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Prof_Blocks_007

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Posts posted by Prof_Blocks_007

  1. I joined the mission near to the boss area, under it infact, and was dropped into the Void. I used a revive and was imediately dropped into the void again. The game then proceeded to use another revive by itself before I was returned to the revive screen.

     

    A third attempt to revive dropped me straight back into the void, resulting in a total waste of 3 revives (I had 4 before I entered the mission).

  2. A similar issue occured with Pheonix Intercept as well, the squad I was in got put into an OD Sab, but we just aborted the mission, and were able to load into the Tactical Alert afterwards.

     

    If only we had continued into the OD Sab...

  3. Having Syndicates send hit-squads after you is an interesting idea, however, these hit squads should not consist of 8 level 35-40 Eximus enemies.

     

    Particularly New Loka.

     

    A combination of Caustic (Fire Blast), Parasitic (Energy Drain), Sanguine (Life Leech) and Venomus (Toxin AoE) Ancients with over 70,000 HP is not right.

     

    They can kill you just by looking at you.

     

    They are also extremely annoying when you are trying to level weapons, particularly on solo stealth runs.

     

    Inb4 run away/ignore them.

     

    Inb4 use Soma Prime.

     

    Inb4 "they're fine" [insert Meme here]

  4. Avoid close quarters combat. It literally is the grim reaper itself and it only needs to touch you.

     

    Dont melee at all. The only weapons not in violation of the CQC rule are glaives, and they dont have the damage to deal with lvl 80.

     

    Shotguns are fine so long as its the Kohm.

     

    If playing Ember, spam Fire Blast. Keep things on thier ! as long as possible.

     

    "Don't melee" - So melee isn't a thing?

     

    "Spam" - So endgame = spam powers?

  5.  This is the problem with pretty much every enemy in the game. Every bullet or melee hit becomes a 1 hit kill, so we end up having to spam powers like Radial Disarm to prevent such damage. Enemies are buffed so that they can kill in the 0.5 seconds they have while not disarmed. We then spam powers more.

     

    I'm not saying that we should be able to tank level 40 enemies for hundreds of hits, but it shouldn't be just a few hits to kill.

     

    Tenno: Ancient squishies.

  6. Why would mods be upgradeable, if we can't actually upgrade them?

     

    I'm not saying "max out Primed Mods in one go", I'm just pointing out the fact that playing hundreds upon hundreds of 10 min runs of the same set of missions is not the way to go with mod upgrading.

  7. Whoops, a pun.

     

    One of Warframe's core problems is the upgrading of mods.

    Yes, I understand that mods shouldn't just be maxed within just a few hours of playing missions. I daresay the rest of the community also knows this, however:

     

    Warning: Math

     

    528 R5 Rare cores to max a Primed Mod. https://forums.warfr...er-hotfix-1514/

     

    528 x 9 Primed Mods = 4752 R5 Rare Cores.

     

    5 mins (Rotation A) of level 20+ (Hard) Survival = 25% chance of R5 Rare Core 5 pack. https://forums.warfr...-6#entry4420186

     

    ~20 mins per 5 Cores, which is

    ~4 mins per Core

     

    4 x 528 (a single Primed mod) = 2,112 mins, or 35.2 hours per Primed mod.

     

    That's 35.2 hours of the same mission(s).

     

    It shouldn't take 35 hours of playing the same set of missions to max a mod.

     

    Over 200 10 min runs. Per Primed Mod.

    1900+ 10 min runs for just the current 9 Primed Mods.

     

     

     

     

    It's not just the somewhat ridiculous amount of time it takes either, but the fact that it's the same missions. Obtaining cores isn't like levelling weapons. Levelling weapons can be done on any mission (Rank 0 weapons on T4 isn't a good idea...). With cores we are limited to level 20+ 10 min survival runs. With no guarantee of even a common core, let alone R5 packs...

     

    It's not just the primed mods either.

     

    Sanctuary (Rare) needs 396 R5 Cores to max it. That's over 150 10 min runs.

    Serration (Uncommon) needs 264 R5 Cores to max it. That's still over 100 10 min runs.

    Redirection (Common) needs 132 R5 Cores to max it. Over 50 10 min runs.

     

     

     

     

    All of the same mission.

     

     

     

     

    35.2 x 9 = 316.8 hours.

     

    More than Thirteen days of playing the same mission 24/7.

     

    Around 53 days if you play the same mission for 6 hours a day.

     

    105 days if you play the same mission for 3 hours a day.

     

    To max just 9 of these Primed mods. And there are yet more to be released...

     

    6 days of playing for 6 hours a day, of the same mission(s) to max a single Primed Mod.

     

    And that's assuming that RNGESUS actually rolls the chance at an average of 25%...

  8. People be like "Guys! It's okay to grind the same boring 10mins sh*t over and over without pauses! Why no pause? Isn't that something good for the game? I'm so excited to finish everything in the game too like you veterans and finally do that 10mins waiting game for hours and hours everyday to max my primed mods!"

    Even at 5 runs a day, for 40 days is a bit much to max a single mod.

  9. Oh ok. What was the time before?

    I'll try and find out the drop rates that were on T4 Survival, and work it out from that.

     

    75% chance on Rotation A of T4 Survival.

     

    1.33 x 5 mins = 6.66 mins per core pack.

     

    4 x 75% chance rolls (5, 10, 25, 30 mins)

     

    ~15 Cores per 30 mins of T4 Survival

    ~2 mins per core

     

    So the grind was effectively doubled.

     

    This doesn't factor in the obtaining of TIV keys, or the lower chance of cores at 15 and 20 mins, however.

     

    At least you could get Prime Parts, instead of small amounts of credits.

  10. Warning: Math

     

    528 R5 Rare cores to max a Primed Mod. https://forums.warframe.com/index.php?/topic/399468-r5-cores-are-still-nerfed-after-hotfix-1514/

     

    528 x 9 Primed Mods = 4752 R5 Rare Cores.

     

    5 mins (Rotation A) of level 20+ (Hard) Survival = 25% chance of R5 Rare Core 5 pack. https://forums.warframe.com/index.php?/topic/399468-r5-cores-are-still-nerfed-after-hotfix-1514/page-6#entry4420186

     

    ~20 mins per 5 Cores, which is

    ~4 mins per Core

     

    4 x 528 (a single Primed mod) = 2,112 mins, or 35.2 hours per Primed mod.

     

    That's 35.2 hours of the same mission(s).

     

    35.2 x 9 = 316.8 hours.

     

    More than Thirteen days of playing Warframe 24/7.

     

    Around 53 days if you play for 6 hours a day.

     

    105 days if you play for 3 hours a day.

     

    To max just 9 of these Primed mods.

     

    6 days of playing for 6 hours a day, of the same mission(s) to max a single Primed Mod.

     

    Over 200 10 min runs. Per Primed Mod.

    1900+ 10 min runs for just the current 9 Primed Mods.

     

    And that's assuming that RNGESUS actually rolls the chance at an average of 25%...

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