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Modding 3.0?


(PSN)LoisGordils
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34 minutes ago, Teridax68 said:

How? This feels completely backwards: what the OP is proposing is to equalize damage and prevent the treadmill that arises in games like Borderlands and the current game, not create it. How exactly would making damage and enemy health around the same at all levels trivialize content?

No, I'm saying what Warframe does and what Borderlands does are very different.

This is what Warframe does:

2 hours ago, (XB1)KayAitch said:

Warframe's solution to this is to have two completely different progression models: enemies scale by a fairly linear algorithm, but players don't - frames and weapons cap out at 30. To take your fight to any enemies higher than about lvl 20 you have to learn how to use mods - you're not grinding for the next level, you're grinding for the gear you can combine to kill the next tier of enemies. This gives players agency that simple scaling doesn't.

In addition Warframe scales enemy toughness much faster than damage, because a few bullet sponges (Nox, etc) in a mob can make for challenge, while just one shot enemies can just make it feel unfair and boring.

...and that depends on mods being something that lets you 'overlevel' weapons. The right mods take something like the Tigris Prime from something that can kill lvl 40 enemies to something that can kill lvl 150 enemies, but those mods include additive status, damage and multishot, all things the OP suggests removing.

Take those out and you get more weapon parity, but you have to nerf those enemies too. You get the scaling we've both been saying are bad.

40 minutes ago, Teridax68 said:

 

 

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1 minute ago, (XB1)KayAitch said:

No, I'm saying what Warframe does and what Borderlands does are very different.

This is what Warframe does:

...and that depends on mods being something that lets you 'overlevel' weapons. The right mods take something like the Tigris Prime from something that can kill lvl 40 enemies to something that can kill lvl 150 enemies, but those mods include additive status, damage and multishot, all things the OP suggests removing.

But how is this different from Borderlands? In that game, you have to loot more powerful weapons, which boils down to the same basic gameplay as finding mods to then rank up. If you want to talk about how Warframe and Borderlands are different, why just talk about Warframe, when your description of Borderlands was also virtually the same?

1 minute ago, (XB1)KayAitch said:

Take those out and you get more weapon parity, but you have to nerf those enemies too. You get the scaling we've both been saying are bad.

But you don't get scaling at all, is the point. I utterly fail to see how flattening power equates to Borderlands' in-game power creep, which is itself much closer to the current state of Warframe.

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