connection problems and the connection between players is less than 100 ms of ping. then regardless of what factors would be stable this problem affects too much.

    The other thing is the ram consumption increase, some missions presented an increase of 100-400 mb of ram consumption additional than usual with the latest hotfix, not only increases ram consumption but also processor temperature and also card video, although in this last one I do not know, the fps in some parts or mission scenarios are reduced speaking of less than 30 - 40 fps, but based on 120 fps. But losing such an amount of fps is surprising.

    In the eidolon plains, the yield of fps is not stable. There are times when there are no enemies near or without so many effects of light or something, without any explanation, the FPS decrease. When I hunt eidolon, I end up with the teralyst and then I go to The shrine located in the middle of Gara Toht lake. More than half of FPS is lost, ie 120 fps at 55 fps (it is not noticeable but this problem is evident) but this happens only for 10 - 15 seconds.

    For something strange that seems, the more enemies are close to you (depends on the background scenario), the performance is affected and the FPS decrease

    As an additional, the mission that is to be carried out in the index, of the nightwaves, even when you perform them, does not give points and remains as if it has not been carried out.

  5. I'm really upset about this. When it was the weekend of double resources, I went to farm 2 million nano spores. But the connection with the host was lost, and I could not meet the mission and obviously I lost everything.

  6. The same thing happens to me, since the last update it is really difficult to go hunting eidolon or farmear kuva or something simpler than doing sorties in public.
    I am surprised that when I am a guest player let's say player # 2, (with a ping of 80ms) the connection to the host is lost.
    And when I'm the host, to a friend who lives in the same city as me, I give him a 30ms ping, but he or I present host migration.

    Like you, I checked my hardware, and also my internet connection, I called the technical service, and they did not find any error.
    I tried other games online, and I have not presented this error, but this game is the only one that has it.

  7. This problem started from the last update, the Buried Debts: Update 24.5.0, when you are invited or you are a host, and you are going to hunt whatever the previous case, the moment will come when the connection with the host will be lost.
    In case you are the host, one to three players will see the host migration (it is random)
    In the case of being the guest player, host migration appears and there is a minimum chance to be reinstated in the game.
    I checked my connection in the 7 cases, and I have not had problems with my internet, nor have other colleagues had it, but already to different group this error has happened.
    We all have directx 11 activated, we usually hunt without problems with our host or as a guest and something like this has never happened.
    Only this problem occurs in the eidolon plains. I went with a friend of the clan to fish and to me I appeared host migration without any reason and my ping was 90ms. When I stayed there was no problem but after 20 minutes in the plains I realized that I was alone in the mission and the message of host migration had appeared.

  8. I think there is an error or bug or delay or something.
    The shrine located in the middle of Gara Toht lake. 

    It has an error regarding the time it takes to place a Brilliant Eidolon Shard.
    When I host, it sometimes takes 15 seconds for the Brilliant Eidolon Shard to be placed in the shrine. And other times 10 or even a little less.
    When he was a guest player today in the morning, it took almost 30 seconds for the shrine to allow it to place the Brilliant Eidolon Shard.

    Why do not they set up the Shrine, so that the Brilliant Eidolon Shard can be placed as soon as the Eidolon Lure explodes after the Eidolon Teralyst has been captured?
    Not always but the Shrine presents another bug, and swallows a Brilliant Eidolon Shard from another ally, causing time to be lost.
    Why not to avoid this second problem, as follows once the Brilliant Eidolon Shard is placed in the Shrine, it can not be withdrawn intentionally unless Onkko says There is no time left at night. And only then can each player take out his Brilliant Eidolon Shard from the Shrine?

  9. il y a 12 minutes, lurock123 a dit :

    complete dos veces la supervivencia de kuva (20 minutos y 15 minutus) en las dos saque 5.600 kuva, pero al salir de la mision y tratar de hacer un roll a mi agrietado no me contaba el kuva que habia ganado anteriormente

    Aunque no es el foro español, me ha pasado lo mismo, no solo en supervivencia, también en misiones normales, terminas un sifón el cual deberían darte +600 kuva (como ejemplo), pero sale ese letrero en la parte inferior (cuando recoges un recurso te indica la cantidad y el recurso) , en fin, sale que has recibido ello, pero cuando presionas tab o presionas p , o estadisticas de misión no aparece. De la misma forma en las supervivencia kuva

  10. This problem started from the last hotfix.
    I do the mission siphon or flood as usual but in the hud I get +600 or +1200 kuva but when I check my mission table I do not get any kuva, I get everything I've achieved during the mission but the kuva does not. The resource does not even appear as an image
    I return to my ship, I check the kuva that I have pressing a riven mod, and I have the same amount of kuva as I had before.
    It happens to me 5 times in a row, it's a bad joke this.
    Obviously most times it does not happen, but it is painful that you go to this type of mission and receive nothing.
    I have lost time.

  11. A few days ago I noticed this.
    It happens rarely, but it happens.
    I'm on a Kuva mission, I help capture the Kuva as usual.
    But when the siphon is destroyed, at the bottom of the interface I get +1200 kuva (as an example), but when I check the mission table, there is no kuva on either side, next I finish the mission and check my kuva I have in inventory and I did not gain anything.
    It has happened to me in public and in solo mode.

  12. Le 19/1/2019 à 20:55, Souldend78 a dit :

    Interesante, simplemente traté de deseleccionar directx 11 para usar solo directx10 y en realidad me advirtió acerca de la calidad inferior.

    Supongo que funciona como es debido?

    Intente ajustar su configuración hasta que sea funcional y háganoslo saber. 

    De esa manera, otros pueden ajustar sus configuraciones y tener un punto de partida.

    Regardless of the configuration, it only happens with Directx 10 active.

  13. Me gusta le juego pero lo que de verdad me molesta son las actualizaciones, es decir, apoyo el nuevo contenido pero en la mayoría de las veces por no decir siempre, las actualizaciones afectan el rendimiento de misiones que ya existen, sería bueno desde mi punto que antes de que introduzcan algo nuevo los DE revisen que esta actualización no esté afectando el rendimiento de lo que ya se ha introducido con anterioridad, que tomen en cuenta que aun cuando usen computadoras muy potentes para desarrollar el juego noten la pérdida de rendimiento y la solucione. 

    Como la ultima actualización de Fortuna, fortuna va mejor que las ya introducidas llanuras de eidolon, cuyo rendimiento del ultimo se ve afectado por una inesplicable y siempre visible lluvia que se sobrepone cada vez más. 

  14. When you are in the plains and then you return to cetus, and soon after you return to the plains and repeat this more times.
    The map that loads, loads with less fps, there is an increase in temperature in the processor and GPU.
    It's like the map is getting saturated with every time you go back to cetus and then go to the plains.
    There is no explanation.
    I tried this in 1080p
    On two different computers

    Computer 1 (Brother computer)

    • 16 gb ram
    • i7 4770
    • gtx 970 (4gb)
    • SSD 500 gb
    • HDD 2 tb

    And the negative effect was not remarkable. But the temperature of the GPU and processor was increased. Starting the GPU with a temperature of 35º Celsius going to 65º. And the processor from 62º to 79º Celsius.
    The configuration was tested in High Settings and Low Setting (for higher FPS)
    in High Setting in 1080p it had 105 fps (With vertical synchronization activated it was 60 fps)
    in Low Setting in 1080p it had 195 fps
    These being the performance results in rainy environment, being in Solo Mode.
    From the ship I went to the plains and in both cases I started with those FPS as a whole at the initial temperature.
    But when he returned to Cetus and then returned to the plains of Eidolon again.
    The FPS were reduced and the temperature increased.
    I repeated this 10 times, and at High Setting the temperature increased to 65 degrees Celsius on the GPU and the FPS dropped to 50-55 fps.
    In the case of Low setting, the same thing happened with the temperature, and the FPS of 195 were reduced to 70-80.
    This is not remarkable, but there is a considerable loss of FPS for no reason.
    It is as if the plains of eidolon and cetus are still running in the background or step by step these two maps are becoming saturated.

    Computer 2 (Computer I inherited from my brother and what I use daily)

    • 8 gb ram
    • i5 3330
    • gtx 650 (2gb)
    • SSD 240 (Here is wf)
    • HDD 2 tb

    In this computer I have always played almost 3 years Warframe at 90 fps in low settings.
    And I've played almost a year in the eidolon plains (Hunting eidolon at night)
    This problem started in "The Profit Taker" update. On both computers if you are the host this problem happens, if you are a guest player the effect is much less.
    In the case of this computer with a resolution scale of 80/100
    I'm on my ship then I go to the plains and I have 90fps. I return to cetus and then return to the eidolon plains again and now I have 40-60 fps (with rain effect)
    On the second occasion that I do this I have 30 stable fps
    On the third time I have 20-30 fps
    In the fourth I have 15-27 fps
    In the fifth I have 12-17 fps
    In the sixth I have 9-11 fps
    In the seventh time, the game crashed.
    The temperature of the processor is at 68º Celsius and grows to a maximum of 88º Celsius
    The GPU starts with a temperature of 55º Celsius and increases to 79º Celsius.
    In this case the effect is completely remarkable.
    Before, this did not happen.

    A serious performance problem is happening in the eidolon plains, even with a very strong computer the effect affects this open world. But it is not very remarkable.
    If there was no such problem then they would not lose SPF or increase the temperature in an exaggerated way.

    Both computers are in good condition, and not one application was executed in the background, only the game was running.

    Copied from my previous post: 

    The rain is also a problem, this is superimposed in the previous game.

    But not only rain, enemies and non-playable characters in the plains are executed again for no apparent reason, that is, if the previous game were running in the background, they cause a negative effect on performance.
    This can be noticed when you are in the day in the plains or in cetus.
    Both rain and other performance factors cruelly affect FPS.
    I'm sorry for republishing this. But I want this serious problem to be solved as soon as possible.

  15. It does not matter if the arcane magus is R0 or R3.
    This arcane only heals your warframe and allied warframe only if you are the Host.
    If you are a guest player, this arcane does not heal any warframe, including your own.

    • Like 1
  16. GOLydc5.jpg

    kJqDlWM.jpg

    IGN: Joace

    Price:

    • Buzlok Vexican – 200
    • Ferrox Acrican – 500
    • Ferrox Lexitron – 50
    • Gaze Acri-Insicron – 500
    • Gaze Feveaata – 100
    • Grinlok Acritio – 200
    • Hystrix Visinak – 300
    • Lanka Acrican – 1700
    • Lato Satido - 100
    • Phantasma Croni-hexacan – 2500
    • Plague Kripath Plecido – 600
    • Rabvee Critado – 600
    • Tigris Zeti-Satiata – 500
    • Tombfinger Acritox – 500
    • Venka Acricron – 100
    • Rubico Acrican - 2500
  17. When you are in the plains and then you return to cetus, and soon after you return to the plains and repeat this more times.
    The map that loads, loads with less fps, there is an increase in temperature in the processor and GPU.
    It's like the map is getting saturated with every time you go back to cetus and then go to the plains.
    There is no explanation.
    I tried this in 1080p
    On two different computers

    Computer 1 (Brother computer)

    • 16 gb ram
    • i7 4770
    • gtx 970 (4gb)
    • SSD 500 gb
    • HDD 2 tb

    And the negative effect was not remarkable. But the temperature of the GPU and processor was increased. Starting the GPU with a temperature of 35º Celsius going to 65º. And the processor from 62º to 79º Celsius.
    The configuration was tested in High Settings and Low Setting (for higher FPS)
    in High Setting in 1080p it had 105 fps (With vertical synchronization activated it was 60 fps)
    in Low Setting in 1080p it had 195 fps
    These being the performance results in rainy environment, being in Solo Mode.
    From the ship I went to the plains and in both cases I started with those FPS as a whole at the initial temperature.
    But when he returned to Cetus and then returned to the plains of Eidolon again.
    The FPS were reduced and the temperature increased.
    I repeated this 10 times, and at High Setting the temperature increased to 65 degrees Celsius on the GPU and the FPS dropped to 50-55 fps.
    In the case of Low setting, the same thing happened with the temperature, and the FPS of 195 were reduced to 70-80.
    This is not remarkable, but there is a considerable loss of FPS for no reason.
    It is as if the plains of eidolon and cetus are still running in the background or step by step these two maps are becoming saturated.

    Computer 2 (Computer I inherited from my brother and what I use daily)

    • 8 gb ram
    • i5 3330
    • gtx 650 (2gb)
    • SSD 240 (Here is wf)
    • HDD 2 tb

    In this computer I have always played almost 3 years Warframe at 90 fps in low settings.
    And I've played almost a year in the eidolon plains (Hunting eidolon at night)
    This problem started in "The Profit Taker" update. On both computers if you are the host this problem happens, if you are a guest player the effect is much less.
    In the case of this computer with a resolution scale of 80/100
    I'm on my ship then I go to the plains and I have 90fps. I return to cetus and then return to the eidolon plains again and now I have 40-60 fps (with rain effect)
    On the second occasion that I do this I have 30 stable fps
    On the third time I have 20-30 fps
    In the fourth I have 15-27 fps
    In the fifth I have 12-17 fps
    In the sixth I have 9-11 fps
    In the seventh time, the game crashed.
    The temperature of the processor is at 68º Celsius and grows to a maximum of 88º Celsius
    The GPU starts with a temperature of 55º Celsius and increases to 79º Celsius.
    In this case the effect is completely remarkable.
    Before, this did not happen.

    A serious performance problem is happening in the eidolon plains, even with a very strong computer the effect affects this open world. But it is not very remarkable.
    If there was no such problem then they would not lose SPF or increase the temperature in an exaggerated way.

    Both computers are in good condition, and not one application was executed in the background, only the game was running.

     

  18. Hola, ve a arsenal, luego equipate la mele, y presionar mejorar.

    Dentro de todo esto te sale unos cuadros así:

    T5ivIhr.jpgla imagen no es mia, fue sacada de intenet.

    Donde dice "Tranquil cleave" es el lugar donde puedes equipar tu mod de stancy o mod de guardía.

    No puedes equipar mods de guardía en melee que no sean compatibles.

    Es decir, existe mod de guardía para armas especificas y suele haber 2 a 3 mods de guardía por tipo de arma, cada una con una polaridad (signo que identifica al mod, encontrado en la parte superior derecha) 

    Aquí en la wiki (en ingles) https://warframe.fandom.com/wiki/Stance

    Te dejo la lista completa de los mods guardía que existen y para las armas que son destinadas.

    Posdata, el post lo pusiste en un foro en servidor ingles. Para dividir esto debes bajar en la página e ir a la parte de Español y dentro de ahí publicar el post.

    Saludos.

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