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(PSN)BlitzKeir

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Posts posted by (PSN)BlitzKeir

  1. I boosted my first liche to rank 5. It was a Shildeg liche with Mag's kit and a spinning dash which it used to pursue me relentlessly whenever I wasn't in melee range. It would often setup the dash with a Pull cast.

    I fought it with Mesa. The fight took about 6 minutes because of the poor matchup. It was really enjoyable being forced to use the game's mechanics intelligently for once. Lured the prick into a two-tile hallway with a door, and used operator to kite him around for Peacemaker openings. Ballistic Battery headshots chunked its health, and Magus Repair kept me alive while I repositioned.

    Played out more like a boss fight than WF's actual bosses. Most fun I had with the game in ages (apart from Empyrean, anyway).

  2. Careful, guys. You're gonna get dashwire nerfed.

    I can't use wallhang effectively because of my aiming setup. Crazy high sensitivity for camera, and slightly reduced sensitivity for aiming.

    Removing the timer would help me, but I don't see it happening for the reason taiiat mentioned. You might not experience dashwire failcast at bs locations, but DE would prefer you did.

    I'd settle for a separate slider for wallhang sensitivity. 1-100 acting as a multiplier on your aimed sensitivity, with 50 matching it. Scale accelerates at the 25 and 75 marks.

    • Like 1
  3. What do I do?

    I play other games. If the cause of my frustration was other people, I detox with something single-player. All online environments are the same in my experience, game-related or not. My patience for cliques and pointless arguments has sanded to a nub.

    I can only take Warframe in small bites these days. There are entire mechanics I just don't bother with because the game as a whole requires more time than I'm willing or able to give.

    There's nothing to be gained by choking down a leisure activity you aren't enjoying. It's your leisure time, do whatever you want with it.

    • Like 2
  4. 2 minutes ago, TearsOfTomorrow said:

    Literally zero, because we already know her whole family: her father is Hunhow, her Brother is Erra, and her mother is the currently unnamed sentient who's going to be the main force driving the New War. She and her brother were born to their parents before the sentients lost the ability to reproduce. Interestingly, even though Natah's mom is going to be the mastermind of the sentient bellic effort, Natah herself is the one who holds the title of queen among their race (and they still haven't explained to us how in the name of Rell could Palladino know that). I wonder it this little bit will be explained anytime soon.

    This information doesn't disagree with my suggestion. Let me clarify. What I'm suggesting is the humanoid form we call Natah was ripped from her shell, and modified into the Lotus we're familiar with. We know she was captured at some point, but no trace of a former gigantic Natah body is explicitly identified. Depending on the Earth invasion's placement in the timeline, the Eidolons could be the remnants of her former body. I was asking if any lore places that invasion's timing, which would either support or eliminate the possibility.

    Hunhow has a humanoid form, too. It's visible in the transmissions during Natah and Second Dream. Looks like a burn victim. It even has a similar silhouette. What purpose this form serves to a giant living spaceship is anyone's guess, but it's there.

    I suppose Natah could have always been nothing but a humanoid form Sentient, hitching a ride on her dad. But that doesn't sound right to me. That they have humanoid forms at all begs for explanation imo.

  5. 10 hours ago, (PS4)reidy35 said:

    The Teralysts were not sent. It was one Sentient, that Gara made explode. Terry, Gary, and the Ropalolyst are the shattered bits and pieces of big Bob the sentient, who was attacking the Unum to get kuva, so it could regain its strength, and reproduce.

    Hey, so... I had a thought. I'm not totally up on the POE timeline. The fragmented Sentient attacked Earth during the Great War, right? It wasn't after the Collapse?

    So... what are the chances the Orokin tore Natah from the core of that Sentient when Gara destroyed it? That'd be a pretty metal revelation. We know Natah and Hunhow were the vanguard, traversing the rails ahead of the main fleet. But we're never told how the Orokin retrieved her, as far as I'm aware. And we never see her body. Is there anything that immediately disproves this idea?

     

  6. 5 hours ago, IIDMOII said:

    In before all the silly and borderline absurd reasons people intentionally gimp their gaming experiences by playing on a console.

    One of these days you guys will grow out of your training diapers.

     

    Spoiler

     

    sports.png

    Platform prejudice in a nutshell.

     

    1 hour ago, 1000_Up said:

    The Devs do talk about how interested they are in cross progression, but showing an inability or disinterest in controller support on PC, for the most hyped feature in the last year and a half, right before the new consoles drop is a bad sign. 

    Oh, believe me. I've been playing WF since pre-Steam integration. I know I'm in for a rough ride. I'd be surprised if the entire crossover feature set rolled out at once. They've got a lot of licensing issues to work through, so it might be broken into chunks.

    If people throw a big enough stink, DE will get around to improving controller support. But every time I bring up the subject, it meets with the same five forum responses. You know the ones.

    1. I don't personally care, so you shouldn't either.
    2. I haven't experienced this problem.
    3. I'm not paying attention, but must find something to argue about.
    4. Just try [solution that doesn't pertain to the problem].
    5. Git gud.

    Oh, and of course the ever illustrious [barely legible stream of profanity and insults].

    If they ever patch the ability pop-menu, I tell you, I will declare a holiday and pour some of the good S#&$.

    • Like 1
  7. 7 hours ago, Steel_Rook said:

    Quite the opposite, actually.

    He might be correct, but I don't believe so. It depends on how many people keep duplicate frames for different builds, and how many frames those folk bother to duplicate. My belief is that very few players bother to duplicate more than a handful of items, but that belief is anecdotal.

    If I am right, nearly everyone will apply extra Forma to the one copy they keep so they can use additional builds, and Forma sales will increase.

    If he is right, then the Forma a person would use for duplication decreases, and Forma sales decrease marginally.

  8. I... actually like this. A lot. That's rare.

    I've always wanted a frame that can confer existing status from one enemy to others.

    Regarding Psychic Barrier... If you've played around with Mag at high level, you'll know these kinds of nukes don't really give a crap about armor until you get to around lv300. With smart use of Magnetize, you can get explosions worth millions of damage at lv150. Mind Meltdown and a corrosive weapon can soften a whole area (unless this is not your intention, and only one instance of each status can be spread), so giving it finisher damage shouldn't be necessary.

    I'm wracking my brain, but I can't think of anything to add. You've put a lot of thought into this. It actually sounds fun to use, in addition to being very powerful and versatile.

  9. Ability pop-menu says hi. Then it laughs at you, and doesn't update itself for five years.

    It's actually slightly worse, because certain controller options are not present in the PC version for god knows what reason. Last I checked, anyway. It has been a while. Would be nice if you could use DS4's touch pad on PC. It's nifty for gear hotkeys. I have archwing on swipe up.

    I'm waiting to see how cross-progression unfolds. If I can bring all my slots and builds over, I'll switch to PC in a heartbeat. My rig at the time could barely handle Terraria. One of three reasons I'm still on PS4, the others being A) colossal leveling/research investment, and B) TennoGen for plat is dope.

    I'm not sure I can play without a controller at this stage. Too many years of muscle memory. Last time I tried to adapt to Warframe on a keyboard, it was like having synesthesia. I couldn't even bullet jump>jump>roll vault without learning Mandarin and finding the last digit in pi. I've seen what some folks do with mice in obstacle courses and it makes me jealous. Hopefully I can retrain these fingers in time.

    • Like 1
  10. Play on PC, where posting "lfg for X, on Y, have Z" takes 3 seconds instead of 30. Greatest virtue of PC over consoles imo is the ability to communicate quickly and effectively. Not that I don't enjoy my 1050 Ti. *strokes it affectionately* ...Look away.

    On 2020-02-05 at 10:47 AM, (PS4)Onder6099 said:

    Put on Vaulted Relic for next Rot, makes wonders. Laughable how quickly players switch the sides.

    Hah, I do that all the time. All my relics are vaulted now since I hardly play.

    I've tried explaining to folks that it's worth going from wave 10-20 with three people, because the exp is more than you'd get in the same time-frame starting from 0 again. But most don't want to face the decision whether to stay once the first bails, so they out by default.

    I understand that you want to get this build done and go do something else. I've been in your shoes every time I play, OP. But any attempt to punish those players is going to hurt you too, when you inevitably find yourself in their circumstances.

    Shh, let me pretend he's going to read this. I know he doesn't care. I'm just bored.

  11. 2 hours ago, (PS4)Herrwann69 said:

    Your post is literally fecal matter taste bad but you can get use to it, even more eating it with friends. 

    Sorry but S#&$ is still S#&$ no matter what.

    Sorry, I used too many big words.

    tl;dr: Asking for improvements, and making things better on your own, are not mutually exclusive. If one doesn't produce an outcome you like, try the other.

    Better? Cool.

  12. On 2020-02-05 at 3:02 PM, General-Pacman said:

    Sentients werent naturally unable to reproduce. It was the void jump from Tau what made them sterile, but they were created with the ability to breed (which is mentioned by Ballas himself in one of the Vitruvian entries, during The Sacrifice). So they still qualify as living beings.

    "Life" isn't sufficiently defined by modern science, nor are "consciousness" and "intelligence". Buuuut I don't want to open that can of worms.

    The old Synthesis entries describe the material they're made from. It's a form of intelligent matter. Whether it's "alive" is not explicitly stated, but the matter itself is called the Archimedian's "creation". Regardless, it's clear they are a completely unique lifeform. They are described to have the ability to self-replicate, even from parts traumatically separated from the main body. Check the Synthesis entry on the wiki if you're interested. It's the Detron Crewman entry.

    My interpretation is that they undergo a form of mitosis to expand their "bodies", create satellite bodies, heal, and reproduce. If so, "sterile" and "womb" are being used figuratively by Hunhow, Natah, and Ballas. The void disrupts their ability to grow, heal, and spawn new independent lifeforms. For them, this concept must be deeply disturbing, similar to our concept of undeath. Their tone seems to suggest this change is permanent.

    I wonder how Spacegran views her daughter, after her deformity. They are fascinating as a species. Many abstract concepts don't apply to them. When you consider what they are, their xenophobia makes a bit more sense.

    More recent lore describes them as having a core, "oro", which is dropped when a Conculyst/Battlyst is destroyed. If it's not collected, the Sentient will reform. Teshin trains Tenno to collect these in Conclave, in preparation for full-scale war.

    The one thing about Sentients that makes no sense to me is vomvalysts. Why are they ghosts? The codex entry doesn't help. They have no oro, but can heal themselves and the Eidolons... which makes no sense, because either they or the Eidolons that spawned them must have traversed the void. As far as I'm aware, no existing lore can explain them. I'm not prepared to say a retcon is called for, but DE will need to beat their brains pretty hard to fill that hole.

    • Like 1
  13. I cannot take credit for this idea. A member years ago suggested this. His username has changed and escapes my memory. But the forum backlog is wiped so I can't find his thread. There are forever appearing new justifications for his proposal, so I will carry on in his spirit. If you see this thread, dude, pop in and take credit!

    What's the idea?
    Instead of polarizing slots directly, every weapon and frame has a Polarity Bank. It is visible next to the stats in the Modding menu for that item. At first, the bank only contains built-in polarities. You can equip a polarity from the item's Bank onto a slot. Unequipping the polarity will return it to the Bank.

    When a Forma is used, the player is prompted to choose a polarity. That polarity is added to the item's Bank. The polarity can then be equipped to a slot just like the built-in polarities. If you want to equip, say, two Naramon polarities, then you will need to add them both by using two Forma, just as you would now. Equipped polarities are specific to each config, but a single polarity can be used in multiple configs.

    (Note: For clarity, the Bank is specific to each item! Adding polarities to your Lex Prime's Polarity Bank will not help your Bronco at all!)

    Let's say that your Lex Prime has a built-in Vazarin polarity (*groan*), and a Naramon polarity that you have added via Forma. You don't want that Vazarin polarity on your main build in Config A, but you might have cause to use a pure cold mod at some point, especially if there's a Primed variant someday. So you simply unequip the Vazarin polarity, and it returns to Lex Prime's Bank. Then you equip your Naramon polarity and throw a toxin mod on it. Then you tab over to Config B, and put both the Vazarin and Naramon polarities there so you can design an experimental cold+slash build.

    (Note: This example is only to illustrate the concept, I am aware you would not normally mod a Lex Prime this way.)

    What are the advantages?
    While you'll still need to spend a week farming, crafting, and leveling a duplicate frame if you want more fashion configs, modding will no longer feel restrictive. The more Forma you pour into an item, the more builds you can try out. You could even add x99 of each polarity, if you're one of those crazy people who have 100 Novas (looking at you, Kag).

    The main criticism this idea receives is that you will be able to polarize every slot. This is already possible. The Polarity Bank does not increase the possible power of your gear, it is merely a QOL change that relieves the anxiety associated with extreme specialization and Forma mistakes.

    I anticipate build diversity would increase, as large barrier to experimentation will be gone. While the benefit case for guns is debatable, the value of this system becomes clear when you look at melee 3.0 and frame builds, and especially pets.

    The amount of leveling you need to do under this system is somewhat reduced over leveling duplicate frames. Rather than adding 3-6 polarities to a brand new frame, in most cases you would only need to add 2-3 Forma to the Bank after finishing that item's first build. Not to mention not having to wait through a duplicate frame's craft times.

    Valence Fusion would no longer need an incredibly clear up-front explanation that your stuff is being dissolved. The resulting weapon could simply inherit all polarities in both weapon's banks! None of your work leveling that old weapon goes to waste!

    Forma's value will skyrocket, resulting in more Forma Bundle sales. Great news for DE, and likely sinking more plat than from slot purchases for duplicate frames.

    Thanks for reading!
    I hope this idea gains traction in the office. I really do think it would improve Warframe in a big way.

    • Like 4
  14. Someone's probably said this already, but I'll toss it out.

    DE has been working on the new Dark Sector system off-and-on for a few years.

    Shortly before POE, they said that when it comes back, PvP will not be the focus (but admitted they weren't prepared to give a hard "no" on PvP). Instead, it will focus on community cooperation (across clans and alliances), with multiple ways to contribute. Scott provided examples. Different mission types would cater to different playstyle preferences. One phase of the operation might emphasize stealth and navigation. Another might emphasize full-frontal combat. The goal is to get people working together beyond the current mission. I suspect Squad Link will play a role in this.

    Some time after POE, Scott said that he had a working model for the new Dark Sectors running in the dev build, but was unhappy with it. Quote: "Right now it's basically an RTS. We want it to be RTS Lite." Since then, nothing has been said. When asked on stream, they share uncomfortable looks and mumble some placations.

    I have a theory. It's been kicking around in my head since before Sacrifice, but that quest convinced me I was right. I believe the new Dark Sector system will be a community-wide raid event wherein we repel Sentient incursions into the Origin System. It will have multiple semi-concurrent phases (rather than the global phases we see in similar systems). It will feature clan/alliance rewards, as well as personal rewards, all based on the ways in which members contributed. It will culminate in a full-on Sentient raid boss which will be fought in AW/RJ. Think JV, but cooler and less buggy.

    This is just a theory based on the available evidence. But after seeing all the promo material at TennoCon 2019, I'm very confident in my prediction.

    However, if we are given the option to kill or spare the Lotus, it would make a great justification for community-wide PvP. You would join a faction (Loyalists vs Sovereigns) based on your decision. Dark Sectors' legendary toxicity could be avoided with some changes to Battle Pay and how nodes are held. Personally, I'd love to see how DE would implement revised Dark Sector PvP with all they've learned since armistice.

  15. It's so weird that, despite playing on console, I don't run into the bugs people are always complaining about. I only experience severe bugs when joined by people who perpetually complain about them. Matching with everyone else, it's a pretty smooth ride.

    DE doesn't do tutorials because those tutorials will become lies. Mechanics change drastically over time. The past two years, entire systems get redesigned shortly after release. I'm amazed they still bother updating those old tutorial screens in the modding menu. Not saying I agree with their reasoning, but I understand it.

    At this stage, it is probably best to continue asking for proper tutorials, while also accepting that you are playing a wiki- and community-dependent game. Ask players for tips. Or, better yet, be the change you wanna see. Start a new Raid Schoolbus and teach others. Put up a site with some basic info, and partner a discord server with DE. They're very cooperative about that sort of thing. Once you get it looking nice, maybe even ask the Fandom wiki for a backlink.

    I expect someone will do this when DE releases new Trials. GHS does to an extent, but their target isn't the playerbase at large, and they don't do community outreach like RSB.

  16. I haven't bothered with Kuva weapons yet or looked into the issue, so judging solely by the examples from the update notes, there are two possible interpretations.

    1. It takes the higher of the two values and adds 10% to that, so the lower value doesn't matter.
    2. It takes the higher of the two values and adds x% based on the lower value.

    I am willing to bet it's the former. If so, your weapons would produce a Chakkur with 55% damage, as @(NSW)Quarky said. I'm way too sleep-deprived to solve for the conversion rate if the latter interpretation is true.

  17. Take it from someone who played a no-survival-mods Resonance Banshee almost exclusively for a year: DR is not the only way to prevent damage. Like @SpicyDinosaur said, Rolling Guard is your friend. If you're still struggling to stay alive, focus on melee and enjoy passive blocking (or full draw and pretend it's 2015). Stay mobile, go airborne, strafe, enemies can't lead for beans. Bring Animal Instinct/Enemy Radar, watch the minimap, and mind your position. Amalgam Barrel Diffusion may help you. It increases roll speed but I believe it doesn't touch the 75% DR duration (don't quote me on that). Make liberal use of your operator for safe repositioning, healing, and jailing problem targets.

    Eventually you have to accept that squishy frames struggle with sheer numbers. When there's 30 enemies and even a lancer can one-shot you, solo Banshee takes a lot of practice. The best way to stay alive? Get on your mic, stay close, and watch one another's backs.

    • Like 2
  18. On 2019-12-23 at 8:57 AM, DeeDeetheSpy said:

    Tested and can confirm about Energy Inversion only giving 40% not 120%

    I was about to submit a report about this until I remembered Itzal's base health is 200. The extra 400 comes from leveling. So the mod is working as intended. D'oh.

    Guess it's time for DE to add Archwing bonus stats to the mod screen.

  19. 11 minutes ago, SkullHavoc said:

    And back to the boss thing. Ropalaleluleilo or what ever it's called. It was a really cool boss at first, I thought it kinda neat. But the second time and third time on and on, I realized something. This boss is boring. There is little interaction in the way of actually fighting the boss. It's effectively a cutscene battle with some extra steps sprinkled in. And I fear that might be how more bosses will be presented.

    I believe it's pronounced rope-a-loli. I could be wrong. I'm not a word scientist.

    17 minutes ago, bad4youLT said:

    Yes yes we know and get remind of it everyday .

    So what to we do ? Absolutely nothing because people dont like their power taken away .

    Doesn't mean you can't have interesting conversations about it, or refine your own perspective through debate.

  20. What @Voltage said. Especially about trials. Getting the gang together for trials is one of the two things I miss most about WF; the other being the utter chaos of Dark Sectors, because clans mattered and players could change the game environment.

    But to add my own thoughts... Power creep is virtually unavoidable when developing persistent online games. But you can prevent power creep from causing mechanics to fall apart if you keep one thing in mind: ideally, "balance" isn't about what you can't do; it merely defines difficulty and pacing. How perilous an enemy or objective is. Devs sometimes get distracted by numbers, and start balancing things toward some abstract notion of how strong you're supposed to be, rather than with the intent of setting a difficulty level. DE is not immune to this mindtrap.

    If everything you fight dies in one hit, there are two obvious ways to add difficulty. 1) You also die very easily. Example: high-level survival. 2) Getting that hit takes some work. Example: Liches. Personally, I think Tenno have become too powerful for these philosophies to work without being incredibly frustrating. I believe that's why DE is shifting WF's reward structure from punishing failure to rewarding finesse.

    As with any assessment of a game's mechanics, you need to know the preferences of the interpreter. I am a Deulist. I'm partial to so-called "bullet sponge" enemies who live long enough to pressure you, force you to stay on the move, and encourage refined footwork. I also prefer reward structures where success not certain, but greatly rewarded (Destiny does this pretty well). WF doesn't have much to truly satisfy my tastes. High-level Nox go a ways to scratching my itch, but it's hard to duel when there's 30 shotguns and snipers trained on you. Endurance modes also disappear once an event ends, which is a real shame.

    They've talked for a couple years about adding selectable difficulty. This would please people like myself who don't want to sit around in survival for an hour waiting for things to get fun. But it also further fragments the star chart, isolating newer players. DE is clever when it comes to problems like this. I'm confident they can find a solution that benefits everyone... SoonTM.

    • Like 3
  21. Not sure where to put this.

    I have a suggestion for Archwing that will free up two inputs and improve mobility at the cost of relearning some muscle memory.

    Currently ascending/descending are on dedicated keys.

    My suggestion is to remove those functions, and enable lateral movement during afterburn. While burning, pressing the up and down directional keys moves the player in those directions rapidly. Manipulating the camera will not affect the direction of vertical movement during afterburn, so you can hipfire freely this way. The left and right keys become rapid strafe during afterburn. Manipulating the camera will change the direction of your strafe. When not using directional input, afterburn causes continuous forward movement, and manipulating the camera will change the direction traveled, thus preserving its current function. Aiming will halt afterburn.

    This frees up two inputs and allows more freedom by quickly moving up or down without having to stop or look in a different direction. Tighter traction would make this kind of movement feel very smooth.

    BONUS: Special maneuvers could be assigned to combo input. For instance, during afterburn, quickly pressing down then up could cause the player to jump up and back 12 meters in a quick evasive move. Pressing up then down could perform a faster version of the obsolete 180 degree pivot.

    These changes would benefit gamepads more than keyboards, but should feel comfortable and freeing on both. Hope this idea pleases. Keep up the good work, DE.

    • Like 1
  22. My first thought was, "People look at the mission summary?" I only take notice when there's something interesting or strange about it (for instance, that one time I fired about 200 shots and got almost 1000% accuracy--still scratching my head over that one).

    But I suppose you have a point. I don't know to what extent it's responsible for WF's rife selfishness, I'd venture to guess a minor extent. But I don't want to be that "doesn't affect me so who cares" guy. Who knows, maybe generating optimism is as simple as drawing attention to things other than big $&*^ damage? What I can say for certain is the currently tracked stats are why I pay it no mind.

    So here are some practical suggestions. Have you ever played a game that presented match results in a pleasing way, such as "coins" that don't do anything but feel gratifying? In certain Smash Bros. games, this feature compelled me to review just because the UI was so pleasing. This could draw attention to mission summary, making additional stats more noteworthy. Stats like Damage Reduced or Amount Healed may be valuable to track. Crowd Control is an obvious shoe-in but I don't know how tricky that would be to program. Perhaps it would be better to change the order of stats from a fixed order to highest scored across squad. You might have healed more damage than that Chroma dealt, but no one will know if it's all the way at the bottom, beneath uninteresting stats like Upgrades Received and Pickup Count.

    • Like 1
  23. As @-SDM-NerevarCM said, a balance pass is planned for melee weapons. So far, all that is known is there will be a substantial base damage increase to compensate for changes to combo mechanics. But the proposed Light/Heavy Attack system with combo charges is very old information. Personally, I'm regarding it as tentative until they confirm this is still their thinking.

    So to answer your question, we don't really know. Crit and status might all remain the same, or they may be adjusted along with base damage. Many zaws are currently best-in-class. Worst-case scenario, you have a really powerful weapon that is potentially not the most powerful option in that weapon class anymore. I say go for it.

    Edit: Also, Melee 3.0 will rollout on a stance-by-stance basis, rather than all stances being converted to the new system in a single update. So even when they begin rolling it out, there's no telling when your chosen class will receive the treatment. Popular ones will probably go first. You may have plenty of time.

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