Master_Mariner Posted November 14, 2018 Share Posted November 14, 2018 The weaponry for sentinels on a moa companion fees quiet underwhelming, i have 2 solutions in mind making the our robotic companions more usefull. 1st: Buff the sentinel weapons, simple solution. 2nd: additional Weapons but only for Moa´s and i think these weapons are convertions of primary weapons we already have, a weapons blueprint could need a built Supra and few other materials and you build a Supra for your Moa with all the stats of a regular Supra. Cause it would be a Robotics weapon it can´t use rivens and set mods like Hunter munitions. Maybe Prime, syndicate, Prisam, Wraith and Vandal weapons also convertable but that could be bit too much, but there enough standard weapons which have good stats already Also want a buildable Osprey companion even it acts like a flying Moa :p Link to comment Share on other sites More sharing options...
Illumielle Posted November 14, 2018 Share Posted November 14, 2018 What would an Osprey do that our current sentinels don't? Maybe a raptor skin. Link to comment Share on other sites More sharing options...
peterc3 Posted November 14, 2018 Share Posted November 14, 2018 7 hours ago, Master_Mariner said: you build a Supra for your Moa with all the stats of a regular Supra Sentinels, MOAs, Pets, etc. are not there to be a full powered second player. They're extra damage, CC, or utility, guns included. They are not going to let you put a regular weapon on something not under your exclusive control without a cost. You have to build Specters or use a specific frame where you are also running around as a character without a full powered weapon yourself. Link to comment Share on other sites More sharing options...
Painmak3r Posted November 15, 2018 Share Posted November 15, 2018 I agree, something needs to be done about this. I still think that allowing us to use primaries in some way or another is the best solution. Converting or simply releasing moa versions of them would also work. Link to comment Share on other sites More sharing options...
YagoXiten Posted November 15, 2018 Share Posted November 15, 2018 19 hours ago, peterc3 said: Sentinels, MOAs, Pets, etc. are not there to be a full powered second player. They're extra damage, CC, or utility, guns included. They are not going to let you put a regular weapon on something not under your exclusive control without a cost. You have to build Specters or use a specific frame where you are also running around as a character without a full powered weapon yourself. This. That said, I think companion damage (and survivability) could be buffed from what it currently is. Link to comment Share on other sites More sharing options...
peterc3 Posted November 15, 2018 Share Posted November 15, 2018 3 hours ago, YagoXiten said: This. That said, I think companion damage (and survivability) could be buffed from what it currently is. Yep, they could stand to be a bit tougher and put out a bit more damage. The comparison, though, should not be to the weapons we wield. Link to comment Share on other sites More sharing options...
Unitanubis Posted November 15, 2018 Share Posted November 15, 2018 (edited) 4 hours ago, YagoXiten said: This. That said, I think companion damage (and survivability) could be buffed from what it currently is. I don't think they need more damage but they 100% need better survivability. I do think it would be cool to equip your companions with powered down versions of primary, secondary or melee weapons. However, that would be hell when they get radiation procced and wipe a squad (which at least sentinels can already do). Edited November 15, 2018 by Unitanubis Link to comment Share on other sites More sharing options...
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