The Loreryder outfit looks cool from the Market, but it is yet another example of disappointing customization options that stem from inconsistent mapping and materials.
The closest thing these cosmetic pieces have to a metallic is the shiny leather underneath everything, and it's in the primary color slot, not the Lining Color slot.
The Lining Color slot, that every single other piece of Operator/Drifter cosmetic uses for its metallic accents, colors bits of cloth accents.
This is a horrid decision by the art team. It means that you cannot combine the Loreryder set with any other cosmetics because you won't be able to match material colors. If you want shiny gold bits on your Templar hood, you need mustard cloth on your sleeves. If you want a pop of red cloth (like the default colors), have fun with your cherry-colored metallics.
Further, the buckles on the Loreryder outfit's belts are tied to the Secondary Color slot... along with the cloth shirt. Again, looks great with the default neutral colors, but you can't give yourself a colorful shirt without colorful buckles???
It's infuriating how inconsistently these materials are mapped, and it feels like the art team didn't even try to make it customizable, they just ran with their original colors and ignored other combinations.
The easiest fix would be to make the shiny leathers and buckles map to the Lining Color, move the pants and straps from Tertiary to Primary, and make the accent cloth the Tertiary colors.
Just like how nearly every other cosmetic works.
Why did you have to make it difficult?