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Nexecute

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  1. No, I just remembered someone saying it didn't stack with slash-procced bleeds, and wanted to make sure.
  2. Does it stack with slash-procced bleeds or bleeds forced by scythe heavy attacks, for multiple bleeds per hit?
  3. Fixed block combos not working seamlessly with auto-melee. Way better than before but can still occasionally leave you stuck aiming down sights despite the melee key being held: https://i.gyazo.com/02cd5bda3040942b7c8a72369821f5ec.mp4
  4. Lots of great stuff. Fixed Clients’ Warframe rotation being replicated badly for Host after Transference. I'm still experiencing this, specifically the camera rotation.
  5. @Tiltskillet If slumming refers to everything that isn't level cap. Even then I wouldn't be surprised if you could kill before rockets connect.
  6. This is a Sweeper Prime fully modded for assists, and I do think it's the best option: https://gyazo.com/d058140f4170689168a9f2846b6a97b7.mp4 https://gyazo.com/3151b9b123418af9ceab6f874be4e141.mp4 https://i.gyazo.com/0757f5233260af42120fae0df926dbfc.jpg Riven is 112% multishot and 44.6% magazine. Helstrum is only going to get assists if your TTK is bad enough to allow it. I can imagine it's at least worthwhile with a grouping ability.
  7. @quxier Yeah, Arc Coil is first in mod order. Arc Coil has short range, sentinel lags behind player, player is instakilling with long-range melee, and latency might be a factor. Wouldn't be a problem for most melee builds, but is in this case. I guess 'constantly in the middle of crowds' wasn't a good description.
  8. I'm looking for a companion that can generate energy alongside mobile, low-TTK frames in high ping games. The best I've so far found is Diriga, built to get assists for Synth Deconstruct. Calculated Shot increases aggro range to 70m. Uses Sweeper Prime. Has Vicious Spread to cover more area, max multishot with riven (+292%) to fill the spread, almost max fire rate (+240%), and punch through. Has Arc Coil for close range. Even with this setup, I'm barely getting any assists. Even as melee Volt, I rarely see Arc Coil activate. I'm wondering if it would be better to focus less on getting assists for Synth Deconstruct, and more on reliable, enemy-independent ability spam for Mystic Bond, via Manifold Bond, Guardian, Medi-Ray and Shield Charger. Those last two abilities take 4-5s to complete, but can be interrupted by other actions if placed low in the mod order. Wondering if the Raksa Kubrow's Protect ability would be any good for this strategy, since its average cooldown is apparently very short: I heard the Helminth Charger can charge Mystic Bond just by growing cysts, but I don't know if that still is or will continue to be the case.
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