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Idea-Mashup: Frame, Enemies, Modding System and more


LOD07
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One of the new enemies. 

The tactic Crewman - Corpus Faction

6A645EBC5F706692BFD3A82589B18D30DAA85344

He wields a Gammacor as his Primary weapon but he wears the new corpus Combat suit.That makes himself immune against any kind of Impact, Radiation and magnetic procs and damaging projectiles any type. 

He is an heavy armored unit that has a unique ability. 

When he is not firing at you with his Gammacor he kneels down builds an Energy Shield in front of himself that can be destroyed by everything the Tenno can throw at it. 

While kneeling down the Tactic Crewman sends out a Signal to spawn in 4 Little Hyenas that will attack the Tenno. 

He is very mobil and tries to duck when being shot at. 

 

 

 

Now what do you guys think of that. And if anyone of you could come up with a decent Background lore to him that would be awesome. 

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The next new enemy. 

The Hybrid Commander - Infested faction

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This enemy typ is totally immune to Radiation, viral and Slash procs. and damaging projectiles. 

This enemy type is a very agil and `smart` one and is an armored unit. 

He uses his left arm to block and with that negate any incomming projectiles by Holding it in front of his face like a Shield. 

He knocksback and knocksdown enemies during this defensive mode. 

However he charges at his enemies at will with his heavy blade. 

This heavy blade uses the stance: cleaving whirlwind. 

 

What do you guys think of this enemy? 

Grineer enemey following soon.

Edited by LOD07
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The last new Enemy that will be introduced to that thread. 

The Royal Knight - Grineer faction

6AC9D16B838984630EA5D37C55421A365233F0C0

As you can see he uses the same Sword as the Hybrid Commander...therefore (Grineer Reinforements will arrive soon)

He is a melee close Combat enemy that is totally immune to blast, puncture and corrosive procs and damaging projectiles. 

He wields his Grineer Sword with the stance cleaving whirlwind. Besides that he has a smoke granade launcher that will decrase the visibilty of any Tenno Walking into the smoke. 

He is a very aggressive unit and has Shields like the Spiders in Fortuna. (basically 3 lives) 

After depleting his normal shields he will kneel down and recharge this Purple overhsield. during this state he is totally immune to any Kind of Damage. Then you Need to deplete his overshield, wait for his second kneel and then you are able to kill him by depleting his Health bar. 

He tries to do slam attacks to knock you down. 

 

What do you guys think of him? let me know

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New modding System:

 

The new enemies that would be introduced with Legios have a 50% chance to drop a new item.

They are called stacking frame orbs.

Those Stacking frame orbs can be attached to each weapon individually.

If you put this Orb into a weapon you are able to change the weapons behaviour with current mods.

You open up a new mod slot where you can choose it´s polarity to allow mods to fit into that new slot.

Important is, that you can´t put in a mod that doesn´t match the polarity. Additionally, once a mod is put in, you will need new orb to take out the current mod and change it to a new polarity and a new mod.

 

The mods that I mean are current mods that can´t be used effectively or efficiently in any damage build. For example, higher Ammo in a magazine, a silent weapon, reload speed, faster firerate, ammo mutation etc. With the exception of mods with dual stats or set mods or any clear damaging mods (even though firerate and reload speed are really important for dps).

 

 

To validate this idea, let me explain why I think this would be a great idea.

First having this orb as a new item to go on each weapon means, it needs to be some kind of a resource that is easy to get, as there are so many of them. However, in our current Warframe Meta we are building our weapons for mostly Damage only. Therefore, I don´t want to change that but sometimes a weapon just doesn´t matter anymore after comparing it with other weapons, because the it doesn´t function as well as others. Now with that new mod slot you would be able to adjust this problem and could come back to the old meta of Warframe where you could use everything that you enjoy the most and still be as good as other weapons.

Now to don´t let those new enemies down once they launched and veterans put an orb in each weapon after a couple of days because of immense grind, it would be like I mentioned, that for each new weapon, you would need to have an additional orb to do so.

 

 

Let me know what you guys think of this new way of modding our current weapons.

Images that will explain this new modding system will follow in the near future.

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On 2019-03-31 at 5:15 PM, LOD07 said:

New modding System:

 

 

 

The new enemies that would be introduced with Legios have a 50% chance to drop a new item.

 

They are called stacking frame orbs.

 

Those Stacking frame orbs can be attached to each weapon individually.

 

If you put this Orb into a weapon you are able to change the weapons behaviour with current mods.

 

You open up a new mod slot where you can choose it´s polarity to allow mods to fit into that new slot.

 

Important is, that you can´t put in a mod that doesn´t match the polarity. Additionally, once a mod is put in, you will need new orb to take out the current mod and change it to a new polarity and a new mod.

 

 

 

The mods that I mean are current mods that can´t be used effectively or efficiently in any damage build. For example, higher Ammo in a magazine, a silent weapon, reload speed, faster firerate, ammo mutation etc. With the exception of mods with dual stats or set mods or any clear damaging mods (even though firerate and reload speed are really important for dps).

 

 

 

 

 

To validate this idea, let me explain why I think this would be a great idea.

 

First having this orb as a new item to go on each weapon means, it needs to be some kind of a resource that is easy to get, as there are so many of them. However, in our current Warframe Meta we are building our weapons for mostly Damage only. Therefore, I don´t want to change that but sometimes a weapon just doesn´t matter anymore after comparing it with other weapons, because the it doesn´t function as well as others. Now with that new mod slot you would be able to adjust this problem and could come back to the old meta of Warframe where you could use everything that you enjoy the most and still be as good as other weapons.

 

Now to don´t let those new enemies down once they launched and veterans put an orb in each weapon after a couple of days because of immense grind, it would be like I mentioned, that for each new weapon, you would need to have an additional orb to do so.

 

 

 

 

 

Let me know what you guys think of this new way of modding our current weapons.

 

Images that will explain this new modding system will follow in the near future.

 

I was thinking of an attachment system like C.O.D. for none damage type mods that changes the weapons appearance and stats.

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vor 3 Stunden schrieb (PS4)stormfalcon2018:

I was thinking of an attachment system like C.O.D. for none damage type mods that changes the weapons appearance and stats.

Well stats could be achievable quite easily I guess. But appearance. Because of the insane amount of weapons it would be pretty hard to accomplish. But I guess it would be pretty cool... 

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so a couple Tenno weapons with Suppressors

Braton

E5AA893E0E42697AC86E5273B832C263339EA12E

Braton Prime

B31BF1A247AF8FB1A9258A071DB7404C4BEF53D7

Burston

0324023A74DBFFB10F17F6CECB1080887C49F114

Tenora

6B3CF070CF1D9CBE81BED0A8FDDAA1AECE6740A9

 

Vectis

6B71C219139DE87950FDDEEC04A1C73C31C8082F

Soma

5FD4FB95822BD634E2EF6D09A1F1E1F465E1853B

Lex

A1F86874D8FCD79B699F060DA6CC9411A6CAC51D

Magnus

E18ED27CB9281B362C644AFD3837511E247ED6CC

Astilla

17ED2E7F35BA8A21D10843D60D1B3E8AC40AADDD

Corinth

8C2CD30769F55F27966063F0F99303D0C8B9D13B

Boar

C51D9C4D60C358A87EB3CA8D0D2F9EBA70B35AB2

Bronco

1B281E611A6EDB5823FFD425C4E1A796DAC17683

Nagantaka (couldn´t find a high quality version of it)

1CE509E00ACF172487DEB14194F70EC0C2BFE30A

 

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26 minutes ago, LOD07 said:

so a couple Tenno weapons with Suppressors

Braton

E5AA893E0E42697AC86E5273B832C263339EA12E

Braton Prime

B31BF1A247AF8FB1A9258A071DB7404C4BEF53D7

Burston

0324023A74DBFFB10F17F6CECB1080887C49F114

Tenora

6B3CF070CF1D9CBE81BED0A8FDDAA1AECE6740A9

 

Vectis

6B71C219139DE87950FDDEEC04A1C73C31C8082F

Soma

5FD4FB95822BD634E2EF6D09A1F1E1F465E1853B

Lex

A1F86874D8FCD79B699F060DA6CC9411A6CAC51D

Magnus

E18ED27CB9281B362C644AFD3837511E247ED6CC

Astilla

17ED2E7F35BA8A21D10843D60D1B3E8AC40AADDD

Corinth

8C2CD30769F55F27966063F0F99303D0C8B9D13B

Boar

C51D9C4D60C358A87EB3CA8D0D2F9EBA70B35AB2

Bronco

1B281E611A6EDB5823FFD425C4E1A796DAC17683

Nagantaka (couldn´t find a high quality version of it)

1CE509E00ACF172487DEB14194F70EC0C2BFE30A

 

Ok so i kind-of wanted the attachments to match the styles of the weapon that they're attached to but this works. i understand it takes a long time to create, design, and implement thing into games.

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vor 5 Stunden schrieb (PS4)stormfalcon2018:

Ok so i kind-of wanted the attachments to match the styles of the weapon that they're attached to but this works. i understand it takes a long time to create, design, and implement thing into games.

Yeah I know what you mean. Therefore I at least tried to make the suppressor as common looking as possible so that it matches with a lot of weapons

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vor 8 Stunden schrieb (PS4)stormfalcon2018:

Either an attachments system for all weapons or a fully modular gun (stock, barrel, trigger, etc.).

I guess the attachment system would be better I guess. And easier to accomplish. Especially when you keep in mind that kitgun primary weapons will come to warframe this year

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