As I've read and listened to the different points of view, I'm wondering if there aren't underlying concerns. Skipping the story and a general distaste for paying for progress seem to be the main concern. Logically, what difference does it make if a person wants to skip the story. It's their loss and their money. Maybe that isn't the deeper, possibly unconscious concern.
A twitch streamer brought up how the emotional connection to lotus makes no sense until after new war. New players look at the community calling her "space mom" and don't get it.
That made me question how the community might change with story skip. Would this peculiarly kind and helpful community be changed without that emotional connection? Is that what makes this rare gem of a gaming society so rare? Sure, new war is a long and daunting task. Does the completion of that gauntlet change the relationship between player and game? Would story skip ultimately weaken the connections?
That's probably my biggest concern. Maybe a mentoring program or or some way for "older" players to help new players get through faster would be a better solution. There are plenty of players willing to help.
We've only been here a little over a year. Complete strangers that we end up in squads with offer to help all the time. They ask if we need help completing things when they see the lower rank. I know people would be happy to help newbies get through or even fast track certain missions. It would be more work for you, the devs, but might ultimately be worth it to maintain the amazing community that plays in your world.