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OrphanMaker

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Posts posted by OrphanMaker

  1.  

    Let's be honest here. Nobody likes flashlights.

    They don't have much use. On some double wielding weapons they don't work at all.

     

     

    Ehh to be honest the flashlights would be ok if they were better.

     

    The reason why I don't like night vision for this is because we are in third person, dark areas can really set some atmospheric battles and encounters and with nightvision its like might as well not have them. Flash lights give you limited vision in third person basically :/

    Both of you are right. The best thing to do is have the flash light cone wider and dept extended. The flashlight may need to become brighter.

  2. Pluto? Thought Europa would be perfect for that tileset...I mean, hmm...plus, it would be so much cooler to finally get a view of what the Outer Terminus looks like. And lastly...what is going to happen to the Corpus Ice Planet? Kinda thought Pluto would keep it but whatever..

    Pluto would be cool with the ice-tileset. Firstly because its cold, and secondly because the sun will be so far away that it will appear small in the sky. But it cool what ever that pick or decide.

  3. Playing 1000 hours in an unfinished game doesn't mean you know what the final game is going to be link. Heck, for all I know Arcwings and player ships won't even make it to the final release.

    Yes they will. They are to good of a concept to not make it to the final release.

  4. I think they should have gone with some sort of Bad-Azz, not big AzZ, ninja/samurai grineer. Like my sawman concept and the Manic grineer concept. Or maybe some 6 armed Viking-samurai grineer. Something like this:

     

    Bowen-Spiral-Full-Size-Statue-Close-Up.j

     

    6 arms. 3 mutated, 2 robotic, and 1 half robot - half organic

     

    This way he can have all his weapons and fight you as a master swords man with many different weapons at the same time. This would make more sense denoting his background.

  5. DE give us something more realistic. This type of design is a turn for the worst. Please go back your your great design, like when you first started making this game.

     

    Because I do not want to compare this silly cartoonish design to a design as elegant as Loki Prime. This design should not come any where near this game! This design should not come anywhere near Loki Prime.

     

    And Yes! It is that terrible!

  6. I have been thinking about the concept of us having energy staffs. Then I thought about Vor and it hit me, "wouldn't it be better if Vor had an energy staff instead of just a key, the key-staff!"

     

    Vor should have 4 Key-Staffs. Each staff would have a different power based on the void keys.

     

    Maybe their can be 4 Super weapons in this game all based on the Keys (that will be Ober hard to get! Maybe you would get it from my Tier 4 star map idea, or get it from a T10 mission. XD

     

    Prime Key staff: +75% Health

    Moral Key staff: +75% Shields

    Origin Key staff: +75% Damage

    Gratis Key staff: +50% Speed

     

     

    VorNew.png

     

     

    Loki with his scepter/staff

    Hot-Toys-The-Avengers-Loki-PR1.jpg

  7. Mission Battleship! 

     

    You sit at the seat of a Grineer Galleon cannon. On the cannon you see the cannon reticle and UI come up, then you aim at a large ship else where and blow it up.

     

    You hijack a Grineer galleon by extermination, then use its cannons. Aim it at neighboring Grineer Galleons and blow them up. You would have to hijack 4 different cannons.

     

    The opposing Grineer Galleon will shot at you. You will have to monitor the Hijacked Grineer Galleon Hp. They would also send in small carrier ships filled with Grineer. If you don't shoot down the carrier ships in time, they would board your hijacked-Grineer Galleon.

     

    This would make it hard for you to continuous shot the cannon because they would board your hijacked ship and start shooting at you. They would try to take the ship back over. You will have to kill them before they turn the cannons off. If they turn the cannons off the mission will revert back to an extermination mission. You would have to kill them. After killing them you can resume firing the cannon. During the extermination sequence the enemy Grineer Galleons will still be firing at you, "they are willing to kill their own to kill you."

     

    If the ship is destroyed mission failed. If you destroy the enemy ships mission complete. At the end of the mission you have to run to your ship or arch-wing before the ship explodes!

     

    This mission type will apply the same to the Corpus.

     

  8. i hope we do, would be amazing to go pew pew everywhere with a bigger gun -w- 

    Come to think about it, it would be fun to use those cannons. You sit on a seat then a cannon reticle and UI come up, then you aim at a large ship else where blow it up.

     

    Hey this could be a new mission type, Hijack-Sabotage. Mission Battleship! 

     

    You hijack a Grineer galleon by extermination, then use its cannons. Aim it at neighboring Grineer Galleons and blow them up. You would have to hijack 4 different cannons.

     

    The opposing Grineer Galleon will shot at you. You will have to monitor the Hijacked Grineer Galleon Hp. They would also send in small carrier ships filled with Grineer. If you don't shoot down the carrier ships in time, they would board your hijacked-Grineer Galleon.

     

    This would make it hard for you to continuous shot the cannon because they would board your hijacked ship and start shooting at you. They would try to take the ship back over. You will have to kill them before they turn the cannons off. If they turn the cannons off the mission will revert back to an extermination mission. You would have to kill them. After killing them you can resume firing the cannon. During the extermination sequence the enemy Grineer Galleons will still be firing at you, "they are willing to kill their own to kill you."

     

    If the ship is destroyed mission failed. If you destroy the enemy ships mission complete.

     

    This mission type will apply the same to the Corpus.

  9. Simple ships should have lines of turret gunners shooting at stuff. We should be able to use these turrets to fire at stuff in space.

     

    The lasers in defense missions should be replaced with 4 turrets. All defense missions should have useable turrets.

    1:15

  10. Just speaking for myself here, but the solar map is terribly uninteresting.  There's little reason to play all the nodes, ESPECIALLY Rescue, save for mastery and extractors.  I have all I need from alerts as well.

     

    Not to mention, a good chunk of planets reuse tilesets so that's another reason I wouldn't want to go to them.  

    You have made a really good point. I agree. This really needs to looked into.

  11. HEY!!!!

     

    Let them implement the new Kubrow designs and then complain (if there is something to complain about). As of yet, you guys are complaining about something that you don't know about yet, so how do you know this is a good idea or not? You don't. That why we should all wait and close this thread.

  12. Here is my rendition of a re-designed, more gauss rifle-like Lanka.

     

    pIFb38c.jpg

     

    I made this in Photoshop, with only an image of the Snipertron, and an image of the Braton.

     

    Let me know what you all think, and if you would like to see more concepts/reworks of weapons from me.

     

    -Zackparagon

    That's good but it looks to much like the Snipetron. Try to make it look more like a railgun - Plasma cannon.

     

    Give it a nozzle shaped nozzle. Like spray bottle. Or like this:

     

    minigun-003.jpg

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