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Prof_Blocks_007

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Posts posted by Prof_Blocks_007

  1. Weapon/Warframe issues

    - Power Cells and Datamasses cause your melee weapon to swap to your secondary weapon when the item is removed from your hands (delivering or droping the item by tapping the F key). This disables quick melee and locks up the current melee animation (try a slam attack when delivering a power cell). If melee is not equipped there is no issue.

     

    Mission/Map issues

    - Warframes do not fall when standing on top of a Death Orb when it explodes.

     

    - Some of the end room types are not marked on the map in the Orokin Void. (I am unable to provide screenshots).

     

    - Mirage's Sleight of Hand causes the corpus green door lasers to remain altered if the effect wares off while the lasers are active (from Security Cameras).

     

  2. I'll get straight to the point.

     

    Nullifiers are breaking Warframe.

     

    The concept of power cancelling abilities and energy shields are perfectly balanced. You can either shoot them down or charge in with melee attacks to crush them from within.

     

    What is not fine is the fact that they can instantly kill you with their Lanka. In T3 and T4 defense missions they can easily swarm the Cryopod by wave 20 and insta-kill the whole squad - even if you revive, they have you down again in about half a second.

     

    High level survival missions aren't so bad, but they can still shut you down and prevent any kind of reviving.

     

    The only counters to them is using very specific setups and/or weapons, which subsequently makes the game very limited as to what you can use, if you want to succeed. And their fire rate is way too fast.

     

    If you try to melee them, they can turn around and kill you in about half a second. They don't even need to steady their aim. Ranged attacks just result in being sniped anyway.

     

     

     

    What I suggest is that the Lanka should be swapped for a different weapon, such as the Tetra or Detron, or a melee weapon, such as the Prova.

     

    OR

     

    Their shield mechanics need to be changed. A rocket does the same damage as a bullet or arrow to it. The set shrinking speed allows them plenty of time to snipe you. Perhaps they should have a total shield value that follows the regular shield mechanic and doesn't have a shrinking speed cap? Although this would ruin their effectiveness as a unit.

     

    Instead, the shield could have a total shield capacity of, for example, 1000 (scales with level, of course) that when damaged causes it to shrink at a rate of 2.5m/s down to a radius equal to the damage taken to the capacity.

     

    To avoid confusion it would look something like this:

     

    Shield capacity 1000/1000 (100%) = Radius of 5m.

    Shield capacity 500/1000 (50%) = Radius of 2.5m.

    Shield capacity 250/1000 (25%) = Radius of 1.25m.

    Shield capacity 0/1000 (0%) = Shield depleted.

     

    Shield shrinking would take 2 seconds (minimum) at 2.5m/s.

     

    A bow could one shot it, a shotgun could shred it, a rocket could blow it up it, and a rifle could deplete it. All at the same rate.

     

    Whether this takes crit damage into account or whether it is affected by status procs (Magnetic)

     is up to DE. These are NOT the final stats, just examples of how the mechanics would work.

     

    This means that they can still nullify powers, but don't become a Demon Wall at higher levels.

     

    This is another thread I saw a while ago with some interesting changes: https://forums.warframe.com/index.php?/topic/372810-nullifiers-are-three-balanced-enemies-but-one-unbalanced-one/

  3. That reminds me, when being in melee mode with battery in hand and then delivering the battery - it pops to secondary weapon and quick melee is not available unless I switch to melee and back.

    I have this same problem. If you were performing a melee attack animation, it sticks until you switch weapons or jump. This also affects delivering a Datamass as well.

  4. There is still a bug with power cells and datamasses (When you deliver them on Deception or Mobile Defense) that causes your melee weapon to be switched to your secondary weapon (or primary weapon if you don't have a secondary weapon equipped), and the current melee animation stops/glitches if you were performing, for example, a slam attack. Quick melee is also completely disabled until you switch weapons, which solves the issue until you use another power cell/datamass.

     

    Hope this helps solve this issue!

  5. A Ghost Clan from the UK with a moderately sized Dojo looking to recruit members. We have all four of the reseach labs built and all of the reasearch projects have been completed, and the Dojo is currently being expanded. I am not expecting anything from you, contribute however much you want.

     

    Anyone is welcome to join, whether you are new or experienced, and I would be happy to help you out with anything you need.

     

    We are also trying to research Dojo colours, although there are still some bugs with the system at the moment. I will make sure to keep our members updated on current bounties (pigments) in the clan MOTD.

     

    PS: I don't bite! XD

     

    Member slots remaining: 9

  6. I am also experiencing this issue. When my friend tries to connect, it loads to about 2/3 progress, and then crashes to desktop.

     

    Current decorations: Trading Post and 2 Teleporters (and a polychrome).

     

    Secondary colours don't seem to change anything either. (Tested in the starter clan hall).

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