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SirLancelotVonEsquire

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  1. have you tried using elemental sand storm with a pure slash weapon modded viral I would recommend 300% strength and then add roar
  2. Inaros has been my all time favourite since his release as I loved his ascetic and some of his kit. scarab swarm and desiccation where my favourite abilities back in ye old times. Desiccation could be paired with gun blades modded with gas IE "redeemer" to reach absurd numbers that would clear rows of enemies using channelling a now long dead feature where you could use energy to boost melee damage that was removed in the melee rework. Scarab swarm could be used to cc and heal teammates playing him like a "support tank" I lamented the fact that Inaros had only 2 abilities due to all of them having sever overlap and redundancy but I didn't mind as Inaros was at the time borderline invincible but as the sand of time flow things change. I quit around the old blood due to not agreeing with the direction the game was going in at the time. When I returned Inaros went from "Immortal God King" to a "mummy man" prone to getting one hit unable to self res due to his passive and having no good abilities due to the new environment of enemies instantly dying rendering any utility my abilities had redundant, shield gating being added making any warframe with shield capable of tanking one shots and finally eximus units turning into existential threats to survival that could kill me in one shot. For reasonable reasons I swapped warframes till his inevitable rework arrived. Now that history is over now for the rework I really like it all 4 abilities have their place in his kit now 1. his passive no longer needs kills only hits to res and you can chase enemies down 2. his 1 is the same as it was before"it didn't need changes anyways" although it has gained synergy with his 4 through his augment and more enemies can be finished easily due to the changes to finishers 3. his 2 can group and kill enemies quickly and efficiently and heal and during it he can't be hit. his 3 formerly part of his 4 has better scaling due to being affected by power strength and now has the status immunity of his augment his 4 was finally separated in 2 allowing Inaros to properly use it. also it gained the ability to armour strip and spread to enemies without live enemies affected by it through the use of "sand cats". So now for what I don't like about the rework. 1. his passive is still a liability whenever I get downed I struggle catch up to enemies and get enough hits to res in the time frame given and it is worse with teammates or even my companion as they will kill the enemies before I even get a hit in rendering me to a futile struggle to res. meanwhile other frames can use the Unairu passive to nigh instantly res with operator 2.he can still be oneshot and due to the aforementioned passive this is very bad as it means near guaranteed bleed-out. To not be one shot he needs an augment that eats all his scarab armor and goes on cool-down this would not be an issue if not for the next issue 3. his 2 is extremely stat hungry requiring 300% power strength and some duration to make the augment reach 300% status chance allowing it to kill high level enemies in one cast and if you want to be able to catch enemy's from further away you also need range. 4. now onto his 4 this is probably the slowest and worst armor strip in the game of 14 seconds with the requirement of 2 green archon shards to full strip rather then power strength like every other one I would say not high strength would be a positive but Inaros already strength. his 4 scales of hp I though that sounded good until I learned it also didn't scale off of power strength and saw the numbers they are too small as with over 10000 hp you only get roughly 1000 damage per tick added. That is inadequate to justify the slow armour strip and investment into hp and green archon shards also if you want to strip acolytes you need more green shards and some of them can remove the corrosive stacks. 5. "sand cats" suck it is sad for me to say but they can't be modded for there AI is terrible leading them to not attack enemies and requirement of having to hit enemies with a melee attack to spread the 4 is dumb as they should spread it by proximity like how it does on effected enemies. Please de please consider fixing these problems although I will now stop playing Inaros or the game but these greatly hamper my experience
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