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lautalocos

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Posts posted by lautalocos

  1. i will play devils advocate here for a second.

     

    if theylet us trade things that are already in the marketplace, people would sell those on trading chat for way less than those on the marketplace, which means less money from DE.

     

    of course, anything outside of the market should be tradeable.

  2. if you're not moving in that direction, then don't do that combo. then again, the ones that use the forward movement key as part of the combo are annoying, because usually I'm moving forward when I'm attacking. so that just means I have to stand still to execute the normal combo (one of the crossing snakes combos, for example). but for some others it really doesn't affect it (the backwards movement for shattering storm, for example. just hit the backwards key in the last half of the combo). you can be moving forward and execute that combo

    for now, the only stance i ever used was the crossing snakes, and that forward combo is really, really bothering.

     

     

    for anyone having problems with any combo that uses forward, holding the block button while doing attacking will make you only use the normal EEE attack, unless your weapon has a combo that uses blocking

  3. Maybe we should rather buff other frames to be equally viable in late game as Rhino is, than nerfing him?

    most of the other frames are viable at endgame. 

    just buffing everything to a new standard with each tenno reinforcement is not a good idea at all.

     

    also, it seems you didnt read the post. he said that rhino prime has no weakness (which is true)

     

    do you think that frame that can not only fight any situation, but it´s too extremely good againt them is good for the game?

  4. with respect to the prosecutors and guards i agree. the guards are too weak, and the prosecutors not only are bothering, but they have a protection aura that goes to other enemies. i thought that we had at least a choice to play solo, but with the prosecutors they cut that out completely. instead of making them inmune to elements, make them very, very, very resistant to bullets and normal melee, and the best way to kill them is with parries.

     

    the guardsmen should be more resilient, pretty much as resistant as heavies more or less.

     

     

    with drop rate dilution, i think  this game coudl really use the same card system as heartstone.

    break cards into, let´s call it, mod energy, and with enough mod dust make whatever card we want, with the more rare cards costing a lot.

     

    that is a way better solution than transmutation

     

    edit: also, i forgot to add, with the amount of enemies we fight at the same time in higher levels (including the actual ceres), combos and parries become a little bit useless.

     

    i personally think that the game would beneficiate if we fought less, but more powerfull enemies at the same time.

  5. 1 hitting with her ulti? thats what ulties r meant to do?

    it is problem when you can spam it many times in a row without worrying about energy.

     

    usually an ultimate is something that you use every once in a while while you wait for it to recharge. in warframe, it´s something that you use every second with no problem.

     

    do you see the same thing im seeing here? there is a problem with how much energy abilities use or with the mods that give us/makes us use less energy

  6. Ninja dashes are ninja dashes. There are more extravagant things in the game.

    If fact I'm hoping they get some awesome new animation to really nail that look.

    if they change the animation so it doesnt look ridiculous (and yes, i realise im calling ridiculous and element in a game about space ninjas) then by all means keep it in the game

  7. the problem is that room clearing abilities are too powerfull.

     

    even if the hit counter reached level 100 and the sword we are using was 10 meters long, a lot of the warframe abilities either incapacitate enemies with no chance to fight back, straight up kill them, or make you have to do minimal effort to kill a big group.

     

     

    this abilities would be fine, if not for the fact of having so much energy efficiency, quantity and regeneration. if we didnt have things like flow, streamline, or whatever that efficiency corrupted mod is called, abilities would be balanced

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