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Avlaen

Grand Master
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Posts posted by Avlaen

  1. 22 minutes ago, (PS4)Elvenbane said:

    Wouldn't that make it more annoying trying to have Venari target a specific enemy? Unlike Ivara/Vauban you aren't just "switching" ammo infrequently. I think it's correct now...

    24 minutes ago, -Virtuoso- said:

    I almost agreed then i realized unlike vauban or ivara's abilities which arent target specific, khora's ability is target specific, so by the time you hold and make it active your target may move out of your crosshair. So its better this way, at least from my perspective. 

     

    there is an option to invert them (which i use) So for me ivaras arrows are press to cast BUT venari is Hold o cast and press to toggle. this is where the issue lies.

  2. Its the opposite of other abilities, like ivaras Arrows Baubans grenades etc. So if you want hold to toggle ivaras arrows and press to cast, venari will be hold to cast and press to toggle.

     

    Please swap them around so its consistent with the other toggles?

  3. 1 hour ago, RedDirtTrooper said:

    False equivalence. Not almost every player is using Inaros regardless of all other choices. I want  to play with my cats and doggos occasionally. Sentinels have plenty that makes them useful other than vacuum. I've played this game without vacuum plenty, and it wasn't a fraction as much fun as it is with it. Yes, I absolutely want vacuum. I and the majority of other players want vacuum so much that we generally behave as if kubrows and kavats don't exist, just like before they spread it out to sentinels other than Carrier we pretended they didn't exist. You call this an interesting choice? I call it no damned choice at all.

    this +1 before all sentinels had vacuum everyone had carrier and only carrier, now i actually see other sentinels.

     

    And when i play with my kubrow.. its just... a pain in the ass not having vacuum so i go back to my sentinel. Even though i god damn love the hunter/animal companion thing.

  4. 7 minutes ago, dudefaceguy said:

    I have experienced this when transferring in and out of archwing/sharkwing. Could this be the reason?

    Could be, as fighting eidoloans you come in and out of both operator and archwing alot, so could be something iffy gonig on with transitions?

  5. Ive noticed this mainly when fighting eidolons so might be tied to operator form?

    But occasionly my aim/look sensitivity will go much higher than ive set them, but going into the menu not changing anything then clicking apply resets it to what it should be, is this something others are experiencing?

  6. 1 minute ago, Kintair said:

    Whenever this is brought up, it's always talking about crafting materials and the like. But vacuum works on more than just that. It also works on in-mission-only resources: health orbs, energy orbs, and ammo. Some of the people who are against a universal large-area vacuum are against it because it takes away their ability to manage these drops. They don't want to expend every ammo pack on the map to replenish the one shotgun shell they fired before reloading. They don't want to absorb all the energy orbs around them to restore 300 of the 10 energy they spent. THIS is where the legitimate arguments against it come from, not the cries about player laziness.

    Of course, even then it can be worked around. Toggleable so only those who want it get it, split it so universal only affects crafting materials and the like, while the mod affects in-mission-only resources, and so on. Maybe we'll see one of these implemented someday.

    Make it a mod that kubrows/kavats can equip is all i ask.

  7. Seeing as im only at 215 login rewards because i dont habitualy log in every day and only log in when i want to play and primed mods and weapons are allready locked behind an absurdly high login counter... (cosmetics are fine).

     

    I lack any sympathy for you.

  8. 2 minutes ago, ShikiRen said:

    Better get a programmable keyboard or mouse so you can set 5-hold strg-shift-release strg-5 as a makro. Kappa.

     

    But seriously though, that way it is simply another ability you have to keep up.

    i feel like a vanilla wow paladin, constantly refreshing buffs instead of fighting though, which feels awful.

  9. Just now, Rixuel said:

    RIP Energy Overflow. It was the best passive ever of the game.

    funny thing its the dash is better by alot. its just so so annoying to keep refreshed, i really dont get the idea behind the change unless DE hate quality of life.

  10. 39 minutes ago, Tachibana_Hibiki said:

    That's DE's view, not mine.

    wasnt meant to be at you as a person sorry :P

     

    i just dont get how hopping into operator form for half a second every 30 seconds is an improvement. this version is far more powerful (5 energy instead of 4) and can restore your allies energy but its just a ball ache to use

  11. Whats was the point in removing the energy regen passive if you gave a 100% uptime (if you want it)and MORE POWERFUL version on void dash?

     

    You have just made quality of life worse and more annoying. I dont see the point of this change other than forcing people into operator mode every 30 seconds for half a second.

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