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Everything posted by CrYPTeX1337

  1. Nope, I haven't written a ticket yet and I probably won't, because all the tickets I sent so far have never gotten me anywhere...
  2. still bugged as of today
  3. While doing the Ambulas Assassination during today's Sortie I realized that the Condor Storm Dropships - those that are supposed to deliver the hacked Ambulas to the Corpus Ship - are way slower than usual. Usually when the two minute timer starts to count down they appear almost instantly and hover over the tile set for at least 40 seconds, which can be quite annoying if you don't disable their turrets. This time they were flying extremely slow and took the full two minutes to fly to the right spot and pick up the hacked Ambulas. Of course on their way back they were really slow as well, it felt like an eternity until the next wave of Security Teams could spawn. This 'new' flight speed is really annoying, because the Ambulas Assassination already takes at least 10 minutes which makes it one of the longest non-endless missions in the game. Now it takes even longer... that's not what I'd like to see to be honest lol.
  4. I know, right? It sucks that our stats get completely messed up by such a stupid bug and then even 5 months after the update nothing happens... not a single statement of the Devs regarding this issue. Of course this is by far not the most important bug to fix but it's still annoying as heck to me lol.
  5. I just checked out the New Ash Leverian and found his Prex Card right behind his statue. After I checked my Codex to see whether or not the Card would appear in my Codex I saw that the image on Ash's Card is a little bit distorted. It seems like you accidentally used the full-sized image of his Prex Card for the Codex Entry as opposed to just using a little snippet of the image as is the case with other Prex Cards, which of course distorts the image since it's a little too big for the small box in the Codex.
  6. Can confirm this for the Helene/Hydron tileset as well. Really annoying since I had to abort twice before realizing it might be bugged...
  7. Host Migration problems or Host problems (i.e. ping spikes) in general have been a part of Warframe for as long as I can remember. Even if you adjust the ping limiter accordingly you'll always get a really bad host at some point, which in normal missions can be dealt with to some extent, but in Railjack missions it's breaking the game in so many ways it's not even funny anymore (this event is no exception obviously). I would really like these events to be held on dedicated servers, which would eliminate many of the issues... the host system as-is is just very, very bad and it makes it annoying sometimes to even play with other players. Since this is a coop game, you should take a look at this. Seriously.
  8. Thank you for those lovely credits in my inbox, this is definitely a step in the right direction and is much appreciated 🙂
  9. Same, I want my 10k Credits please 😧
  10. As i reported earlier this year under the 'UI' section and in the Railjack bug Megathread, there was a bug where you would gain one cipher failed in the stats section of your profile for every time you interacted with the Forge Bay in the Railjack. That means if you interacted 30x with the Forge in a single mission you would accumulate 30 failed ciphers (--> the stat directly below 'Ciphers Solved' in the Stats section) which of course made no sense whatsoever and got fixed a couple weeks after I first reported it. The problem is that I played A LOT of Railjack (mostly as Engineer) so obviously I had to use the Forge literally thousands of times. And that of course resulted in my 'Ciphers Failed' Stat increasing from probably 300-400 before the launch of the Railjack update to now over 3500 failed ciphers, and I really would like to get my old stats back since it made no sense from the beginning why the use of the Forge would even result as a failed cipher in the first place. So please, as I asked probably 3 times already, are you aware of this issue and are you planning to run a script of some sort to remove these failed ciphers from player's stats because this is bothering me quite a bit and I'm definitely not the only one who's got this issue.
  11. Can confirm this, happened to me yesterday. They work once and if you can't scan all four spots on the Simaris Target because you get knocked down (e.g.) the Traps you use after the first one don't work as they should.
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