calliph0re Posted August 30, 2018 Share Posted August 30, 2018 I don't see his 4 getting nerfed. Sure it might have high range, but how often do you have LoS on enemies 70m away? Realistically it's only in PoE and eventually in the Orb Vallis, but even then there's a lot of hills and obstacles blocking the path of the beams. It's easily the most "balanced" nuke ability in the game, as it requires LoS and no obstruction from terrain or cover, and does good damage at fairly high levels without instakilling everything you lay your eyes on. It is by no means a "map nuke" or "press 4 and AFK". Link to comment Share on other sites More sharing options...
Ze4lex Posted August 30, 2018 Share Posted August 30, 2018 (edited) I dont see how his 4 is op. Its a cone aoe, it doesn work on elavation, its los based and doesnt stop the dmg your take as the tooltip suggests so you can die while in it. Like they can nerf if if they feel lile but for one its like the main thing that keeps him (revenant) relevant and also there are frame with as strong or stronger similar abilities. Edited August 30, 2018 by Ze4lex Link to comment Share on other sites More sharing options...
Fluxinated Posted August 30, 2018 Share Posted August 30, 2018 Also with 235% range his 4 can't even reach 50m Link to comment Share on other sites More sharing options...
birdobash Posted August 30, 2018 Share Posted August 30, 2018 1 hour ago, Fluxinated said: Also with 235% range his 4 can't even reach 50m Again range does nothing to the range of his 4th ability, it only increases the thiccness of the beams themselves Link to comment Share on other sites More sharing options...
Joe_Barbarian Posted August 30, 2018 Author Share Posted August 30, 2018 3 hours ago, birdobash said: All the posts about his "insane range on 4" are completely and utterly false, as his base range of his lasers is unaffected by range mods, only the thiccness of his beams are affected by range mods. This makes me think you dont actually own the revenant since it's very clear that his range does not change at ALL once u slap on some range mods. And dont try to weasel your way out of this saying "oh DE must've changed it 1 day after" it's just false as there are no mentions of any revenant changes to Danse macabre in the last hotfixes patch notes Alright lets throw down, firstly, anyone that plays Waframe knows DE, they do shadow nerfs and make changes and not put them into the patch notes. Secondly, you can "Think" all you want, but you can check for facts by simply using the /profile command. Lastly, visual effects doesn't mean it reaches out that far. When I was playing with the range came across at 30m baseline at the time. Myself and two others have put Revenant away until DE make some changes to stabilise him as he pretty much needs a rework. Link to comment Share on other sites More sharing options...
V0LK Posted August 30, 2018 Share Posted August 30, 2018 His spinaroonie is pretty fast, DE will balance movement speed while 4 is active into the ground. Link to comment Share on other sites More sharing options...
Fluxinated Posted August 30, 2018 Share Posted August 30, 2018 4 hours ago, birdobash said: Again range does nothing to the range of his 4th ability, it only increases the thiccness of the beams themselves I'm aware, just correcting OP Link to comment Share on other sites More sharing options...
PakkiTheDog Posted August 30, 2018 Share Posted August 30, 2018 I like him, since the release i did multiple hour long runs with him in survival and he's fun. His 4th ability clears rooms even with higher lvl enemies, his 3rd ability is a nice escape and gives an opportunity to recast his 2nd ability. Now a lot of people complain about his 2nd ability, being too weak, but i think it's just right. He's meant to kill enemies before they can dmg him also taking breaks when using his 4th ability to recast 2nd. So instead of being a fidgit spinner until your energy runs out you just use it when you are met with a mob. The only thing i fear is that his 4th ability is going to be nerfed because it is very effective at clearing rooms even at 80 lvl enemies. He can still clear rooms after that but it takes a sec or two longer and bc enemies hit harder you can't spin2win as much. Still loads of fun to play him tho 😄 Link to comment Share on other sites More sharing options...
Case1 Posted August 30, 2018 Share Posted August 30, 2018 Funniest topic ever! Rev has one good ability his 4 and one serviceable ability his 2. His 1 and 3 are practically useless. Guess its time to nerf ..... Link to comment Share on other sites More sharing options...
Joe_Barbarian Posted August 30, 2018 Author Share Posted August 30, 2018 10 minutes ago, Case1 said: Funniest topic ever! Rev has one good ability his 4 and one serviceable ability his 2. His 1 and 3 are practically useless. Guess its time to nerf ..... Link to comment Share on other sites More sharing options...
Alshian Posted August 31, 2018 Share Posted August 31, 2018 I know for a fact this frame is not OP After messing with mods and thinking of a build for the use of his forth power, he can't survive for more than at least 9 seconds when the heat is focused on him. He felt a bit to stationary with the 4th active, does indeed deal barely enough damage to a lvl 80+ but still falls off to dying first than the group your trying to AOE. This frame how ever will do plenty fine if it had frames to buff his weaknesses. I will hardly use this frame since there are frames who do the job better if i am looking for AOE or single target damage dealing also to survive better. Others had prob already thought up of a build that makes this frame a bit less horrible but i bet even they won't play this frame for every long till its fresh out of mastery points. This is how i think at least as a half newbie. Link to comment Share on other sites More sharing options...
Lostsoul91613 Posted September 1, 2018 Share Posted September 1, 2018 Enthrall- More Thralls, and shouldn't be killed by other players abilities. Balance by making cost more energy. Mesmer Skin already makes the move cost nothing. Mesmer Skin- Get rid of the fog! I can't see when I run. Otherwise good ability. Reave- First, he's not Hydroid! The time based sprint is dumb. You cant heal worth a S#&$. It cost to much. Casting time is BAD. When its longer then 1.5 seconds you just run into walls. Can't cancel it. Can't turn even if it last and you don't hit a wall. It needs to be a speed bost like volt that steals heath and shield, or made really low cost. Personally I like the speed boost. Have a move that cost as much as Reave does, but let you control your movement. Then you can actually hit enemies and really synergize with Danse Macabre. Dance Macable- Maybe I would actually kill something if I would stop aiming at the floor. Do I have to spin, can't I just aim the lazzers and spin when I it sprint or crouch? Damage is good, I've seen many stronger warframes. Mesa, Saryn to name a few. Good ability, it just needs to get better at hitting things, and some sort of speed boost ability that doesn't just shoot me past the enemies to then not hit them would be great too. Passive could use more range, but I could care less if that changed. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now