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ZeroPhobic

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Posts posted by ZeroPhobic

  1. I had a friend jump in and check the game out and the first thing he said was, "What the f*** is with these menus or lack of?" I asked what he meant and he explained that the whole system was a bit off, no stat screen that kept track of what the mods really do to you or your weapons, base stats on each frame and bonuses. and so on... I am sure the devs know these issues and are trying to get everything in game ironed out and Frames working the way they want them to before they lock in a stat system.

  2. DE_Steve already addressed this in another post. The reason it is there is because he stated he was an old school gamer who wanted to create some tension with the tests. He also stated he was looking into perhaps changing it, while still leaving in the tension he feels is important for the experience. Thats what I got from his posts. :D

    Xtorma, you just made me smile the biggest smile, thank you! I would agree with the tension and am happy it was something like that, but I am much happier that they are looking to create that sense of tension and keeping fun in mind too. Thanks for sharing the good news.

  3. I see what you are saying but there isn't any real punishment for failing the test as you can carry on playing the game and any mastery points aquired while you wait to do the test again still count.

    It is about the feeling of moving forward, people play games to feel like they are moving forward. It really is about reward to us all, if there is none after a certain level like with this after level 4 and you have the unlocks it is all about the sense of moving forward, because there is no other material reward, and the fear I have is that with a timer of 24 hours, it takes that away from players. If they are doing something later on that gives material reward, then the trials are justified and they are hard for a reason as you grow as a player. This is all good stuff, the game should push you to grow, but a day long timer is harsh for a trial for a few reasons, casual players will simply ignore levels after 4, second people are playing different things to gain mastery level and if you hang them up for too long at one level, they are going to be held up at future levels and again will stop playing different things to level because it has become no fun, some of these things are really not used in the game proper and only really put to test in the trial, which again will put people off.

     

    This does not effect everyone of course, some people are great at certain games and some at others, but to have a timer that is this long for a thing that isn't rewarding is just not a good thing and will cause problems in future. I was simply making a point on the feedback forums hoping it would be looked at by the powers that be, and thanks to a small handful it may have enough buzz that they might see it and think about, so thank you guys. I have other posts about real bugs, I hope you guys give those a little buzz too.

  4. I haven't had problems with any of them so far. What one are you stuck on? Also the weapons and Warframes you have selected is what you do the test with so use that to your advantage.

    It really isn't about me being stuck, I do thank you for the help that you are offering. It really is about the future gamers that get to play this and put in a week of leveling weapons they really don't like and warframes they don't like to play all to get their mastery level up, so they can get to the next level. After all thats what this is all about, keeping the player playing and engaged with the game. The issue (and I call it an issue, because a problem is a game breaking thing, and this is a minor thing that may cause people to either not care or to just ignore the mastery system) is a timer that is so long for any missteps in a pointless trial that only moves your mastery rank that really after level 4 means nothing (for the moment) once you get to test 8 and have to perform crazy feats that you really don't use in the game, but only tested here for a mastery level. This as a fun little side game or test of skill is fine, but to punish a single misstep with a 24 hour timer is harsh to say the very least, an hour maybe two, but 24 is a bit much and will drive off future players from the mastery system for one of two reasons; it's really meaningless after level 4 or the timer is too much and they just simply give up.

     

    The issue is a fun issue, the design is to keep the player feeling they are moving forward and progressing, and this one timer directly opposite of this goal. Failing and trying to get better is fine, but such a harsh punishment as 24 hour wait for a simple oops from a wall run or missing a single target is rough. I'm am not saying get rid of the tests or make them easy, I'm saying let the punishment fit the crime, and a hour or two for a test is fine, 24 is going to get a lot of people upset and push them away from what is a fantastic game.

     

    And again, if they have bigger things in mind for the mastery system that makes all of this worth the effort, then I retract my complaint and keep everything the way it is. However, if this is simply to move a rank up and make a player feel they are making progress, then take an timer that is so long and hinders exactly what you are trying to build in a players mind, the feeling of moving forward.

     

    In design classes, these are exactly the issues that come up, the devs and any other person that have gone through it will tell you the same. The biggest issues to the lifespan of a game are the small ones that hinder enough people. That mind-frame is where I started testing and posting for any game. I understand some will not agree with some views that testers have, but these are still important views to anyone making a game, everything we can feedback, good or bad, help make this a better game. Coming here to troll without knowledge of the topics or just for fun, maybe fun for you, but in the long run hurts the quality of the game in general, so please if you do not agree for a real reason and want to voice why these systems work and why, please feel free, but if you have no knowledge of the topic or have not fully tested it, you are just trolling.

  5. We are getting somewhere. Go on please.

    What is the "the big picture" and why is the 24 hour wait "not fun"?

    If you were schooled on this, then there should be a lot more arguments you can bring out.

    I wish to see and understand the process and the line of thought that makes you say that 24 hour wait is something bad.

     

    Personally i just finished the 4th test and have yet to fail one, so im standing more than baffled in front of all these topics complaining about 24h wait. I have a pretty big problem with trying to imagine how one can fail these missions. They involve no skill whatsoever only common sense, so im getting father and farther from understanding the issue of those who complain about this.

    You only have done 4 tests?! Wait until you get to the higher ones and you will see exactly why 24 hours seems a bit much. The first four are easy for a reason. They want you to get all the unlocks. In fact, if anyone is coming here and has not passed at least up to test 5 and higher please just pass by without even reading on.

  6. It really has nothing to do if "I don't like it" or if I do with this issue. I went to school for game design and have a bit of background in what makes a game fun and not fun. This is a part of the game I see a problem in the big picture, as I stated I don't mind failing in a game and having to improve, but the simple fact that these are designed to hold the progress of a player back after a minor misstep in a trial and then (and here is really the problem) wait 24 hours to attempt the event again. I (and as you yourself have stated, others as well) would consider that an issue.

     

    I really do not care if I ever rank up or if there are even ranks to begin with, this isn't a like or dislike problem for me. I am here as I hope you are, to make this a better game for the people who choose to play it after release. With this in mind, I hope you can see the part in which me and others come to the feedback forum and give our feedback on problems and issues we see in game, we do this in hopes that it improves the game, it is as simple as that.

  7. Well if there is a thread about this topic, then it confirms the issue. Thank you for your post! I'm looking at this as a big picture issue, I really want this game to do the best it can, and if trying to iron out a place I see any problem (which is what beta is about)  if this gets me haters I think I can live with it. I really do hope the devs take another look at this issue, it can be a really easy fix or a future breaking point in gamers time with the game.

     

    And once again thanks Aerensiniac for the helpful feedback.

  8. I was a solo player for a good stretch and still solo play. I will agree that it is a rough start and feels like they devs hate new players, but once I leveled a bit and was able to mod a gun properly the whole game shifted. I even can tell you after I opened up Rhino I still used the old guns, mainly because thats all I had, the second Frame was so much easier to level.

     

    A learning curve is a very good thing to have in a game, all the greats has one, some are almost straight up, almost like hitting a wall, but Warframe really isn't one of them. I have a guy I know who is a complete and total idiot, and even he took to this game after a couple days and some mods in his equipment. So even though I'm feel your pain, I would have to say, keep it the way it is, maybe have a few starter mods in the first ets of gear you get, gut that is as far as I would go to cure this issue.

  9. I wish this was a personal issue, I don't currently have my name up yet, I just recently went grand master. I did start to notice the names more after though and though "Oh crap, I hope mine isn't placed here, and if it is how will I know?" As of now, just looking out for my brothers in arms.

  10. I feel you on the design aspect, the shell over the butt area had set me off even playing him so far, though I would go the other direction and have his all smooth as you put it "like he is wearing a wet suit" just have the pattern go crazy like on Prime. I do think in future we will have more body types to buy in the market as well as heads.

  11. I was playing with two others last night on Lillith, we were to kill 100+ when we got to 4 they map gave us a marker for the exit, but as we got there it told us to kill all corpus (the remaining 4) We then went through the whole map again and again looking for anyone hiding. The game slowly popped the remaining 4 one by one over the next twenty minutes until we killed the last and could leave. Not sure if this happens every run, but I am not going to try again to find out.

  12. For the people who spent money to have their name placed on a landmark, might be upset that they have it on Uranus, no this isn't a butt joke! The tree of playthrough sits right on top of the box that would show the peoples names that are on the landmarks. Trinculo and Venus sit right across the names, simple solution move the arm down a bit or shorten it by half.

  13. I''m going on the fourth day of trying to test to a higher rank. I don't mind failing at something and having to work to get better, but 24 hours between tests... It seems a bit long. I think the problems the a dev has that they have the tools to either not do the things we have to do to trudge our way through the game. Or they simply skip stuff because again they have the tools to skip, and given themselves levels and weapons and upgrades. As for the rest of us, we have to slog through this day after day. Waiting 24 hours for a gun to be made or 3 days for a frame, maybe. Waiting a day between tests after you miss one button press or your aim is a bit off on a shot, that is just a bit Fascist.

     

    I don't understand the testing anyway, it takes forever to get a mastery rank and you have to use stuff you don't want to just to get mastery exp and then as a reward, a test you have to be perfect at without ever knowing what it is you are tested on until you step into the thing and then if you mess up once, so sad wait a day to try again, seems like a silly way to rank up.

     

    Either you have really great rewards planned for the future of the mastery program, or this will be one of those things people will say, "after level 4 and the unlocks are done, just don't worry about." which will hurt the game in general because they will stop switching out weapons and Frames and play what they like, then they will get bored playing the same old thing and quit. You need to keep people playing different stuff to want to move forward, but then put a thing in place that works directly opposed to that... the Mastery system timer? 

  14. In the grand big picture this is so tiny, but you can not change the color of the Boltor rifle other than the stock. However, you can change the color of the bolto and akbolto, which you figure would be along the same lines.

  15. He has come after me twice so far, and both times was when I first started and really had nothing leveled yet, I started with trinity, becasue a friend of mine thought we needed a healer/dmg combo at the time, yeah he took me very quickly both times, it was a sad thing. I think it depends on the time in for the player he is stalking it should be based on mastery level, makes those worth something after all. You are level 1 he is a bag of cotton candy, you're level 8 he hits like a truck!

  16. We have a few good ones, some need work some are perfect *cough* Nyx *cough* but we need to look to future builds, I was thinking a force type or control enemy type. Mag can pull a mob, but how about push all away and as they fight away gain speed, so the more room they have to travel the faster they go.

     

    First power, pop up, like rhino's but single target

    Second power, slam a target or small group depending how close they are to each other.

    Third power, pin all targets around you to the ground for a few seconds

    Fourth power, push all around you away and they gain speed as they fly.

     

    No clue what to call him/her, but this would be a really fun build. Loki and this one teamed up would be a force onto themselves.

     

    Some type of grappler would be fun too,

     

    First power, bull rush and tackle a target,

    Second power, body slam

    Third power, pick a guy up and spin him and knock anyone close down and then toss the guy

    Fourth power, punch ground and shockwave the ground around you.

     to add a twist to all of this give teleport to all of these, but the fourth. ex: teleport rush and tackle a target.

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