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sappinmahsentry

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Posts posted by sappinmahsentry

  1. 1 hour ago, D20 said:

    I agree.

    Framerate and performances are starting to be a pretty big issue as far as updates goes. My PC is actually pretty decent, but when I am in the Orbiter it starts to heat really quickly. Come on, I'm in my Orbiter, I'm not partying with fifteen Mirages and thirty Vaubans. :/

    I think it would be a good idea to review the game's performances after TWW.

     

     
     

    I would appreciate it if they would do something before, because I really wanna play TWW with minimal spoilers. But that would delay the update, however with how many delays we've gotten I honestly don't really care that much anymore. I don't know much about programming, but would it really be that hard to allow us to go ULTRA LOW on graphics?

  2. I remember once, there was this warframe update that made the game look glorious and still run well on my potato.

     

    Well, things have changed apparently. Now I can't even run the game past the log-in screen because of the current updates making the requirements just that little bit higher. I hear that the war within will raise the requirements even more than they already are! So, what I want to know is, will you do any large optimizations again? Or maybe allow us to go VERY (VERY VERY) low in graphics settings? Such as turning off decals, having only very very simple textures/models, and other options? Please do this, I want to play warframe again after a year of playing. I want to get back into warframe and play the War Within. So please allow us to crank the graphics settings extremely, extremely low. Like unreal ini settings low, or even lower.

  3. 1 hour ago, -dicht.Amducias- said:

    He is balanced and actually good.. ppl like you cause mindless nerfs..

    He's not balanced, he's totally OP. He can remove guns, go invisible for at least half a minute, and decoy can be placed where it can't be shot but enemies still shoot at it. I'm all against nerfs that seem to happen for no reason but Loki is the frame that actually needs one.

  4. 1 minute ago, painterman said:

    The reload works on almost all parcour maneuvers, i think the only one that interrupts it is rolling.

    Im still waiting for a buff in reload speed, atm seeking+tactical its the only way to make it managable. And the last increase in magacine dindt help with this either.

    I personally have 2 standar builds for shotguns: full dmg(maybe change for crit mods) or full status. On both builds seeking fury is a must, before it was the other punchthru mod, because i think its a must on all shotguns.

    The reload doesn't work on any parkour movements, the circle animation plays but it doesn't actually load shells in.

  5. Zephyr's turbulence, supposed to be the thing that keeps her alive, is still bugged even after they fixed the bubble being nonexistant for projectiles.

    Read this:

    • Bullets are deflected only if the enemy is actively targeting Zephyr only.
    • Probably a bug, deflected bullets tend to snap to predefined angles around the enemy, creating static "trails" that subsequent bullets will follow as well. If Zephyr moves into one of these trails, she will get hurt. Managing to avoid them will technically grant complete immunity, even though this is only realistically feasible in tightly controlled environments. They seem to form more evidently if the enemy is firing from a longer range then their weapons are targeted at. Bullets that don't follow trails will appear to be fired at random wide angles.

    These bugs NEED to be fixed, these are probably some of the reasons why Zephyr is often tagged as a bad frame and isn't very popular.  DE, please fix these bugs. I want to be able to use zephyr in parties.

  6. 1 hour ago, Abasi said:

    Actually, if the affinity goal to complete polarisation is simply made the same as that of ranking an item from 0 to 30, it would not be much faster than before. The goal is just to make the process less painful. If people aren't pressured to run the most efficient missions to try to get their item back as soon as possible, then in practice they may actually take longer to complete the same process. The difference is that they would be completing other goals at the same time, and doing a variety of missions, instead of just the one that is optimal for ranking up items.

    It would be quite faster because you'd be able to take it to a T4S or T4D.

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