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Prof_Blocks_007

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Posts posted by Prof_Blocks_007

  1. I personally think the Manic is something to be feared. As it should. But one addition that'd make his pin attack not so deadly, is if while being pinned, if you hold block, your hands raise up to your face, similar to how boxers defend themselves, reducing, but not nullifying the damage. 

     

    Like this,

     

    Boxing_Inside-Fighting_01_300x350.jpg

     

    You raise up your forearms, blocking some of the damage. Making the pin attack a little more balanced.

    It also rewards player skill.

     

    Thoughts?

    I'd say some kind of "Quick Block" ability, like we have with Quick Melee.

  2. You're not allowed to talk about the stuff.

     

    Unless it was already revealed? 

     

    Didn't watch the devstream, so if it was in there, my bad :P

    Devstream #50.

     

    I'll see if I can find the time it was on YouTube.

     

    inb4 Ninja'd.

  3. No, actually the design team needs to make those tiers less recognizable and balance weapons in a way most of them are viable, having tiers only makes certain weapons obsolete, so they end up forgotten and unused, and that is wasted material and developing time invested on them, wasted as well.

    Very much this.

     

    Arguably there would be 3 tiers at most. (In my opinion)

     

    1: MK-1 Weapons. (Starter items)

    2: Regular Weapons

    3: Prime/Syndicate Weapons and Syndicate Augment Modded Weapons

  4. I dont care if they dont make it stronger. DE usually makes the weapon better in a category it was lacking in (if it was not good in any categories, then many are improved like boltor). for galatine, imporving its speed would make it godlly.

     

    i just want it to have even more reach and no target quantity limit. yes, longer sword (and thicker) make seph and cloud scared.

    Cross Slash on charge attack? XD

  5. Show me where does it say " No Trimming " !?

     

     

     

    Tips:

    PC: Record your game clip (you can use the Raptr client, DXtory, Fraps, etc). Upload your video to a hosting site like YouTube, and link the video in your submission post. 

    Xbox One: Upload your video to OneDrive and link the video in your submission post.

    PS4: Share your recorded game clips right to YouTube and post the link in your submission post.

     

    Rules:

    ·         One submission per player.

    ·         Please do not add copyright music.

    ·         Spy run must be done with a full squad.  

    ·         Video may include voice over, text, or special effects.

    ·         Video can be a maximum of 10 minutes long.

    ·         Video can contain a max of 3 consecutive Spy runs.

    ·         To keep the challenge alive, your Warframe must not be invisible!

    ·         Please include the aliases of your other squad mates in your submission post or video.

     

    Prizes (each member in the squad will win the corresponding prize):

    1st place -- Your choice between the 'What Stalker' pack or 750 Platinum, and your video featured on all our social media platforms for the world to see (Twitter, Facebook and Youtube)!

    2nd place -- 500 Platinum

    3rd place -- 250 Platinum

     

    Winning videos are picked based on completing the Spy run successfully and on the highest level of creativity employed when evading enemies and traps throughout the Spy run!

     

     

    https://www.youtube.com/watch?v=Aivwqzy_7GM

     

    Here: https://forums.warframe.com/index.php?/topic/433110-new-contest-the-flawless-spies/?p=4806631

  6. This will be a sort of placeholder for now while I test to make sure that these bugs still exist, but I will be updating this thread as I find/confirm issues.

     

    If you post any of your own findings to this thread, I will add them to the thread if I can replicate them/there is enough evidence.

     

    I will also attempt to collate bugs (with links if needed) from individual posts in the various subforums.

     

     

    Italics = Unconfirmed/needs further testing/possibly resolved

    Underline = Moderate Importance

    Bold = Major/Gamebreaking

     

     

    Warframes and Weapons

    - When Sentinels were removed from total Conclave count, Cosmic Specteres did not have their Conclave requirement lowered. https://forums.warframe.com/index.php?/topic/428557-lets-talk-cosmic-spectres/

     

    - Deconstructor no longer attacks enemies (Targeting Receptor equipped). https://forums.warframe.com/index.php?/topic/459949-deconstructor-helios-gun-broken/ | https://forums.warframe.com/index.php?/topic/459211-my-helios-is-a-pacifist/

     

    Abilities

    - Using Zephyr's Divebomb just before extraction causes the visual effects to hang below the ship. May occur with other abilities.

     

    - Mirage's Prism (ball) does not match her animation when slowed (Cryo Floors in the Void).

     

    Enemies

    - Casting Frost's Freeze on a Bursa (During the event -_-) creates a large circle of ice underneath it.

     

    Mission

    - When a Datamass, Power Cell or Cephalon is removed from your Warframe's hands, your melee is swapped to your secondary (If melee is equipped).

     

    Art and Animation

    - The "Vor, Balor Fomorian and 2 Lancers Diorama (Login Screen)" appears to be stretched horizontally. Trivia: Logging in after listing this bug, I found that there are two Dioramas with Vor and a Balor Fomorian in them. Funny, huh? Update: may be a random issue with any Diorama.

     

    Dojo

    - Temple of Honor doesn't appear on the map.

     

    UI

    - Major hang in PvP when first opening the menu with the "Progress Shortcut" (P) and possibly ESC as well. Lasts several seconds

     

    - Opening the Gear menu shows the placeholder "GearName" below the Gear Ring. (Only works once per Arsenal entry)

     

    - Failing to join an Archwing mission displays the message: "Lotus/Language/Menu/ArchwingFailureSquad"

     

    - Viewing a player profile while in the Arsenal causes both UIs to overlap.

     

    - Warframes with 100 Stamina show 8 Stamina on the equip menu. Warframes with 150 Stamina correctly show as 150.

     

    - Equipping Angstrum and then moving your mouse away from and back to it causes the UI to show 0 damage, magazine and status chance. This also shows on the Upgrade screen.

     

    - Chat locks up any UI input if the same message is entered twice (after cooldown), and the game has to be force closed (Noticed in Trading chat).

     

     

     

    Solved Issues

    Warframes and Weapons

     

     

    Abilities

     

     

    Enemies

    - Nullifiers resist explosive weapons when above 50%(?) shield capacity (not mentioned in patch notes, assumed bug.) https://forums.warframe.com/index.php?/topic/458465-explosions-no-longer-effect-nullifiers-in-their-bubble

     

    Mission

     

    Art and Animation

    - The Sevhati Sekhara Raid Badge is angled oddly when any armour pieces are worn. This also affects Sentinels. https://forums.warframe.com/index.php?/topic/429967-sevhati-sekhara-event-badge-raid-is-side-ways-on-left-arm-bug/

     

    Dojo

     

    UI

     

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