Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Please automate pet switching with the fixes in the mainline update


TyrianMollusk
 Share

Recommended Posts

I read that the next update will finally remove the nuisance cost for switching what pet is in stasis; however, the most significant part of how you penalize pet switching is the process, not the cost.  I'm really glad the cost will finally go away, just for peace of mind, but this is the time to finally make pet switching not annoying.  Please, show all our pets in the arsenal the same as you do sentinels, and just let which pet is out of stasis switch when the loadout changes, like how the sentinel segment switches its sentinel with the loadout.  You can ask confirmation for the stasis cost for people who don't have the upgrade, or even just save the proper arsenal integration as a post-upgrade feature.

Anything to remove crazy rigamarole of walk to incubator, put pet in stasis, confirm, wait, reactivate incubator, take pet out of stasis, confirm, walk to arsenal, select new pet on every pet-using loadout.

Link to comment
Share on other sites

4 hours ago, TyrianMollusk said:

Please, show all our pets in the arsenal the same as you do sentinels, and just let which pet is out of stasis switch when the loadout changes

This isn't going to happen until they have more free time than it takes to change some variables. You're asking for a significant change to the system, but realize what exactly is being altered with the incoming changes. There are no real UI changes, no new mechanics. It's just costs and timers being changed.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...