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Reactions_with_will

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  1. It's perfectly fine to disagree with the promise, every player has different preferences, and different motivations. And it's surely not that uncommon for players to Want to find medallions as quickly as possible, and don't particularly enjoy searching. I like many other player am just collecting the medallions to be prepared for the new primes, not because i love searching. In fact I'd much rather spend my time running fissures and such. But throwing around insults just wasn't necessary and Also changed most of the discussions, to be about that. And what i was trying to say was that most online forms are just too toxic to get anything meaningful out of it. And it's boring and lame, and i think this community shouldn't suffer the same fate.
  2. What do you mean, i dropped in and took offense to it ? Are you not realizing that i was was the one who created the post ? And they suggested that i lack so much skill, that i don't know how to look around for items ?
  3. Yes ty for posting this out. This was a toxic response. To suggest that someone is lacking so much skill That they don't know how to look around for items is extremely toxic. And severely unnecessary !!
  4. Also i didn't mean That this community as a whole is toxic, i meant That online discourse is almost always toxic. Case and point, because i disagree with the premise, and think the tools work fine, let's call him a idiot and imply that he doesn't know how to look for things. And you also implied that i didn't even know That it's centered around the player, and That i didn't know that i should try to find better places to activate it. Surly you can see how this is unnecessary toxic right ? I am very familiar with the mechanics of the these tools. And know how to search, but checking every square inch of a huge map, isn't very efficient. And i don't actually enjoy searching for things like that. It's great that you enjoy That, and you can opt to search any way you want.
  5. To put it the simplest way, letting us farm more efficiently isn't a bad thing.
  6. Yes i liked running the missions every week, but since they have removed the archon shards, there really isn't a reason to run them every week. I would actually like to see this shard be a choice, either get it from bird 3 or chipper. So once you grab it from either place, then it would be gone from both vendors.
  7. It wasn't about someone disagreeing with me. It was about people saying either it's a skill issue, or have i tried to look around.
  8. I think you guys totally misunderstood the purpose here. It's not that i can't find them without the use of these tools, it's that im trying to be as efficient as possible. As im running syndicate missions almost every day, and trying to find we many as possible, in the least amount of time as possible. But instead some of you guys just want to abide by the boring rule, That every online forum must be toxic. Which I'm just not interested in, you guys keep trying to make everything toxic, but i will not engage with it, thanks im good. Instead I will just focus on asking the Devs to make implementations to make the game more efficient.
  9. I think the cooldown for the orokin eye could be reduced a bit, and possibly increase the range. As for the golden instinct, please make it so it actually adds a icon just like the orokin eye does. Or maybe make it add a yellow circle, so it would narrow the search a bit more. As right now it seems to stop way short sometimes. And sometimes it actually points in directions, that has nothing left in the area.
  10. As mentioned here When wwe're running alchemy and distribution, icon clutter can make it a lot more difficult to find the keys or elements. So the idea is that, we should have a slider to hide map icons within x meters of the player. Probably 10 meters would be perfect. Also as mentioned in the video, ammo drops should be drawn to each other within x meters of each other. So that would also reduce icon clutter, and pickup clutter. As we are trying to pick up the element, it gets really confusing when it's hiding in a cluster of ammo drops. Also the elements should have the symbols actually show while on the floor, instead of just the color. Just like the distribution keys, as with those you can look at the key before picking it up, and clearly see which conduit it goes in.
  11. Yes just like how we have a portal that connects the player ship to the railjack
  12. Well what i was meaning is that, building a dojo is expensive. Each room costs resources and formas to build. But i think in the dorm, they should let us build Feely, without any cost, and 0 build times, so it would be something That newer players could do, and actually have some fun building things. And adding a assets. Like for instance, adding navigation and foundry. Then add the arsenal, then perhaps add portals to our favorite vendors. I think this would be the best option, and probably the easiest. And hopefully the portal could take us right next to the vender.
  13. it would be much appreciated if we could add special vendors to this area, and set it to home base. and of course have a navigation console, and everything else the ship has. or better yet perhaps we could build our own home base? Just like we do with dojo. except i think it should be a lot easier to build a home base then a dojo. so newer players could have fun with props and setting everything up the way they want. and we could have a portal That launches us back into the ship, if we need something from there. and i think the ship should have a portal that launches us back to the dormazone, so the two would feel connected. so i would want the vender from iron wake, and also perhaps we could just have portals that sends to venders that we select.. so we add a portal then select what vender we want it to take us to. so perhaps bird 3, chipper, and iron wake to get those riven mods. you guys wanted to more with the dormazone so i think this is it.
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