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CedarDpg

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Posts posted by CedarDpg

  1. 6 minutes ago, AvPCelticPredator said:

    Dont complain about AFKers, u have matchmaking option: Public (to play with AFKers) or SOLO (to play without them)!

    Choose which option is the best for you, some peeps when they are AFK need to go in toilete, or they get phone call, or have kids around them etc....!!!

    Reading comprehension much? I'm not complaining about AFKers. I'm pointing out that they defeat the AFK timer anyway, that this would benefit people who inadvertently trip the AFK timer.

  2. 21 hours ago, Daemonjax said:

    It's not the OP's fault that the game kinda pushes new players into poe too early.

    @OP: Don't go to the plains until you've finished the second dream quest.  If you're having problems moving up the star chart, then replay earlier content or group up with people in public games.  But if you keep dying in missions, then take a step back because you shouldn't be there for whatever reason. Problem solved.

    The enemies on the plains and orb vallis aren't too hard -- you're just not really supposed to be there now.

    But he needs to be there to do Tridolons. Like right now. Or else. 😉

  3. I've noticed this complaint often from people who use stationary skills in various missions. While I haven't really run into this much, it would be nice to have a visual indicator or the toggle option that gives us a visual indicator to let us know when we're in AFK mode. And yes, I know that some people will say something like, "But that will help out AFKers, blah blah blah..." or "All you have to do is move before the mission is over..." Most people who AFK/leech already move every once in a while anyways, so it'd mostly benefit those who don't realize they're entering AFK mode during normal gameplay.

  4. Recently, I've noticed that matchmaking will partner me up with hosts that have a large ping. I have my settings to allow a "generous" ping tolerance of 300ms...however I've often been dumped into a squad in which the connection between the host and client has a ping way in excess of this setting. i.e. 2000ms. This means that doors and other interactables in the mission often don't work or are very sluggish and require spamming x or waiting for a long time. NPCs run around spastically their legs and arms flailing while they're stuck in place. Can't bullet jump while in frame or use things like energizing dash while in operator mode. Etc.

    Then almost always the host connection will lag out and there'll be a host migration. While this isn't always the cause of host migrations, quite often it'll tell me I'm host migrating multiple times and then it'll say that it failed and I'm being returned to the multiplayer menu/back to the orbiter. Host migration failing multiple times and returning use to the orbiter is really something that DE should fix as it causes a loss of progress/loot/etc.

    There REALLY needs to be some way to keep a confidence tally on each user or something which adds a weighted score so that hosts which have a history of being inferior either due to computer hardware or internet connection give up host to someone else who can provide a better experience during host election.

  5. One can get stuck in a loop in which you respawn and fall back off the map once you've fallen off the map either due to player movement or knockback. This has happened to me both in a normal state as well as downed state. While during an up state, one can usually bullet jump out of the loop. However, during a downed state, if you get knocked off either by being ragdolled, knocked back or because when you fall over you fall off of the map...often it will spawn you standing in the same spot on the edge and you will immediately fall over which causes you to fall back off the map over and over. This keeps you from being revived by teammates.

  6. 2018-12-18.png?psid=1When one dies either through enemies or via self-damage, please don't put the datamass in some inaccessible spot. Thanks. (This instance of the grate can't be broken as far as I can tell. Not like the one where you can lift the mining machine until it breaks the grate.)

  7. 6 hours ago, Doomsknight said:

    HA HA HA HA Jokes on you Staticor spamming fanboys ! Now your braindead cheesy shiz got nerfed with today's update :laugh: Enjoy !

    Heh. I thought you were gonna quit. Why haven't you? 🙂

  8. No, because that would remove the need to plan ahead. No need to make the general IQ of the community even lower than it is.

     

    That may be true and it's not a big deal with squads that have been formed before a mission in which you can discuss what people would be happy with. This is most useful for PUGs that you've been dropped into. Especially when the random people flip out about using skills. People being unhappy that the bubble you've placed is too small or too big or whatever. Gets sort of tiresome to have random people *@##$ about it.

  9. Don't know if it's been suggested before, but I had a random thought about skills that are affected by range/power/etc.

     

    Take for instance, Frost's Snowglobe or Limbo's Cataclysm whose fixed size is determined beforehand by the mods you've installed. I know in missions I've played in the past as those frames, I've sometimes wanted a small bubble, and at other times I've wanted a large bubble, and it might be cool to have the skills be somewhat adjustable.

     

    What I'm suggesting is that when you place a bubble, if you tap the skill hotkey, it places a bubble that is at a minimum set size. However if you hold the hotkey, it will cause the bubble to grow to the maximum size (over the span of a second or two) allowed by the various range/power/etc. mods you've installed. So if you want a maximum size bubble, you could hold the skill hotkey for a second or two before releasing it.

     

  10. I think they did this to "fix" exploitation.

    How exactly would one exploit reconnecting to a dropped session? You don't get a key back if it's a void mission...as long as the other people from the original squad are in-mission, the host can easily keep track of all drops for all members of the squad. Basically it would just need to keep track of the time of disconnection and reconnection and not give squad-wide rewards during the time the dropped member was disconnected. Perhaps for wave rewards, it could just be something like if you were present for most of the wave you get the reward, if you weren't, you don't for that wave.

  11. Sue the Company you work for maybe? that's a bit harsh even if you look like a badass. firing because you're mean-looking.

    that's like getting fired in an mma gym because you look happy

     

    Well, if the OP meant California by "Cali" in one of his replies...it'd be sorta hard to win anything. California is an "at-will" state in regards to employment. Which means as long as it isn't something like being fired due to a small number of protected categories such as race/sex/sexual orientation/religion/etc., an employee can be let go at any time for any reason. And employees can leave their jobs at any time for any reason. At best, if you can prove you were fired/let go under prejudice, you'd get your job back... And if you got your job back, would you really want to work somewhere that doesn't want you to be there?

  12. At least players no longer have to farm beacons to build keys to attempt Vay Hek. You think Vay Hek is annoying now with that bug...imagine how it was to deal with this bug and more on top of needing a key which often got wasted when you couldn't complete the mission due to Vay Hek being invincible or being unable to leave his arena, etc. :)

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