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About Kefirno

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  1. Gameplay, progression and customization changes seem pretty good overall. I'm concerned about missions though. Mixing different parts of the game (on-foot, railjack, archwing, mechs) is great and that's what everyone was requesting for a long time, but if transition between "modes" is poorly structured it might make it more of an annoyance rather than improvement. What I mean is jumping back and forth between objectives and your ship becomes quite tedious in current Railjack. Sentient anomaly on the other hand feels good: finish the space fight part, safely park your ship, deal with senti
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