Aspari Posted September 6, 2013 Share Posted September 6, 2013 After level 20 they're virtually a useless tactical option. They need a damage buff that scales with levels. Link to comment Share on other sites More sharing options...
-Naero- Posted September 6, 2013 Share Posted September 6, 2013 I agree, they are a fun option at low level to change up the game but they quickly lose effectiveness and thus their use reduces greatly. Link to comment Share on other sites More sharing options...
alchemistjkt Posted September 6, 2013 Share Posted September 6, 2013 *walking down a hall* *friendly team nova uses mol.prime* "gotta shoot this guy before he hits me" *enemy explodes, setting off that barrel thats around that corner you just walked around* *Aspari has been downed* "well... $%^&" Link to comment Share on other sites More sharing options...
inthephonebox Posted September 6, 2013 Share Posted September 6, 2013 Hah, tactical option! Nothing in the game is tactical after level 20 because all anyone does is rush in and kill everything with super weapons and #4. Tactics slow the game down, and no one seems to want that in any minuscule degree. Link to comment Share on other sites More sharing options...
Wolfstorm18 Posted September 6, 2013 Share Posted September 6, 2013 I agree. And also make the grineer AI to shot the barrels near the players. Link to comment Share on other sites More sharing options...
Maou Posted September 6, 2013 Share Posted September 6, 2013 make it a one hit kill box xD ( but seriously they should buff em) Link to comment Share on other sites More sharing options...
Wolfstorm18 Posted September 6, 2013 Share Posted September 6, 2013 Hah, tactical option! Nothing in the game is tactical after level 20 because all anyone does is rush in and kill everything with super weapons and #4. Tactics slow the game down, and no one seems to want that in any minuscule degree. There are few players who still play tactical after level 20. And also for solo it will be good to buff the barrels. Link to comment Share on other sites More sharing options...
KitMan1973 Posted September 6, 2013 Share Posted September 6, 2013 It would be cool if the Barrels were physical objects that could be knocked around by the players. It would be pretty cool the Sonic Boom a barrel into a group on enemies! Link to comment Share on other sites More sharing options...
Lactamid Posted September 6, 2013 Share Posted September 6, 2013 Maybe they could have a secondary function making nearby enemies/ players fly away? Link to comment Share on other sites More sharing options...
alchemistjkt Posted September 6, 2013 Share Posted September 6, 2013 (edited) It would be cool if the Barrels were physical objects that could be knocked around by the players. It would be pretty cool the Sonic Boom a barrel into a group on enemies!that would be interesting. probably will never happen, but still neat. on topic: a buff for them would be ok honestly. i just worry about all the crap DE will get for doing it. as i tried (and failed) to show in my post a bit ago, the players will be the most hurt by them more often than not. im sure the rhino players wont care, but i think nova/vaub/others/(necro?) will have something to say about it. Edited September 6, 2013 by alchemistjkt Link to comment Share on other sites More sharing options...
Aspari Posted September 6, 2013 Author Share Posted September 6, 2013 Bump for the barrel. Link to comment Share on other sites More sharing options...
Helljack84 Posted September 6, 2013 Share Posted September 6, 2013 Maybe they could have a secondary function making nearby enemies/ players fly away? Simple and good solution. Knockdown effect = viable at all levels Link to comment Share on other sites More sharing options...
Lactamid Posted September 6, 2013 Share Posted September 6, 2013 Simple and good solution. Knockdown effect = viable at all levels Knockdown, but also the preasure wave actually moving things. Link to comment Share on other sites More sharing options...
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