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Culaio

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Posts posted by Culaio

  1. 5 hours ago, hendrix923 said:

    Hello. I did the missions maybe a week or two after Grendel was released.  I used the Hall of Malevolence augment and Ignis W.  Remember it being really really easy. If that has been nerfed then I’m sorry 😞

    I have a lot of hours in WF and before I used Mirage I was having a hard time with the missions so I feel ur pain!  If I could I would just give u my Grendel (on my trash frame list currently). 

    Dont worry I did get Grendel eventually, didnt do it solo though, did it with group with very competent players : )

    Reason why I told you about my experiances was to show you how far DE went to block the exploit, they didnt fix the exploit  instead DE completly broken frame making it unusable in the those missions.

    • Like 1
  2. On 2020-03-04 at 9:00 PM, hendrix923 said:

    I did all the missions solo with Mirage and her damage augment and the ignis maybe. Super easy but damn I hate the frame.  

    you must have done it pretty early then because when I tried to do it with mirage DE seem to have intentionally completly break mirage in all grendel  missions, how so ? mirage clones didnt move AT ALL from place they were spawned, and also spawning them made ALL mirage abiltiies unusable, also made it impossible to interact with terminals or anything else.

    not sure if its still like that but I did grendel mission long after  grendel was added to game, maybe DE changed it again eventually but that was my experiance I even posted this in bug section, I had also other people confirming it.

    This problem was ONLY happening in grendel missions, mirage was working perfectly fine everywhere else, so this seems to confirm that DE "fixed" exploit breaking frame used for the exploit

    • Like 1
  3. On 2020-02-28 at 9:51 AM, OMG_EV_DO_SOmEthing said:

    Just add a real end game... i mean we already got weak and squishy bosses such as eidolons (Which are boring af btw cuz u can just one shot their parts with godly rivens)

     

    Can there be added some real end game raid bosses with very good rewards ? Like the caliber of where you need a team full of people with god riven weapons and fully min maxed builds / warframes to have a decent chance of completing it...

     

    Bla bla new players wont be able to play it yada yada... So what ??? end game isnt meant for new players its meant for filthy rich veterans who are bored of their mind trading 24/7 cause there is literaly nothing to do in this game besides sit in trade chat all day reselling and doing fashion.

     

    With that alot of us bored af full time traders will finnaly have some god damn use for our large riven collection to try them on actually challenging bosses

     

    and would give another real source of plat income besides reselling in trade chat.

     

    This game really lacks any sort of end game. Stop adding noob friendly content ... and yes liches are noob friendly to they melt really fast and are extermly easy to cheese if you pick something like rhino and shot them a few times in the head with a sniper or a melee 

    I Dont mind much harder game mode needing to have top gear but balancing around rivens is utterly UNACCEPTABLE, that would push warframe into pay to win category and thats something majority of players do NOT want to see, I would rather see this game die then become game that rewards players who throw most money at it(people who throw most real money would get the best rivens while normal people would have to depend on luck)

  4. I am disappointed sentient arm-cannon thing become just a normal weapon and everyone accepted it, dunno if people dont care, forgot or simply dont know but we should talk about the fact that weapon we got is NOT what it was supposed to be, orginally it was supposed to be: procedurally generated super weapon, there were pics showing different variations of sentient arm cannon, also we were supposed to fight very special sentient to get it, it was called exo sentient or something.

    Shedu is gutted version of what was promised...

  5. I was once almost screwed over by people rushing like this, my connection isnt that good so I cant host and I take a bit to load into railjack missions(and open areas), so for 30 min I was loading into missions where objective was completed, red marking eventually disappeared and tried again, I was praying that its only visual thing and I still would be able to join and I was right and only after around 30 I was finally able to do it.

  6. I am sad that people either ignore or already forgoten the fact that sentient weapon thing we got is NOT what we were supposed to get, yes it looks cool and is pretty interesting but it isnt what was told we would get, this is shadow of its former self. originally we were told that sentient arm weapon is going to be "procedurally generated super weapons", art even shown many different versions of sentient gun arm thing, each looking differently. DE talked about gun sentient gun arms its own unique system, meanwhile what we got is gutted beyond recognition.

    Not sure if DE did it because they needed something as reward from quest or because they didnt care about this system anymore,  it wouldnt be first system they abandoned, another example was infested chair being part of as steve described: "alchemy" system, which was supposed to be used to upgrade frames and operator..

  7. 38 minutes ago, SyndriD said:

    it has not been removed but modified, now you have a certain amount of energy to repartition by activating the skills (weapons, shields, invisibility, etc.) of the railjack, it has been modified so as not to let you return to the dojo from what I understand

    no this was there from the beginning this energy system is seperate from what I am talking about, this system lets your have access to certain abilities  while system I am talking about was about regulating between power between weaponery, shields and engines, removal of this is disappointing, imagine situation getting dangerous and you route all power to shields or you realize you have no chance of winning so you route all power to engines to escape, this added another tactical aspec tto railjack gameplay which they removed.

  8. 2 minutes ago, SyndriD said:

    consider that in the devstream they have not used the abilities of the ship and most of the upgrades, however they are details that over time are easily resolved, if they do not reduce the mechanics, they modify or transform them

    From what people told me(I watched devstream but must have missed it), they removed  power rerouting system(like rerouting all power to weapons or shield) which disappoint me honestly.

    unless they dial down the pace of action it wont fix the problem, players need to have time to do all the different things on this ship

  9. 1 minute ago, SyndriD said:

    mha .. reducing activities or making some mechanics more persistent

     

    reducing activites would mean making this game mode less tactical and more braindead, its oposite of what many people want, people want this gamemode to be actually as tactical as they were selling to us its going to be, if I want braindead gameplay I can play with archwing, also it will make this whole gamemode kinda pointless

  10. 3 hours ago, LocoWithGun said:

    But this is exactly what I expected from Railjack.

    Did you expect it to be closer to actual space sim like Elite? Because I've seen absolutely nothing from DE that would even slightly imply this to be the case.

    No one expected it to be space sim like elite but it definitly  wasnt sold to us as archwing 2.0, what it was sold to us as was something in style of guns of icarus/sea of thieves/barotrauma/'we need to go deeper', those games are about micromanaging ship/airship/submarine, those are coop games where players fill different roles on the ship, sea of thieves is least complex of them while barotrauma is most complex all those games have action in them, but are more tactical then space combat games, those games have proper action pace, not too fast and not too slow for it to be boring, until now everything shown about empyrean pointed that its the style of gameplay we should expect from it, problem is that devs increased pace of action in this gamemode and thats a problem, this was supposed to be more tactical gamemode, that is all about micromanagment, it NEEDS proper pace for it to work as intended, and pace we were shown is too fast for proper micromanagment, especially since railjack isnt small, players need to have time to mvoe around ship between different systems, to repair it and all that, we need time to tell people what they need to do, we need time to make decisions, we need time to use different systems....

     

    For this game mode not to fail, devs need to slow down all the action, so players have TIME to do what we need to do, what was shown on devstream is BADLY mixed tactical gameplay with fast paced action, it just wont work, if they decide to keep fast action pace then they will probably make railjack tankier....which will make all the different tactical system available to us kinda  pointless, it will become another braindead gameplay focused on being best geared(best shields, weapons and so on) so player can ignore all the elements of coop

  11. I was excited for Railjack with all of its micromanagment, I dont mind repairing ship and stuff like that, I am ready to do ANY job on this ship...but as I said...I  "was" excited for this, because last devstream shown that devs are slowly drifting away from orginal concept for which I was excited for.

    Orginal concept was gameplay in style of guns of Icarus, sea of thieves, barotrauma or 'we need to go deeper' all those games are coop games about controling ship/airship/submarine, those games have different levels of micromanagment with sea of thieves being simplest and barotrauma being most complex, all of those games have exciting action and there are moments where situation can get dangerous but game gives you enough time to make tactical decisions, use tools available to you and to micromanage the state of ship, pace is neither too slow nor too fast, some games I mentioned are better at it then others but still for the most part they are good with it.

    Problem with what we were shown on the devstream is that action is too fast paced for micromanagment, railjack is larger then most ship/airship/submarine from games I mentioned, which means players need more TIME for micromanagment, technically submarine from  barotrauma is larger but you dont fight in that game with hordes of enemies, instead you face only few but harder hitting ones, which makes micromanagment not such a big problem.

     

    DE turned empyrean gameplay into frankenstein monster combining elements of tactical gameplay focused on micromanagment in style of games like guns of Icarus, sea of thieves, barotrauma or 'we need to go deeper' with more fast paced arcade-y space combat game, sadly this wont satisfy either of groups who enjoy one or ther other.

    This whole situation is giving me Deja vu of archwing when it was first added, DE tried with it combine game in  style of zone of the enders with space combat sim and they failed there too because they mashed poorly...

  12. 4 hours ago, tape_drive_TS1140 said:

    So a Legendary Core every ~338 Sorties. Now we know the secret number.

    Dont trust it, I missed max 50 sorites max(because of going on holidays over the years) since sorites become a thing and I didnt drop a SINGLE legendary core.

    10% of ALL players will get ONE after 1278 runs

    1% of ALL players will get ONE after 2556 runs...

  13. 2 minutes ago, Limbo_Darkness said:

    They also plan to launch New War as the final winter mainline apparently, so idk how they are gonna manage.

    Of course no one believes its going to happen, I will be suprised its going to happen within first three months of next year, I wouldnt actually be suprised if we got it by the time of tennocon...

    • Like 1
  14. got my lich on very first sabotage mission on sedna.

    I am currently pretty damn disappointed with kuva lich system, at least the parts that I experianced, devs talked orginally about how which frame we use first to kill it will make a difference and how it takes our powers when we kill it...well that doesnt seem to be the case anymore, what frame you use to kill it first seems to make zero difference, my lich got killed with excalibur and zero of its abiltiies come from excalibur, it got electirc power, teleporation, molecular power and some kind of trap or something.

    frame we first use to kill it, seems to only affect shoulder head it gets on its armor

    https://imgur.com/Syyt5sm

    • Like 4
  15. I didnt have problem with conservation challanges in the past, at first I was worried about it, since I honestly ignored conservation completly, but I got good at it and I actually started to have fun with it, but then since a while ago something changed about it, dunno if devs changed how detection worked or is it a bug but some of the animal(mainly BoraLora)s started to detect me on impossible ranges even if wind didnt blow from my direction toward it.

    Other then that conservation become a buggy mess, like animal spawning too close to call point immediately running away, or spawning further away and somehow detecting me(and then running away) before it even showed up on my map(it was kubrodon) while I had all  possible mods that increase range of detecting enemies.

    I had also multiple times where perfect capture didnt count for nightwave challange...

    I wouldnt have problem with conservation if it worked as well as it did in the past but currently its pretty damn bad, in the past I could finish whole challange in 15-20 min easily,  during last challenge instead of spending 15 min on it It turned into HOUR and a HALF nightmare, because of bugs after bugs after bugs, plus unreliable animal detection.

  16. I dont think DE think this through, clan event after such long content drough, and expecting for 50% of people to participate is pretty stupid idea. I am from ghost clan, and during last content drough even the most die hard players from my clan who played everyday for few hours a day stoped playing regularly, see them login from time to time now.

    If someone tells me I should have recruited more I would say, why would I do that ? I mean It wouldnt be fair to this people since I myself mostly login to game for sorites and nightwave and log out because of lack of any content to do, and no just because this update was coming wasnt reason enough to recruit people since I dont know enough about this update to be sure it wont keep me playing for few days only and I will go back to logging in into game for sorites(and nightwave when it returns) only.

    EDIT: also even before content drough most of clans I encounted had around 25% of people who play regularly

    • Like 1
  17. 1 minute ago, That1Cactus said:

    Mesa Immortal joins the club of basic skins that don't work with their Primes. Along with Trinity Prime, Banshee Prime for their Immortals and Mirage Prime for her Winter.
    So much for the claim of DE putting too much focus on cosmetics

    trinity prime does work with immortal skin, only mesa and banshe primes dont work with immortal skins.

    • Like 2
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