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AnonumusSoldier

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Posts posted by AnonumusSoldier

  1. 30 minutes ago, UltraMadGuy said:

    So mesa can't benefit any arcane pistol?

    If you preactivate the arcane before using peacemaker she can (like dual toxist buff) but peacemaker always shoots center mass, so no headshots or clip to activate pistol arcanes.

  2. In laymen's terms, what we know about the sentients are they self aware "ai machines" that quickly adapt to anything you throw at them. They where made that way to survive the harshness of space as they where sent to the Tau system to terraform it for the orokin. They where resistant to the weaponized technocite virus for the the same reason, which is also why they where resistant to every "big gun" the orokin threw at them up to and after that point.

     

    The reason the tenno beat them is a two fold answer. The orokin created a weakness in the sentients to void energy to prevent thier return, the tenno wield void energy as a weapon. Additional, the tennogen used weaponry too old school for the sentients to easily adapt to. 

     

    After that, we don't really know anything else, the sentients are shrouded in more mystery then the orokin and thier fall at this point.

  3. Depends. If you want efficiency/mission duration, Octavia + cloak ivara can run Mot indefinitely, everything else is icing on the cake (technically Octavia can solo but crouching will start making your wrist/fingers hurt at the 1 hr mark)

    Icing would be nekros, Trinity, equinox/rhino/chroma for buffs.

    If your going for fun, everybody has covered the basics of what you need, just pick the frame you want to fill said roles. During t4 survival s all me and my mates ever really needed was a nekros for LF (and with the removal of tower spawn scaling it's most likely not necessary anymore) and we would run 1-2 hrs. Sometimes we had to pick others up more often then not (which lead me to run soul survivor alot) but we did it.

  4. Pretty sure no arcanes get triggered by exalted weapons, aside from strike (but I have not noticed any real benefit, so possibly it dosent carry over) I would assume that they work similar to Dual Toxyst where you trigger them outside the exalted weapon and they carry over to it on activation. I will do some testing when I get home and let you know.

  5. Of course it will...body rush combo is for crit melles, you wouldn't be using it on a status weapon, where condition overload would shine. 

    It's also recommend to carry artax's gun/an aoe elemental sidearm like pox/zakti to add elemental effects before you dive in to enemies to increase effectiveness

  6. I hate to ask, since most of my Warframe career I've given everything I can away to others, but my truck broke down last month and I'm a bit burdened on payments, and my stores of plat are depleted atm. If any of the platinairs out there see this and are feeling generous, I'd love any of the new ship deco. 

  7. Pretty sure DE already said we would have something like this, since we obviously cant bring up our arsenal in an Open World and it would be a pain in the &#! to go back and forth on your ship on an open world, DE was going to institute some sort of clan building on Eidilon for your Arsenal ect and was looking to expand apon that and bring back clan wars ect with it.

  8. Arcane Grace (on damage triggers percentage of HP heal for x duration) Arcanes attach to your cosmetics. Put it on your syandana and have it across all your warframes. Arcanes are extremly underrated in thier usefulness ever since the excitement of RAIDS has died out. The only melee i have ever used life strike on was part of my EB excal build, and arcanes are one of the reasons why.

     

    Medi -Ray (passive heal) A sentinel mod, if the sentinel is not busy and you are damaged, will continually heal a percentage of your HP.

     

    Rejuvenate (aura, passive heal) a really underrated aura mod. I use it on the more fragile nukers like ember.

     

    Syndicate Weapons with heal procs (steel meridians Justice and New Loka's Purity) Sancti Tigris and Vaykor Hek are one of my favorite primaries. Not just because its a big boom stick, but for the syndicate proc. Hek will emit a blast AoE, nuking anything near me and pushing it away/staggering, and healing me. Tigris will coat nearby enemies with a corrosive proc, shattering armour, boost my hp and heal me. Using these i am always topped off. Running either of these is a must in my Despoil Nekros build, and can survive even in ODS well after 30 min coated in toxin procs and the rest of my team bleeding out all around me begging to leave. Each syndicate has augments for other weapons that you can get the same affect on so your not tied down to 2 guns.

     

  9. 3 minutes ago, Neptlude said:

    Do use them because you actually need em really really bad?

     

    I use all 4 skills on my ember, but im just fooling myself cause 4th can do 1st and 3rd skill easy... 

    this can be said for most if not all frames. Sayrns power comes from spore. Do her other abilities buff spore? Yes. Do you really need them to get thru a mission? No. Do i use them anyway? Yes.

    I could go thru the other frames but that would really be too long a post.

  10. 6 minutes ago, Chewarette said:

    The 10m limit applied to weapons, just to get rid of glaxions and cie. Don't care if their range is 10, 20 or 30m, that sucks, and if you're being so picky, you too.

    Even with a 250% Ember, any weapon without range limit can kill your target before you come close enough for them to burn.

    And you should learn the edit or multi-quote functionality. Scrub.

    edgy

     

    also, knowing how to multi quote and caring enough to do so are 2 different things

  11. Id love to participate but unfortunately im broke atm and have no purchased platinum. I promise though ill make it up during the rest of the year helping my fellow tenno, like i do every other day of the year.

    If anyone is looking for someone to gift stuff to, i don't really need anything in particular, most of my wishlist is tennogen items, but slots and orbitor decorations are always appreciated. and the solstice salix syndana looks really nice.

  12. 11 minutes ago, Chewarette said:

    I like people crying about Ember os'ing everything on Earth and Mercury.

    ...

    Yeah, like 99% of the frames. WoF doesn't even kill everyone instantly, unlike Equinox, but it seems you don't rant on her, dunno why.

    I can outplay an Ember on low-tier planets with Mag, Mirage, Oberon, Saryn, [insert warframe with any weapon that has more than 10m range], ...

    She might need a rework indeed, but I really hope DE won't rework her for the only sake of "she one-shots everything below level 4".

    Your ember only has 10 m range? scrub.

  13. 9 minutes ago, Neptlude said:

    These is also why she needs a rework badly. a frame with only 2 good skill which almost nobody uses her 1st skill at all.....

    Design wise I like ember but her skill needs a serious rework to be a better fun frame (Hoping the rework her like they did to Saryn and Mag)

    *uses all 4 skills, fails to see your complaint* 

  14. All affinity from kills is shared, so who gives a flying fig? Because you didn't have the most kills at end of mission screen? Your argument can literally be given for every single frame/weapon in the game in the hands of someone that knows how to use it in low tier missions. The problem isn't the frame, its enemy scaling. In order to handle most of the missions that long term players run, you have to make your builds as powerful as possible. When said players run low tier missions for whatever reason, they kill enemies at an absurd rate, causing buthurts like you. Then one day if you ever stop playing casually and git gud, you will be faced by players ranting at you over your OP builds, and at that point you will then realize what we are talking about, and feel very, very foolish.

  15. SO excited and hyped when i saw this, especially with my dying 1.8GHZ laptop struggling to run warframe at 30fps on low settings. I never win contests but hey, never know.

     

     

     

     

     

     

     

    Then I saw no FL Residents allowed. 

    Cries.

     

  16. Still no fix for:

    Edit> Ok, i see it on the Known bug list at start of MegaThread, but why is it crossed out? Its certainly not fixed because it has happened to me 5 times today.

  17. AS of TWW update Public matchmaking will now have a 60/40 chance of NOT spawning you near host in mission, and instead spawning you at the beginning spawn of map if joining an in progress mission. If something causes you to be respawned as in Hijack Mission Rovers roll over you, you enter a map dead zone, you die, or fall off the map, you have a 60/40 chance of being respawned at original spawn. 

    I have experienced this as party members join my hosted missions, as a party member joining another host, and as a party member to a hosted mission new players spawning in. Additionally, i have noticed as a host, that as players were loaded into my mission, where originally spawned near me, but then respawned back at evac.

     

    PLEASE fix this ASAP, as it is ruining public matchmaking. It halts mission progression when double doors are encountered, makes the mission less enjoyable for the new spawner as they miss out on completing the objective, and makes evacing take longer as we wait for the late spawners to catch up.I posted about this the day TWW came out on official TWW bug thread, and eventually i will be forced to turn off public matchmaking for the most part and resort to soloing more and more missions, and i would hate to do that and be isolated from the community/helping other players.

  18. Just now, ChaellExE said:

     

     

    A minor bug that is in the game since SOTR

    • at the background of the starmap if you have a clan emblem on your warframe you can see the default lotus emblem in its place, even though it doesn't exist for the players. Can we have it?

    If you are in an alliance without an emblem you can. but ya we need a lotus badge!

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