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Mrevasivepants

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Posts posted by Mrevasivepants

  1. 7 hours ago, (PS4)guzmantt1977 said:

    Expecting people to want to pull some of their own weight isn't elitism.

    True.

    7 hours ago, (PS4)guzmantt1977 said:

    Explaining that many players already have the tools at hand to make the fight doable isn't elitism.

    Again, it circles back to having to equip said tools for a very narrowed chance of a specific encounter to happen in the first place. It's like taking an excavation equipment to your school everyday because you've the feeling that one day it might come in handy to use it when the school collapses and some of your classmates are stuck underneath.

    7 hours ago, (PS4)guzmantt1977 said:

    Accepting the fact that people who can't do anything to kill him because they are brand new to the game, won't be able to kill him on their own isn't elitism. 

    True.

    7 hours ago, (PS4)guzmantt1977 said:

    But telling someone else that what they personally see as an enjoyable challenge, claiming that the average player won't be able to contribute to the fight at all of and will just straight up die because they're oh so very weak, and insisting that the only way to win is to use a godroll riven? Yeah, that ain't right at all. 

    People who actually insist that a godroll riven is the only way are talking out of their asses obviously.

     

    7 hours ago, (PS4)guzmantt1977 said:

    And why does it seem that the people who don't have a valid response to the points raised, always claim stuff like arrogance and condescending attitudes as a way of getting out of responding to those points? 

    Facts over feelings, that's what I've been doing though.

  2. 8 minutes ago, maddragonmaster said:

    you know sometimes i swear the words "difficult" "challenging" "hard" and the most infamous "tactical difficult" seems to just be swinged  around  the place like they want it because it sounds cool but no one knows how it will effect the game.

    When the word "challenging" is applied in video games and their comparison I always like to point them at the Dark Souls Franchise.

    Now, is Dark Souls hard for me? No. Is it challenging? Hell yes.

    Games like Ys, Devil May Cry, Dark Souls, Bayonetta, etc actually understand how a boss (and its level) is designed.  A boss fight is suppose to be a test of all of your skills and upgrades you've achieved over the course of playing the game, NOT a locked down thunderdome where the rules change and you're suppose to use a single mechanic(Please disregard the ancient Wyvern from Dark souls 3.)

     

    4 minutes ago, Aldain said:

    He's boring now, there's not much more that could make him more boring,

    I wouldn't say boring in his current state, far from it even. It can be quite interesting how much a single enemy can piss down your neck.

    6 minutes ago, Aldain said:

    He actually has one, but its a small pinhole sized spot on his head, also anywhere on his head but that pinhole takes less damage than shooting him in his torso.

    It's a weakspot, but a bad one. if I wanted to apply surgical precision in a fast paced video game in something that is the size of a grape I would've gone to med school

  3. I had quit this thread for a while hoping that the minority of people that like bullet sponges such as the wolf would at the very least understand and consider mine and many other people's views.

    Let me put it this way:

    Would you react negatively if... say Occulysts, Junction Warframes and, while we're at it, John Prodman would be added to the random chance pool of spawning in any mission you'd play?

    My guess would be yes, because most of the time it'd be a tedious fight with no satisfying reward due to the fact that you picked a specific loadout for a specific enemy that didn't show up. And bringing the argument of picking "A weapon for everything" only fuels my point further due to the fact you're just a boring husk that plays the game just for the sake of playing, not to have fun. 

    That being said however, I shouldn't judge in the first place what fun is to someone. Some people like to go out with girls, some like to wash the dishes, some like to deal with bullet sponges enemies in game and some like to stick dog turds up their noses while their parents watch it.

    My point, and probably the majority of the people as well, is that the wolf is just a chain reaction of problems, each one just making the other worse.

    - Nerfing his health bar and armor? That would fix it but then it'd become boring, and just another regular boss.

    - Weakpoints for general use? That'd prove to be interesting and a fix for the whole ordeal.

    - Making him spawn in one place or through something in a guaranteed way and that way only? Definitely the best fix, and everyone would happy. Both the majority that complains about their encounter with them and those beef jerkys that say they were blindfolded, were underneath a surgery and making a sick 360º with their skateboard and killed the Wolf in less than -5 seconds. If people would then join a party to go face the Wolf in the specific designated spot to fight him and complain that he's too hard I would be all on board to redirect those people to a nearby info booth on how to beat him. It'd be the whole 4chan threads thing: "I went into a thread that was titled with stuff that I hate and I came out angry. How could this happen to me?".

    There are simple solutions that can fix things and please everyone. Also to the gentleman who shunned someone's opinion, choose to actively ignore it and then told everyone to stop reading his posts, that sounds like authoritarian propaganda to me but ok.

     

  4. 20 hours ago, Loza03 said:

    There's another variable you've not taken into account here: Progression. That's the real reason you never see Magnus - it's an early-game weapon. If every weapon was 100% endgame viable like in more traditional shooters, that would include the weapons you pick up at the start of the game. Meaning that, in all honesty, you'd never have a reason to start collecting weapons in a game about collecting weapons - it's a concept called 'first order optimal strategy'. People have a tendency to stick with something powerful that works well early-game unless something kicks them in the teeth to get them to experiment. In Warframe, it's the fact that Mk1 weapons are really, really weak.

    The early game is about that power progression, starting weak and becoming strong. This game isn't Halo on a fundamental level. What you're suggesting would lead to either the power curve becoming extremely wonky or non-existent, or something like now where many weapons with unique mechanics get left behind because they're, well, weaker weapons. Looking at stuff like Harpak, Flux Rifle and even my beloved Scourge. All of them are weaker weapons (Scourge is pretty strong vs Grineer but not against everything else), all have unique mechanics, all are rarely used.

    Now, should more weapons have unique mechanics? Absolutely. I agree entirely that this should be the case - I love unique mechanics. The Magnus idea sounds like it'd be a really fun way to differentiate it from the Vasto and Lex families. But just applying them without taking into account the above is a recipe for disappointment. 

    I think that a system that allows low MR, weak weapons to get a buff to endgame power levels, balanced by the devs (Destiny has such a system IIRC), would be better as a starting point. Maybe in a world where such a system exists this could be implemented, but right now I don't think that this would fix too much.

    Gotta say, this is the finest critique I've had, to the point i was hesitant on the whole thing you were pointing out and only to end up fully agreeing with you.

    However, progression in this game is already bad in my opinion. You start in a relatively weak planet and you proceed to go onto the next one that is.... weak as well. The new enemy progression through levels is well done in my opinion, but I think the level scaling doesn't prepare anyone for future events such as arbitration, ESO,Exploiter Orb, etc etc.

    But now that you mention the notion of progression, why not make a gild system for the weapons as well? I'm pretty much shooting this idea into the air without much thought, but how about when you first adquire the weapons they'll be in a sort of "prototype" stage, just like the MK-1 weaponry, and once they're lv 30 they automatically evolve into their real, true stats in full glory.

  5. 2 minutes ago, Test-995 said:

    What i meant to say is he can be best frames for trolling (another could be loki), so possible to be worst frame.

    Speed Nova(in the wrong missions/loadouts), Flashbang nova (now patched), Bouncing Vauban, Wormhole Nova, FPS breaking Mirage.

    You clearly haven't played the game enough yet to see just how evil people can be and/or played with other frames with a certain loadout.

  6. 7 minutes ago, Test-995 said:

    And he can banish you again, again and again and again and again... untill you stop rolling?

    I don't know any systems that stops this, except reporting and banning.

    I honestly can not by the life of me understand your train of thought:

    - Blaming and calling Limbo the worst frame because of something that people can abuse by truly making an effort on their own terms to troll people, all in all blaming the tools when its the craftsman that misuses it.

    - Even while people can do it, only an incredible fraction of the playercount actually goes out of their away to constantly troll someone.

    - Odds are, when you finish that mission, you'll never see him again, and if you do he's probably using a different frame by now. I've been back for 2 months now and I've only seen a limbo do this once, and he wasn't just banishing me, he kept a control panel in cataclysm and stop us from hacking it and proceed with the mission.

    - If you are that bothered, you can just Leave.

    - While you're at it, report him and get it over with.

    Your logic has so many holes it resembles a swiss cheese.

  7. Just now, MagPrime said:

    Hi, yes, hello, this is the hospital. 

    You're fine. 

    Are you sure? I could've swore that grey thing you hid under your sleeve was some of my brain matter running through my ear.

    On a side note, the guy went on 2 pages and then never answered again, so yes he was trolling. I just refuse to believe there are people this stupid.

  8. On 2019-04-15 at 4:04 AM, BLI7Z said:

    At first, I convinced myself that Waframe ain't pay to win. Now I know it is.

    With enough money you can buy just anything (except the gameplay experience).

    So... if I have money and want to put it into this game, where is the actual hardcore challenge? Not even the grind is a challenge, only long and boring timewalls. 

    I end up playing games that are actually competitive PvP FPS at the end of the day...

    Warframe feels like some kind of relaxing place... but a long time ago it felt like a good dark place to call home... 

    What. The. Balls.

     

    I'm not sure if I'm suppose to take you seriously or you're just this dense.

    You're comparing a game that mostly and mainly is PvE... to one of your FPS(this is third person shooter btw) PvPs...

    I gotta check in with the hospital to make sure I didn't suffer a brain aneurysm.

     

  9. 1 hour ago, Lone_Dude said:

    I talk about weapons having damage related gimmicks because when it comes to the majority of community, they don't care about anything else. You can even see that in the way riven economy works. People go for multishot, crit, status or damage. Many of my rivens are utility rivens(-recoil, +reload, +attack speed and combo time), yet when the nerf hammer comes for riven dispo, they get nerfed the same way damage and multishot does. Why would I need a riven that gives me 20% reload speed, when even a non-prime reload mod would do more and cost less? There are some problems when it comes to utility and they are at the core of the game.

    I can totally see new players being amazed by each weapon having some kind of quirk. I certainly was back when things like that just started appearing in the game. Although I was rather easy to please since when I started weapons didn't even have reload animations heh.

    I think you have a point when it comes to scaling usefulness of a weapon depending on how hard it is to acquire it. However, as you pointed out you can get everything through trading. You can even buy Hema from the market for plat. DE stated that they don't want to create any "exclusive" equipment(aside from Founder stuff), so scaling power off of that is out of the question. It would be nice, of course, if the process of acquiring a weapon was considered during the balance phase, but game economy and philosophy simply does not allow that. And I say that as a man who wasted 700 plat on a Wolf Sledge(set+riven) yesterday, so I have a personal bias, but still lol.

    I can certainly see potential in non-damage-related-gimmick weapons such as Sancti Magistar, as it provides status damage reduction when held and radial healing on charged attacks, so that weapon should work great on frames like Harrow or Hildryn. Sadly DE seem to have this urge to absolutely butcher a weapon stat-wise when it has a gimmick. It reminds me of the situation with Ballistica when Steve didn't want to buff it and said something along the lines of "but it has this cool mechanic it doesn't need a buff". It applies to Sibear too. Imagine if it had slash damage. Add a toxin mod on top and you have viral+slash combo. Do a charge and you have 4 seconds of Slash/Viral proc machine. Melee is a difficult topic though, as stances can have their own gimmicks as well, such as forced bleeds, KOs, finishers and all that.

    I can kind of understand where you're coming from with your Magnus idea too. It would be pretty cool to have a pistol that packs such a punch that it staggers enemies. And I think this is exactly what DE were going for, considering that this weapon has a rather high amount of impact and status. For it to work though, stagger animations have to be toned down, I suppose.

    I think Warframe has a lot of potential when it comes to weapon balance, since we also have to consider mods and how they can affect everything. Napalm mod for Penta changes the way it works entierly. Then there is also a promise of Damage 3.0. So as disappointed in weapon balance as I am, I'm not really surprised that it is the way it is. Developers are so busy working they don't even know how new frames work lol, you can see it during latest devstreams. Maybe one day DE will create some kind of balancing team, just like something they did for Conclave. I can only hope.

    I agree. I can only hope that DE makes at least something of the weapons that are in the trash bin for most people. 

  10. 15 hours ago, Lone_Dude said:

    You're proposing manually balancing all of the weapons in the game to the team that balanced certain weapons without considering their reload speed and accuracy while calculating DPS.

    While I agree that all weapons should have a reason to be used, you cannot disregard the existence of equipment tiers and how it ties in with mastery rank. It's pretty funny that you mention Sibear and how you were disappointed with it, even though it has that gameplay gimmick mechanic that you mention later on. It grants additional status after charge attacks. About your proposed Akmagnus/magnus change. Staggers on headshots would make it harder to land following headshots which will instead decrease the DPS of the weapon. Vast majority of players and even developers consider DAMAGE to be king. Not CC, something that even you mention. And I don't think this trend will change any time soon. You see, even gimmicks need to be balanced. What if a gimmick that you give some MR2 weapon allows it to be so powerful that it has the same power level as MR12 weapons? What's the point of MR requirements then? It's already weird with weapons of the same rank requirements being drastically different in terms of killing power.

    What's worse, every major update breaks certain weapons. Currently Arca Titron is bugged for example, Sancti Magistar works in some weird way, projectiles from Tatsu sometimes orbit the enemies instead of striking them. And that's just GIMMICK bugs.

    I can tell DE agree with ideas like yours, as they try to add gimmicky stuff to the weapons, but currently they simply don't have enough manpower/experience to do that consistently and keep it from breaking.

    This comment of mine might come off as agressive, but I'm not. English is not my native language and I just speak from my experience and observations. I wholeheartedly agree with your idea, but I think nothing like that will be added any time soon.

    Don't worry at all, only someone who is blissfully dense would take that comment as aggressive.
    As I did mention, I know this would be something that'd take time in fact I wouldn't expect ever to drop all of the weapons with a new mechanic in one patch, but rather patch by patch in certain given time. I'm in no rush to have them fix this, it's just so it'd be more fun to play with different stuff rather than just the average "Pick the weapon that deals the most damage".

    I know well that an invisible tier of weapons exists in the game, it's just that with the existence of prime weapons I fail to see the point in it. Besides I was suggesting stuff that would consider the amount of resources you craft them with. Don't you think that it's disheartning the fact that a Rubico Prime that is priced at 40p in the market casts a long shadow over.. say the Hema that takes 15000 mutagen samples to research only to find out it's a really, really poor weapon?

    While in retrospect, I do agree that my example with the sibear for this thread was a really poor choice, it doesn't hide the fact that for its price it's a really bad weapon with a stupid mechanic, I would change it so that every strike that it deals upon the ground (slams, combos, etc) it'd create a mini ice path, it'd be at very least way more awesome and insentivize people to forma it and make a decent build in it, that or actually buff the stupid thing and keep the mechanic, it's still unique.

    About the magnus, I did meant each shot, not each headshot. Of course this would be regulated with a % of triggering, say like 70%. I'm suggesting this because I really want to be a balance between CC and Damage again, else I'd suggest so that each shot (at a %) would hit the enemy so hard that it'd blow him away a bit and deal damage to people behind him at a certain angle(hey that's actually cool.).

    I can honestly live without new weaponry/warframes for a while because these new mechanics would serve as new weapons in a way for me.

    Thank you for your input.

     

  11. Hello everyone,

     

    For a long time now I've played Warframe, had times in which I left, and times in which I came back such as of 2 months ago. I went through a lot of things that DE did both good and bad in the game and today I want to talk about a bad one.

    Veterans such as I will remember the time in which DE's strategy for content was to weekly drop in Weapon Reinforcement updates. It was fun in the beggining with the new weapon designs and everything but it soon became a bore to get them and they had no really intrinsic value. How many times did you saw a weapon reinforcement update and thought to yourself: "God damn it... another mastery folder piece of equipment." ? Many times I reckon.

    This is a problem now to new players as well, they'll look at it and often judge the weapons through its price(as in, resource cost to craft it). You know how disappointed I was to craft the Sibear only to realize it is one of the worst weapons (argueably) in the game? Not as much as you'd think because I needed to mastery folder that as well, painfully.

    The damage has been done, the weapons are already here and they're staying for sure. Removing them is out of the question since a lot of people depend on them for mastery rank exp and the design of them of course is really unique. So... what options does DE have to fix this mistake?

    That's what I would like to suggest today. I know it's a long and painful process what I'm about to suggest, but it opens up to a lot of new creative mechanics and a chance to turn a bad event into a really good one, and that is giving weapons(the ones that lack it) an unique passive mechanic.

    Much like Warframes themselves, weapons with unique mechanics would definitely open up to a new meta and creative ways of playing the game, and I'm not talking about the stuff that already exist like "Snipers deal more crit damage than other weapons when you zoom in." No, i'm talking about each individual weapon doing something that the other doesn't in its own way.

    There are weapons that already do that, the tiberon fire modes with its different stats is already interesting, the Lenz explosion is very cool as well, and the phage spreading out everywhere before finally tighting the spread as you hold on to the trigger. Old weapons could be fixed with unique things like that.

    Look at the Magnus/Akmagnus, no one plays with them, why? because they're slow, don't deal a lot of damage relatively, and they're plain boring to the point they added a skin for it first and it didn't save it. Why not make it so each shot has a stagger effect much like Impact, but more reliable? it'd be a nice CC weapon(even though it's becoming obsolete the notion of CC) and would definitely stand out. What about the karak? It resembles the AK-47, so why not give it innate punchthrough?

    As I said, it's something that definitely would take its time, but I'm sure it would make more weapons viable to use and if not at least fun.

    I'm looking forward for your input guys, thank you for reading.

     

  12. 10 hours ago, (PS4)guzmantt1977 said:

    Oh but you DON'T have to have only high crit radiation weapons. Just one. And just a kitgun can do decently nice highcrit radiation. Or if you want to try for a blood rush-body count-memestrike melee.. you might get carpal tunnel working up to it, but if that's your thing, go for it. I mean you're right many of us keep eidolon hunting sniper rifles that leak more rads than Harry Belafonte's banana boat, so if we're not using the primary slot that's an option. Or hey that arca plasmor is nice, but the crits might be far between. Or if you don't want any changes to your usual in mission loadout, people are taking archguns modded for radiation. 

    Also high crit rad kitguns will eat through most enemies without too much effort. So keeping one as your secondary isn't usually going to be seen as "restrictive". 

    But yet, again, it restricts because you're asking me to get a top of the notch kitgun, which in my case I can, but not everyone is going to be rank 5 with Solaris United, and with the timegate(or pointsgate) as you rightly pointed out it's going to be an absolute bore to grind it all the way up there.

    Most of the time it's going to be a case of you're dealt the hand and you have to make the best of with it.

    10 hours ago, (PS4)guzmantt1977 said:

    Well someone pointed out that stacked volt shields works as you'd expect them to be for him. And mirage blasting away with an arca plasmor x 5 would probably be a glorious way to dissolve all of them into molten slag before they know what hit them. And then you're back to popping away with your preferred angstrum. 

     

    Point taken, however you're still required to have high crit weaponry in order for those abilities to even work, spamming volt shields isn't going to do much when the wolf is constantly moving around and you can't exactly reposition all of your shields at the same time and Mirage yes it would work but she has the lifespan of a church mouse inside of a hobo's mouth.

     

    10 hours ago, (PS4)guzmantt1977 said:

    I'm going to disagree. I was a scout back in the day and the motto "be prepared". If I show up unprepared, I would expect to have a difficult time. 

    I mean, I have a bunch of stuff to level, but I haven't ever gone to hydron or the sanctuary without a piece of gear that would allow me to pack some sort of a punch. 

    But hey maybe there are people who enjoy hour long fights against bullet sponges. Not me though, so I'll make sure that I have one of the many options, instead. 

    Wasn't a scout, but I was in the navy for a couple of months(had to leave because my mother needed help). While I without a doubt agree with that motto, in these cases you could always improvise with, again what you're dealt with. Showing unprepared is a tedium yes, but that doesn't mean you can't exactly still achieve your goal. Besides, against all arguments, lets remind ourselves that this is a game, not a second job. You remember back in the days when we'd play Sims and our character would go to work, a mini-game would appear in which you'd shoot targets if you were in the military profession or flick paper envolopes when you were a spy through law enforcement careers? Of course you don't because that would be bleeding boring.

    I'm in the progress of leveling up every weapon in the game (missing 1 in the secondary department because the bleeding G3 never show up/drop stuff) and once I'm done with that I'm going to fire up the quick loadouts and make cosplays of different games, quick select them and have fun like that. Because if there's something I hate is Meta loadouts/strategies, it's boring, uninspired and lacks in creativity what motel end tables lack in condoms for the night.

    I personally dislike bullet sponges in games because that takes me precious time from life that I could be enjoying with something else, like looking up erotic pictures Jeff Dunham covered with nothing but his puppets. But I understand that there are people that do, even though they fall in the minority surely. Besides Warframe was never associated as a "RPG with bullet sponge bosses", if you want games like that you have the so far series of The Division and fighting Vendrick in Dark souls 2 without collecting any Giant Souls.

    • Like 1
  13. 17 minutes ago, maddragonmaster said:

    anyways a little advice for DE with stalker g stag 3 and what ever. stop attempting at trying to have them build tension and giving these guys dang rare loot. just leave the tension building to people that specialize in horror games. the only stress i have is waiting for these dang guys to spawn so i can actually attempt at grabbing this once in a pink purple polka dotted moon rare loot.

    just make them rare enough not to bother us 24/7 but not that rare to where when we actively seek these guys they turn into cryptids sightings. i mean i thought i saw stalker and wolf partying with the mothman and bigfoot.

    Believe it or not, when they were release they were quite ominous. 
    I remember it like it was yesterday, I was on Prime time with Meg, Rebecca and another guy, we were testing Rescue 2.0. Everything was going swimmingly until we arrived at the double doors... G3 appeared, for the first time on all of us. Everyone was shocked and we beginned to panic. The other guy and I were the first ones to go down and they had us locked, megan tried to run inside a cache room but when she opened the door she met one of the G3, went down and got startled so hard she even cried a bit on stream, hilarious stuff. The only one who made it out alive and came back to rescue us all was Rebecca. After that was done, we completed the brand new rescue mission, made a pose, and we went on our seperate way so they could review art of the week.

    It was pretty dreadful, a chilling that'd go down your spine. Now? They just haven't aged well with all of the new Endgame, that's all.

    • Like 2
  14. 2 hours ago, (PS4)guzmantt1977 said:

    Oh but there is one more difference from the majority of the enemies in the game, his health type is the same as his health type. That means that you can specifically mod a single high crit weapon into our loadouts and make minced meat out of him. That's his weakness. 

    Additionally, your bit about his minions tagging along, indicates that you are aware that the mechanics of the fight changed already, so another bit of a change to the mechanic should have been taken in stride, right? 

    Good assumption, it seems. Unless you can figure out how to take his mask off. 

    As for his damage resistance, you can strip his armour, and as I said having the same armour and health is a pretty big weakness. You don't suffer any reduction in damage due to shift in type. 

    And again our past experience tells us that certain units working for the Corpus faction have reduced damage to the headbox. 

    Regarding rare to appear, and having a lot of health, yeah those are fair complaints. One of them is even the point of the thread. 

    Well bypassing the hypothetical crocodiles, the answer to your second paragraph is "the body is where you do the most damage, shoot for that, with lots of crit, and radiation and strip his armour with a kavat or shattering impact if you are able to". 

    Oh but I do sympathise with people who are having legitimate difficulties with this fight. That's why I have repeatedly offered the information that we have, to those who apparently haven't picked it up yet. So have others. 

    But that comes up short when it comes to people who insist that they had a hard time, not because they couldn't figure it out, but because supposedly it can't be figured out at all. Yes it's a tough fight, but some people are completing it in just a few minutes, while others are going hammer and tongs for over half an hour and unable to complete it. That should suggest it's easier if we employ the right strategies. Acting like it's just not possible to improve our ability to take him out, doesn't work, so my sympathy for the people trying to do that evaporates pretty fast. 

    Hope you see where I'm coming from now. And sorry you had an unpleasant time in math class in high school. 

    Good luck, Tenno, hopefully we'll all get enough chances to take this guy down while his spawn rate is high. 

     

    I'll give you one thing, I'd expect you to throw a tantrum towards my response like most people i've debated with did.

    I understand your point of view ultimately, however...

    The fugitives tagging along with him was never something I accepted well at all, on par with them already throwing OTK cocktail molotovs while they're either down, affected by CC and kissing a nearby pretty girl, making them invunerable until the wolf is knocked out is straight up kicking someone in the balls and then insult them for having balls, a.k.a average tuesday on Twitter.

    While in the past the corpus crewmen would take less damage to their helmets, after a few years they decided that you can remove the helmet by shooting it off, exposing their weakness.

    And to answer your strategy, again, about the wolf by using radiation, shattering impact, a kavat, tons of crits with a sniper rifle by default, just asking yourself: Who in their right minds will hang around missions with nothing but that loadout? Only some really poor boring sod for sure. You have to remind yourself that not everyone is entitled to that specific loadout or even one of those things, it's not everyday I see someone using a rivened Rubico/vectis prime to OTK the wolf in seconds. Hell I've fought the wolf around 25 times now and I've only seen it once. The problem with just saying "Just build your weapons around radiation, crits, bla bla bla" is that, again, the wolf's spawn is too inconsistent to even justify such thought in the first place.

    Offering information on how to defeat him is not showing sympathy at all, only because in this case the strategy to take him down faster(or being able to in the first place) is such an absurd demand. I don't always just play with one warframe, I sometimes spin the wheel and check which warframe I wanna play, sometimes I play Sanec Volt, other times I play Carpet Bombing FPS breaking Mirage + Angstrum. I'm having fun like that, however only sticking with one loadout for the n ext times I wanna do normal missions, such as in invasion or fissures even just incase the wolf may spawn with those sweet sweet 6% chances followed by an inexorable and convoluted 35% part drop chance is not fun. 

    Like every other boss and mini-boss, the Wolf needs a general weakspot so that you can take him down regardless of whatever rank 30 loadout you may have in a reasonable amount of time. I'm not saying that without the use of the current meta strategy it's impossible to take him down, but going from an average 20 minute fight to a 3 minute one that only occurs to some that had the meta loadout is just taking oceanic amounts of piss.

  15. Quote

    Unfortunately, having enemies that aren't all the exact same isn't as bad a thing as you're trying to claim. 

    Except 1. it's not an unfortunate thing and 2. he isn't strictly complaining about how it's not the same enemy as every other. If that were the case he'd also complain about the Juggernaut who also doesn't have a clear weakspot until he opens himself for an attack, same thing with the lephantis. What do both of those have in common? High damage resistance with a reasonable health pool that can be exploited once people started hitting said weakspot. What does the Wolf of Wall Street have in common? High damage resistance and that's it. His health pool is borderline stupid high, his weakspot, the head(last time I played the game at least), is hard to hit when he's constantly moving around and you have to move around as well in order to not get OTK'd by either him or his 90's boyband.

    Quote

    Wolf seems to be unwillingly working for Alad and have something on his head now. The game already has a system where some-but-not-all enemies (who were likely to work for Alad as well) with stuff on their heads take reduced damage unless you're able to remove it. In this case reports are that shooting him doesn't seem to remove it. Why are you pretending that you are surprised that headshots on an armoured head gives a significant, continued damage debuff again?

    I'm going to assume through this quote that his head is no longer the weakness... if that's the case, what is then? Surely he must have one. It's not only bad, but also a really stupid(for lack of a less offensive word) enemy design when he's:
    - Rare to appear, which leads to people not always bringing the best weapons they have.
    - Have a ridunculous amount of health that is also boosted by a high damage resistance.

    That also reminds me of some games in which they show you how some things work in a tutorial but you then come to realize that it only works on a certain scenario. That's not intuition, that's changing the rules. Same thing happens here, Wolf's weakness was his head and now it isn't in the blink of an eye, what the hell? at least make his new weakspot obvious or people are just going to keep trying shooting the head only to say bullocks to that.
     

    2 hours ago, (PS4)guzmantt1977 said:

    I feel for you, but pretending that you need to know exactly how much damage each shot has done to realise "woah hitting his body seems to be doing more damage"? Yeah that doesn't really work.

    Let me ask you something, and perhaps in this example I'll teach you something.
    Imagine you're in Africa near a lake collecting water, and all of a sudden a crocodile pops out of the lake and grabs you and drags where he will then start spinning until he eviscerates you completely. Now, most people die from a crocodile attack and there's no guaranteed way to survive, but there are ways to increase your odds of survival. The best way is(to my knowledge, other than not go into a lake infested of crocodiles in the first place), while I know its hard in the middle of the panic, shock and confusion, to steel your will and go for the eyes, literally poking a crocodile in the eyes makes them regret their choice of food and they'll recoil in pain. It's not a guaranteed thing for you to survive but yet it increases your odds of escaping, you would take it right?.

    Same thing happens here with the Wolf, if I realize where shooting it deals more damage than in the other places, odds are that me and several other people that possess the natural gift of common sense will go for that space in order to take him down faster, and thus making the whole ordeal less painful.

    2 hours ago, (PS4)guzmantt1977 said:

    Does pretending that nobody else has figured it out really make you feel better about it? If so, please continue, and good job, you. 👏

    At this point I feel like you're either:
    1. Trolling people.

    2. Extremely narrow-minded to the point you can't see other peoeple's PoV

    3. You're projecting yourself so hard you could point your eyeballs to a wall and make a powerpoint presentation.

    4. All of the above.

    While I'm a person that learns quickly about his surroundings and makes quick strategies of a situation, I understand that some people are more slow than me and thus I sympathize with them. That and the fact that stupid bad game deisgns go unaccounted for and keep going because people don't make enough sound, and if people don't complain about this and brush it off it'll just keep growing, until the point in which every common enemy will become like the Wolf and thus the only sensible solution on DE's part is to crap even further on CC and boost the damage of weapons and warframes to the point that even a Mastery Rank 1 player has access to 1 Million damage and the game becomes identical to my math classes in highschool.

     

    • Like 1
  16. 7 minutes ago, (PS4)RenovaKunumaru said:

    Sounds like one of Warframes more long standing bugs in my opinion. Wish I could tell you keep trying it'll get better, but I can't. The bugs are the only thing that are consistent in this game. Its almost left up to chance if enemies will spawn properly in missions. 

    I too farming toroid have had enemies stop spawning, and just turned off the game in frustration. Then I'd come back later and they be spawning. It's rather silly and discouraging.

    It quite is, I finally, after a total time of 3 hours, managed to get 1 sola toroid that I needed for crafting baruuk, but if I ever have to farm a single toroid again it'll be the day I quit the game for good.

     

    And with that I unlocked all of Fortuna's content.

  17. 2 minutes ago, Wyrmius_Prime said:

    It's called co-operating. At most only a single player is required to do the actual missions objective and the rest of you can kill enemies to farm the resources. I'm not sure if you're aware, but that players doing the objective can also pick up the loot from the enemies. You may think that I'm part of the minority get lucky with everything, but I think you're part of the player base that is terribly bad at the game, already clearly indicated by the fact that you are farming resources with Mesa.

    Yes. A level mastery rank 25 that plays the game for 6 years is considered terrible at the game... just because he's farming with Mesa.

    Pull your head out of your ass man, you really think I'm oblivious to the fact that Hydroid, nekros, and now Gara are farming frames? I'm playing Mesa because it makes the whole thing less tedious by actually playing something I like. 

    I'm guessing you're ok with people also sitting on the side and waiting to collect the drops of things you do all on your own and they're just sitting afk, such as:
    Eidolons;
    Survival;
    Kuva Collecting;
    Sorties;

    etc,

     

    There's so many things wrong about your behaviour towards me that I could point out... and so I will.

    The fact that you call me bad and shield yourself in your pride of collecting everything at the speed of a politician going through a minority district only showcases how single minded you are and spoiled by lady luck.

    While you do offer what I can barely name "Constructive Criticism", you are being rude and not even bothering getting out of your PoV and try to put yourself in someone else's shoes. One has to wonder if you actually have friends in Warframe that you interact with and give you their own feedback of the game instead of just randomly inviting you to a game and ask you if you wanna join "X" in which its something so mildly offered almost to the point that it resembles a corporate offer.

     

    As I said, if you wanna put your input, do it, but consider all perspectives which so far you aren't. Adding salt to someone's wound doesn't make them feel better.

    • Like 1
  18. Just now, IceFire909 said:

    What would be great is if they did with toroids what they did with the gravimag modules. let you purchase the toroids from little duck. that way you can farm exploiter/profit taker to buy the lesser toroids.

    or a blueprint to break down the big boy toroids to the little trio

    Indeed. A more reliable way to get these rare, yet essential, resources would be great.

  19. 1 minute ago, IceFire909 said:

    the base you fight at drops the orange toroids. im not talking about mission rewards, im talking about killing things for one of the toroids.

    the other 2 you're SOL sure, but orange ones are easy to collect. And waiting outside to kill the Ambulas is an important part of speeding through the mission anyway. you're not making someone else do all the work unless you suck ass at killing stuff

    In that regard then you're right, my apologies. But that's the orange toroids exclusively. the ones you'll be finding yourself farming the most (I believe) are the Sola toroids because of the x27 amp, in which the 7 requires 5 sola toroids. I'm planning on leveling up every prism with the x27 or the x77, and that is just a wrench to the kneecaps to farm.

  20. 3 minutes ago, IceFire909 said:

    So you know how there's the 4 orb heist missions where people only really run PT-2 because its fast?

    Well my technique for farming Toroids (the orange ones at least) is just chilling outside killing everything while other people run the mission. easily get a couple each run.

    Fast but unreliable as well, you do know toroids aren't the only thing that are rewarded in it right? And often you'll get the toroid you don't need.

    Also I don't use that technique because I'm not someone who lets everyone else do the dirty work while you go out, do something else entirely, and still get the prize due to someone else's work.

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