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lautalocos

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Posts posted by lautalocos

  1. Q: does it feel like a gun?

     

    if the answear is no, it´s level fodder

    if the answear is yes, then it´s balanced

     

     

    for me, it´s yes. it kills things at a good rate. i dont feel like im wasting bullets, but at the same time a shot to the hand wont take the 3 times the enemy health.

     

    in other words, the gun is fine, and most importantly, fun.

  2. speaking of void drops, please eliminate the void keys from any non-endless mission.

     

    doing a T1 void exterminate and getting another void key is not what i want. keep void keys in survival and defense missions, but not at the 20 minute/wave 15 mark, make the mission give them at any other time. that way getting forma and prime parts is easier

  3. it may be too late at this point of development, but wouldnt it be better if all the abilities of all warframes would be weaker but always but with low energy cost? 

     

    that aside:

    does the team have any idea what things we can expect for stealth 1.0 and parkour 2.0?

    have you considered reworking the mod system in any way?

    what weapons/warframes are being nerfed/buffed?

    when are the endgame features coming (focus, badlands, proxy wars)?

  4. Why didn't DE secure a drop in ONE of the three members while the other two have a random chance at the rest of things? (So you don't get a Brakk in a single run).

    I mean, you supposedly have three drops, right?

    that could work.

     

    make the last grustag you kill drop the brakk part he can only drop.

  5. i think they should be different.

    i mean, of course the marelok should be faster, but the fact that the faster sidearm is more powerfullfrom the get go bothers me a lil bit.

     

    still, i havent used it and i used the grilock for a short time, so i dont know which of the 2 needs balancing, if at all.

  6. Unfortunately my main concern is that while mods that promote more diverse/situational gameplay are great, they'll always take a backseat to core damage, health, etc. mods with the current system. Either DE would have to reduce the effectiveness of mods like Serration and Split Chamber (since they're currently all you really need) or overhaul the way mods work. Or both.

    thats true, and i agree.

    some mods will always be king, and i spoke about this in another thread. but for now, lets keep giving ideas for mods, while we imagine a perfect world where the mod system is a wonderfull thing

  7. A mod for weapons with charge attacks that allow you to overcharge, which will cause more damage.

    A mod that spreads a status effect from one enemy to nearby enemies. 

    really digging those 2 ideas.

    also, expanding that overcharge idea, make it do more damge when you release the charge at the right moment, not a second later or earlier.

    i imagine bows would be pretty fun with it

     

    edit: actually, that would give players the possibility of having fire rate and reload speed mods on their bows without sacrificng damage, crit chance and crit damage mods. of course, the only way to not sacrifice that damage is by having good reflexes.

  8. in the last livestream, they mentioned that there would be new melee mods that increase damage when doing certain attacks.

    this is a little step closer to having more unique mods, but it´s not enough, and they are only going to be melee mods. the closest thing we have to an unique mod is berserker, which increases attack rate with each crit.

     

    so, just throw all of your ideas down here. it doesnt matter if it seems like a bad idea, it can be refined later by you, or another user. 

     

    as an example, what about a mod that increases reload speed a lot if you tap the reload button, but very little (or nothing at all) when not tapping?

     

     

     

  9. considering how the grustag are so brutal, i would like a mision where you escape from a torture room (of course we wouldnt see or hear any torture, it would only be implied. i rather sleep at night thankyouverymuch)

    maybe you wake up weakened and cant fight very well

    once stealth 1.0 is released, they could make a mission where you try to escape and have to sneak out of the grustags base

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