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Birdframe_Prime

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Posts posted by Birdframe_Prime

  1. 16 hours ago, MR.Chronic said:

    Seems very selfish.

    Seems that way. Is that way. I have a very polarised and biased opinion because of my experiences in this game.

  2. 4 minutes ago, Darthplagueis13 said:

    I believe there's a Lotus voiceline about it, but it plays very inconsistently for some reason.

    Oh, DE actually explained that one once. Back when they added a whole new load of voice lines for the Lotus (before The War Within, I think), they said that Tutorial style of voice lines would be biased on their chance of playing, it would depend on both the player level and the mission they were on. There was also something about it having a cooldown based on how many times it had played in the past number of days.

    So that voice line, for example, is most likely to play when you're on the missions below level 15-20, and more likely if your MR is below 3. If you're a high MR and playing on higher level content, it should barely happen ever.

  3. 5 hours ago, (XBOX)toughdragon17 said:

    It was eather The devstream or another dev shorts were they were explaining that they were just going to update the model with fur and add it permanently and then they come out and say on the current dev shorts well were adding the new model for plat and changing the name 

    I went back and checked the last few DevShorts for mention on it. They said they weren't 'just updating' the Lepus. They said that the bunny ears were coming back, and that they were going to have a permanent option. After that, when they actually previewed them on the DevStream it was accompanied by the comment that this was the Ostarus headgear, not the Lepus. And then on the most recent DevShort that they mentioned it, Rebecca talked about them being the Ostarus headgear, and that they had been given the same treatment as Kubrow Fur to give them a newer model than the 'seasonal' version that came before.

    At no point did they say that the permanent version and the seasonal version were the same, or that they were specifically updating the seasonal version.

    And then, when they did the official release, they included all of the information about it, in the way that Tsukinoki quoted.

    You can't come to the Forums steaming over something without checking these things. Otherwise players who actually read the update notes on the topic will just quote chapter-and-verse at you, making you feel bad for saying anything in the first place.

    I've made that mistake a couple of times. Doesn't feel good.

  4. 20 hours ago, (PSN)robotwars7 said:

    do people in 2024 still not know that you can revive people while in operator/drifter's void mode? there's really no excuses anymore: you're cloaked AND invincible while you revive people...

    It's worse.

    Aside from a random target in the starting Rescue mission, we don't have any tutorial that says you can even Revive other players. Unless you happen to see the prompt pop up, the New Player Experience does not introduce the concept of Reviving other team members.

    On top of that, the drive to make Warframe game times more flexible to the players that can't dedicate hours in a week to it, most missions grant all of the rewards they're going to when players only spend around twenty minutes in mission at longest. The players can still grind everything out without going for longer sessions and so the vast majority of newer players don't even burn through all their revives in a single mission, even when playing badly.

    Honestly...

    I learned to Revive back when self revives cost Platinum to replace, per frame, per day, and only returned naturally after the daily reset. Much like Bianca up there. So we definitely have that mind-set nailed down.

    Newer players don't know how good they have it...

  5. On 2024-04-03 at 8:18 AM, Venmere said:

    You're one person, I don't need to convince you but rather I want you to understand the eligibility of my request because I'm bored.

    Never said it wasn't eligible as a request.

    Just questioning both its reason to exist and its validity as a point that DE should even consider.

    On 2024-04-03 at 8:15 AM, Venmere said:

    K, cool, you're a troll

    No, I'm genuinely trying to argue the point here.

    The more you push your reasons as valid when they aren't, the more I'm going to push back.

    Because you haven't provided valid reasons for this change to be made. You've provided the opinion that it should. Why would DE follow your third step when there are legitimate reasons against doing so?

    On 2024-04-03 at 8:15 AM, Venmere said:

    I don't think you understand the point of player feedback.

    I don't think you understand the point of a Forum. Feedback section or otherwise.

    It's short for a 'Forum of your Peers'. Where you come to have your idea discussed and either agreed with or disagreed with by people like you, players of the game.

    As far as any actual discussion has proved on the topic, the only time DE actively check the Forums for ideas is when they're bringing up the specific topic themselves and then check to see what reactions that gets.

    It has taken an average time of four years to get some basic ideas that were suggested here actioned into the game, and in one specific anecdotal case on my own topics, close to seven years. And the only time they were actioned was after DE mentioned that they were looking at that specific subject in the first place. I mean... Somewhere back on the Forums, two name changes ago, there's a thread I started where I suggested that putting Zephyr's Tornado funnels together in the same spot would be a good change. Yeah. Seven years before that happened, and having Pablo take over the job from Steve.

    This isn't a place where the Devs just browse through for thoughts on what would be cool.

    Feedback is only taken when they want it. Not before or after. Look at how Mirage's Eclipse was treated versus Umbra's Sentience Passive.

    This is a Forum where, sadly, the people you're talking to are the rest of the players.

    The only way you're getting steps 2 through 12 is by convincing other players that there's a reason beyond 'wouldn't it be cool if'. 

    • Like 1
  6. Old topic is old.

    You're not the only one, you're just really, really late.

    DE addressed this about eight years ago and said back then they have no intention of changing it, ever. It was re-iterated a few times since, when people asked about things like making Primes have better Ability stats than the base versions.

    Forma is an expense, not an investment, you don't get return, you get the result.

    So the only time you get any kind of merger is with Valence Fusion. Which was, again, addressed when it came out where DE said that the Valence Fusion system only exists for things that have random-roll stats on them. Namely the weapons from the Nemesis system.

    It was asked, it was answered. It's a no from DE.

    Sorry, my friend, you're just... too late to the party.

  7. 4 hours ago, Agall said:

    so unless you can counter that with your own testing, then its just whining because its not exactly what some people wanted

    I would hazard the guess that this person came here for validation, not reasoned arguments that disagree with them, which is why they aren't listening to a lot of the basic logic.

    For example; DE won't go back and change Excal Umbra based on this feedback. Why not? Because they have had this feedback before on other Augments that claimed to 'fix' problems with a frame, and have not changed their minds. Repeatedly. Every time, in fact. If there had been enough ground-swell before the change was implemented to say that players don't want an Augment to fix this, they want an actual fix to fix this... DE might have changed their minds, because as the OP themselves pointed out; Mirage's changes were affected by feedback before the change happened. And I agreed, by pointing out that Garuda and Khora (including the IPS statuses) were changed because of feedback in advance of the change.

    However, with the amount of people that asked for a passive Augment the same way that Nezha, Zephyr and Titania all do, that wasn't going to happen. There was never going to be the groundswell of feedback necessary to affect things, because enough people actually wanted this Augment instead.

    And now that they've made the change, implemented the Augment, it's too late.

    But...

    OP didn't even respond to that. I may have been muted for providing a viewpoint that OP didn't want to hear, or couldn't refute. Or it's easier for them to just not reply and pretend I didn't say anything.

    They aren't going to provide tested and reasoned responses, because the entire point they're making is that DE shouldn't have used an Augment, they should have patched the problems with the frame, and they won't let that go despite the reality.

    So, maybe it's time to let them just... wallow. Get a couple of other people come along that will say the token 'yeah, OP, you're right, DE should have done it that way' and let the thread fade.

    • Like 1
  8. It's simple; There is a period after a Warframe's launch, up to 3 months historically, where DE can decide something is too weak, too strong, or 'functional' enough to leave alone.

    From eleven years of watching DE release new things, the common agreement is that when something releases that's stronger than average on day 1, it's likely to get a nerf.

    It's also a really standard click-bait. 'Don't Nerf This' is directly equal to 'This is powerful, come see why!'

    • Like 1
  9. 14 hours ago, Latajibuchi said:

    I think ur right. Can u find where or when DE said? Thank u so much

    I think the first time they said it was DevStream 64, although I could be mis-remembering. It's been a question on a couple of their live panels, like TennoCon, where an audience question has asked about getting better stats for Prime frames, and they've said they aren't doing that.

    I've been here for ten years, watched all of the streams and interviews, so there's a lot of media to sort through ^^

  10. 8 minutes ago, DrakeRyuujin said:

    I bet DE will shift staff from WF R&D to Soulframe.

    They don't need to? They split the team already and hired on new people to fill out more roles.

    They have a Soulframe team and a Warframe team.

    And why would you even ask when maintenance mode is? You know that nobody is going to say when. Not only is it something unknown to the general public, but it's also literally bad marketing to tell people how many years you've got left on your game's life.

    • Like 6
  11. They put them on Saturn, they even drop in multiples if you find one of the orokin reactor crates, they're just... around the tileset for every mission on Saturn.

    You literally just run around breaking crates, opening lockers and can earn multiple in a single Exterminate. Just on base star chart, no Steel Path necessary.

  12. 3 minutes ago, Waeleto said:

    They literally changed what they were doing with mirage because of forums feedback, just because they didn't listen once doesn't mean we should stop, we should keep talking about the issue

    They changed it because of feedback in advance.

    Before this, they changed Garuda's 4 because of feedback in advance.

    Before that they changed Khora entirely because of feedback on their changes to the IPS system in... wait for it... advance.

    They've done this now.

    It's already released.

    You're too late.

    Done.

    They can't change it based on 'feedback in advance' because of the literal hundreds of 'feedback in advance' threads that did, in fact, stupidly ask for this mod to exist in the first place.

    ::Edit::

    And I'm not basing this on 'once' either. I'm basing it on multiple times. For years. And DE's own words saying that they aren't taking feedback on the existence of band-aid augments after the fact.

  13. 4 minutes ago, Fred_Avant_2019 said:

    The thing I'm kind of worried about is your fireball suggestion, as Tap/Hold to cast functionality is already used by the augment and would be lost (replaced) if you were using it.

    Yeah, that is true. However there are ways around that. You could simply say that 'when casting blaze, the Augment imbues Ember's weapons with heat'.

  14. 45 minutes ago, (PSN)rexis12 said:

    I don't see how you  can conflate

    "This Augment literally fixes a bug that has plague Umbra since release, that dramatically affects his ganeplay at higher levels, which DE refused to fix, and now is just putting in a band aid instead of actually properly fixing their game."

    With

    "These Augments make the Frame better."

     

    Like what are you on about? 

    43 minutes ago, Waeleto said:

    THANK YOU

    I'm so tired of literally saying this over and over again

    I'm not conflating it.

    You're missing my point.

    The point being that DE don't give a hoot about this feedback. Never have. In fact, they have answered in-person questions at conventions and panels that when an Augment comes out, that is their solution to the problem.

    When an Augment comes out to 'fix' a problem, they don't want to hear feedback about it being the wrong choice. They will not go back and undo it. They will not go back and do a deep-dive to fix the problem with whatever frame it was and remove the Augment.

    The reworking of a function that an Augment provided into the base Warframe has happened twice now. Once on Hydroid and once on Inaros. You are aware of how long it was before that happened, right?

    DE literally do not care, and will not listen to, feedback that says 'I didn't want an Augment, I wanted you to fix it instead.'

    Which was the point of my comment.

    No matter how annoying you find the Augment.

    No matter what the Augment actually does.

    No matter whether it's a bug in the frame or a fundamental flaw of the frame itself.

    No matter that the function should have been a base part of the kit in the first place.

    They.

    Don't.

    Care.

    And will not change this decision based on Forum feedback.

  15. 9 hours ago, Latajibuchi said:

    As shown in the title, would it make the game better if prime warframes didn't just add stats and costumes to the basics, but instead enhanced the characteristics or skills of each warframes?

    Old topic is old.

    DE says no. DE consistently says no.

    DE stated, a long time ago, and has re-iterated it since, that it doesn't matter if it's Prime or not, if a player walks into the mission with the same mods on the Warframe and casts the same ability, it has the same effect. Regardless if it's a Prime or not.

    Why?

    Because it makes creating, balancing and then updating the Abilities simpler for DE. They aren't going to do the extra work.

  16. So, I do agree with you on a couple of points. I don't think Ember is in the worst place currently, but I'm never going to say no to a good improvement.

    I had a thought, though, when reading through your points on Immolation.

    See if you follow my train of thought;

    Thought the first; Immolation doesn't do its actual job until you reach full meter.

    This is an objectively bad thought, right? Pablo and other designers of frames know that the only time you shouldn't get the function of the ability you press is when that ability is conditional on something else outside of the frame, like an enemy being there, or taking damage. An ability should do something first, or just be active until the specific thing happens that makes it actually take effect.

    So this led me to thought the second; If Immolation just gave us the flat defense buff, affected by Strength, the entire time, what would the Immolation meter do?

    Obviously getting to max Heat would give us the full strip on Fire Blast, but what if it was... more?

    Obviously the extreme Drain is difficult to maintain, but what if it was warranted? What if managing your Heat up and down actually had a specific function we could play around?

    Thought the third; What if, as long as the full Immolation meter was draining our energy, every other cast was both stronger and cost no additional Energy?

    This would require us having a different way to manage the meter up and down, because we couldn't keep losing that just to get our armour strip on her 3, maybe we could have a 'vent' function based on holding 2 and reducing the Heat back down? Maybe this could do something, too, where we 'vent' heat and it does something else to our abilities.

    So...

    What we get is something that a lot of players don't like, which is 'synergy' between Abilities. But I hope this can be the good kind. The good kind like Xaku, who can stop his own Ability Duration Timers while his 4 is active.

    Let's try this as a rework suggestion:

    Passive: Unchanged.

    1. Fireball: Tap to cast a fireball at enemies. This explodes in a radius and can be cast multiple times in quick succession to increase the damage and area of effect. Hold to cast a blaze on an area, a floating ball of fire that inflicts damage over time and consistent Heat procs to all enemies in range for its entire duration. If cast while the chained combo of Fireball is active, the damage and radius of the blaze is increased in the same way.

    Synergy: While Total Immolation is active, costs 0 energy to cast and gains damage based on how many Heat Status effects are on a target (limited to 10x).

    2. Immolation: Ember ignites herself in a fiery aura that increases her resistance to damage, this is 90% at max rank, unaffected by mods. Casting other abilities while Immolation is active will build the Heat meter. At full Heat Ember receives the Total Immolation buff and begins draining energy rapidly. This energy drain will increase over time for every Ability cast while active. While Total Immolation is active, however, Ember's other abilities cost 0 energy.

    Hold the Ability to Vent Heat from Immolation and remove the energy drain. For every point of Heat vented from the meter, Ember gains the Afterburn affect, which increases the damage from Heat Status effects (including any that are currently active) in equal proportion for 20 seconds, both damage increase and duration are affected by mods. Afterburn effect will end if Ember reaches Total Immolation before the Duration is done.

    3. Fire Blast: Ember unleashes an expanding wave of heat that removes armour from enemies in direct proportion to the Immolation meter, starting at 50% and building to 100%, this is unaffected by strength. Fire Blast guarantees a Heat Status effect on all enemies it hits.

    Synergy: While Total Immolation is active, costs 0 energy to cast and enemies touched by the wave take 10 Heat Status effects instead of 1.

    4. Inferno: Re-skin this as the pillars of fire, I genuinely don't care about the targeting, as it only costs energy for enemies it does hit, meaning a recast in another direction isn't all that problematic. Otherwise basically unchanged barring the new synergy.

    Synergy: While Total Immolation is active, costs 0 energy to cast and flame aura on enemies has 2x range. Flame Aura gains damage based on how many Heat Status effects are on the target (limited to 10x).

    ......

    So then...

    What we have here is a kit that encourages both building up her 2 and spamming all her abilities, but then also cooling down her 2 and exploiting the duration buff to the effects she's just caused with her ability spam.

    You've got meaningful synergy in Fire Blast, because the Total Immolation will ping 10 stacks of Heat onto enemies, then her Fireball and Inferno will deal their maximum damage against enemies.

    You've got a good setup ability in Fireball now, in that you can cast, cast, cast, hold-cast to create a defense area that has a wide range and will proc Heat consistently to build up her Passive before you cast her other abilities. 

    And Immolation's DR is now just flat, similar to Nezha and Yareli.

    On top of that you've got two distinct play styles to mod around. You can either mod to have a lot of time spent spamming her abilities for free, building up that Energy Drain per cast, or you can build to exploit her Afterburn function where you can be your own built-in Bane mod to insane degrees. Multiplying the damage from a Heat Status so that it will deal multiple times the damage it would deal from a simple Bane, and it applies after modding so weapon-based Status procs will benefit from the Heat mods on the weapon before they benefit from the multiplication from Ember.

    Ember's inter-ability synergy goes up in the right kind of way, and we get an Ember that can spam away until she's too tired, then vent to nuke what's left, while rebuilding to Total Immolation again.

    What do you think?

    • Like 2
  17. Just now, Agall said:

    I'm full min-maxing Umbra with the augment to prove a point and it'll let me test the umbra mod variation of my Excalibur builds now without problems because of the augment.

    I'm not sure why you're quoting me on this one...

    Because my point was that DE don't care. They literally do not care about this kind of feedback, and have actually said so when some questions were raised about other augments before.

    If there is a problem with something that they have 'fixed' with a band-aid augment, they don't want to hear about how they shouldn't have done that. They won't change that the augment exists, and they won't then go into a deep dive on the frame to remove the need for the augment.

    Yes it's unfair, yes it's an objectively bad move on their part.

    We just have to lump it. Because we certainly don't like it.

  18. On 2024-03-27 at 11:23 PM, Waeleto said:

    I find it very unfair that umbra has to run an AUGMENT in the place of primed surefooted just to get rid of a bugged passive that adds nothing to the game

    I find it unfair that Hildryn has to run an AUGMENT in the place of any other useful mod to be able to take effect in Infested missions.

    I find it unfair that Harrow has to run an AUGMENT just so that allies killing enemies he chained up triggers his ability effects instead of him having to fight for kills against his team.

    I find it unfair that Nova and Rhino have to run an AUGMENT just to dispel their defensive casts, or run an AUGMENT to maintain them instead.

    I find it unfair that Nekros works better as an entire Warframe if you run AUGMENTS on at least three of his abilities.

    I find it unfair that Frost has to run an AUGMENT just to have his 2 become relevant.

    And yet...

    This is a thing.

    DE aren't going to change.

    None of these threads have changed their mind in the past, and they never will in the future.

    Unfair? Yeah, we agree.

    As good as they're going to give us? Sadly, yeah.

  19. 4 hours ago, Skoomaseller said:

    helminth on Merulina is one piece of the bug-infested pie

    It is.

    You wanna know why? I'll tell you anyway ^^

    Spoiler

    So, Warframe's Abilities are based on the player avatar's state. This is why, for the longest time, DE didn't have casting in the air for any ability that interacted exclusively with the ground, like Rhino Stomp or Nidus' 1.

    What DE had to do in that case was implement a trigger between Ability Cast and Ability Effect that basically checked if they were in the air first, then executed a quick travel to the ground, then performed the Ability effect.

    This is because the effects have to be triggered in relation to the Player, Enemy and Global Navigation Mesh. The Player one has to check where other players are, the Enemy one has to check where the Enemies are, and the Global one is what checks for line-of-sight, if that's applicable, and also maps the travel of abilities like Nidus' 1 or Qorvex's 2 over terrain.

    This becomes important when you realise that DE's other movement modes are exactly that; completely other movement modes and require their own check of the Player versus the Enemy and Global Navigation Meshes.

    In Archwing they kind of bypassed this problem by giving Archwings completely new Abilities. They put them into completely new Maps where they could ignore all the regular Nav Meshes and instead play them all as Line-of-Sight and Radial checks. Where are the players in a radial 3D space, where are the enemies in a radial 3D space and where are the objects that will affect directional movement or line-of-sight.

    The two biggest problems this caused, when implementing Archwing into the main game, was the size difference (archwings were scaled down to 0.25x scale to make the environment seem bigger and the enemies more imposing) and the checks for the Ability effects. Luckily since they were all radial, line-of-sight style checks, all they had to do with the Abilities was append the radial Enemy check with an additional one of the enemy Nav Mesh to place whether those enemies would have status animations play when the effect took place.

    This is exactly why Titania has many Helminth Abilities that work perfectly with her, you'll note that the best are all radial casts, sustained casts, self buffs, or targeted ones, like Silence, Fire Blast, Gloom and Thermal Sunder. 

    Basically, because DE went to all the trouble of making Archwing a separate mode first, then integrating it to make it work with the base game, it has all the functions necessary for both its own Abilities and adding in Helminth to the mix.

    Then we come to K-Drives.

    K-Drives are like Archwing in that they're a separate movement function, they are unlike Archwing in that DE didn't program in anything for K-Drives to actually do. They couldn't, by default, cast any abilities at all. The strategy here was to restrict that function and only add in what they need when they needed it.

    K-Drive could have been a mode on its own, the racing having actual missions where it's necessary, or even just one Arena type where you have races against NPCs and your team.

    But because it didn't have that, DE literally didn't add anything to the mode until Yareli appeared years later. In this case they added... her three casts. Nothing more, nothing less.

    The only thing that works on Merulina is any Helminth you can cast first, then sustain after on a Drain or Duration. Nothing else works. K-Drive doesn't have those functions, and DE have outright said they're not intending to add them, so we aren't going to get the kind of improvements that people wanted to Merulina.

    It's kind of sad. DE not putting in that effort has directly caused the bad opinion on Yareli that people have. And from that point on, fixing Yareli has become largely impossible for DE because they didn't lay the groundwork on K-Drive in the first place.

    But hey, live and learn (as the Sonic soundtrack said), maybe later DE will get so bored that somebody wants to add in real K-Drive racing and then... maybe then... we'll have the update to Merulina that we really deserve.

  20. 12 hours ago, --Leyenda-yight6 said:

    The only thing I wish is that he had some other upgrade to switch teleport, it feels too weak compared to other mobility abilities.

    Yeah, not wrong. However. Augmented it becomes an invincibility tool and it's incredibly good at helping him survive literally anything.

    With it you can, as I found out to my bewildered glee, Helminth off his Invisibility for a defense strip like Terrify, and turn Loki into the weirdest melee tank. He Decoys enemies, Disarms them, then strips off Armour while they're all grouped up and wails on them with melee, and if there's even a sniff of enemies looking in your direction you can Switch with them to get 6-7 seconds of full invincibility.

    A Loki that doesn't go invisible is... strange and exciting new territory ^^

    Still.

    Switch Teleport should definitely be able to do something like... turn off the enemy friend-or-foe targeting on that one enemy. Maybe temporarily Irradiate them so that as you escape from a location the enemies that were attacking you keep attacking that enemy. Maybe it could even give that enemy a damage vulnerability too.

  21. This keeps coming up, but I don't think that anyone actually realises why DE don't do this...

    See, Platinum is something you purchase in advance. Or somebody already purchased in advance and you traded it off them. Somebody, probably you, already paid the money for it. Right?

    So how does DE actually make any more money from players when there's already a pool of Platinum sitting in the game and being traded around by players? That's right. They make the Cosmetic market able to drain that pool as quickly as possible.

    So, for every single person that didn't realise that a cosmetic was exclusive to a bundle, they want them to pay the full price for the bundle to get it. For every person that doesn't have enough Platinum for themselves, they want that player to trade Platinum away from players that have it.

    Drain the pool with non-refundable and non-tradeable items.

    That's how you get the players that actually will pay for Platinum to go back and pay for it again sooner.

    They have to walk a fine line between 'that's too expensive' and 'but I really, really like how it looks', but is that really so hard to do? Eleven years of doing it says: They do it really well.

    So that's why DE will almost certainly (I'm 99.99% certain) never discount bundles if you already own stuff in them.

    (That and you can't actually gift somebody a bundle if they already own items in that bundle, that's another bit of evidence there too.)

    DE want all the plat frittered away so that paying players go back to the well to pay for more. That's how they make money.

  22. On 2024-02-26 at 1:00 AM, Skoomaseller said:

    but the fact that the augment will be introduced at all tells me DE may have given up on trying to fix Merulina

    That's a surprise, to me... I would have thought that the bit that told you DE was giving up on Yareli was the Game Awards interview last year.

    When they confirmed that they had absolutely no intention of ever letting Helminth Abilities work on Merulina.

    Now, I happen to know why they won't be doing this, and why they didn't in the first place, and I think it's a valid reason. But the confirmation of it was what made me give up on DE ever actually fixing anything about Merulina.

  23. 2 hours ago, Venmere said:

    Also, you just called your own argument

    I'm playing Devil's Advocate, I can call my own argument out for being pointless, especially when it's doing the exact task of pointing out a pointless argument.

    2 hours ago, Venmere said:

    That would be the first step, not the end goal as I stated.

    Yes, the first step.

    Where's step two through twelve?

    Look...

    This is getting actually silly. No matter how much you nit-pick my responses, you literally do not have any reason for DE to actually listen to you other then 'Well, would be a lot cooler if you did...'

    And that's the follow up that you actually need. The lack of it is what I'm pointing out.

    I do, in fact, not care if Gauss gets faster or not, it doesn't matter to me.

    What does matter to me is getting people to actually back up their opinions and wants with valid reasons. It's the specific thing that distinguishes any request from a simple childish demand ^^

    If you can't convince a random guy on the Forums who doesn't actually care either way, and is completely open to an objective and reasoned argument, then how do you convince DE?

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