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(XBOX)ERIVANxt

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  1. Changes are always welcome, but many statuses are completely ignored because they are obsolete at high levels. Players get stuck in statuses like Slash + Viral, Electric + Viral with enemy-joining synergy, Heat + Viral/Heat + Corrosive, and even Gas with armor removal synergy. And the others? Were past changes so relevant? In my opinion yes! My suggestion is to reformulate some statuses so that they are more competitive with those mentioned previously. EXPLOSIVE: You said it's explosive, I liked that, but the explosion could scale with the enemies' health, losing the functionality of reducing their accuracy. MAGNETIC: Ao works in the same way, but it would add a small radial explosion to its effect that would cause a staggering effect on enemies that would open them up for execution and reduce their accuracy as with the explosive currently. COLD: Cool to freeze enemies without using Frost. I saw a lot of people talking about "GAS" He's not weak if you take off his armor. But if I were to change, i would add a chance or a guaranteed effect that when an enemy affected by gas dies, it will pass the effects on to another nearby, creating a cascade effect. I really don't see any reason to change the other elements. I thought of this disregarding the enemies' resistance and armor changes. but it could work with a certain balance. Finally, I want to remember that these are just ideas that I would consider cool if they made it into the game. Thanks.
  2. Yes, but they could add more chat settings, so each player can adjust it the way they want. For example, even with the lowest specifications possible, I feel that the chat still covers a lot of my screen.
  3. It may be irrelevant, but they could add a way to adjust the scale of the chat window. In addition to just changing the size of the letters, but the general size of the window. Maybe it's because of playing on a big screen, but I personally feel uncomfortable with the chat in the corner of the screen, sometimes you can't even see certain things.
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