Bombarder0 Posted November 19, 2018 Share Posted November 19, 2018 Vooben Vortex - Is bugged,enemies will dissapear from the vortex,sending them far away Nidus 2 ability - Same as above Khora - Same as above Error seems to be here since last hotfix Please DE!!! Link to comment Share on other sites More sharing options...
Ronana-la-Banana Posted November 19, 2018 Share Posted November 19, 2018 I noticed this as well while playing Nidus, it seems that the host can see and kill the enemies, but for everyone else they just disappear, then reappear on the ground once the ability has ended. Really makes it difficult to build up Nidus' stacks. Link to comment Share on other sites More sharing options...
Bombarder0 Posted November 19, 2018 Author Share Posted November 19, 2018 Yup,same as for vooben Link to comment Share on other sites More sharing options...
--Nubzy-- Posted November 20, 2018 Share Posted November 20, 2018 yeah, its like Nidus's 2 ability has been reversed and throws the enemy away instead of drawing them in, looks interesting but not ideal for game play.. Link to comment Share on other sites More sharing options...
Bombarder0 Posted November 20, 2018 Author Share Posted November 20, 2018 this is totally unacceptable why are these fools still breaking my GAME! (i am just kidding imao,but for real defeck) Link to comment Share on other sites More sharing options...
Xyngrr Posted November 20, 2018 Share Posted November 20, 2018 (edited) Listed frames suffer this, as well as... Titania - 1 and 3(Lantern) both cause enemies to disappear. Mag - 1(pull) causes the bug, sometimes 4 as it releases Zephyr - 4 (tornadoes) cause enemies to disappear Operator Void blast causes the same issue. Impact procs/knockdown also cause the issue, but only briefly resulting in gibbled animation then they are into standup animation. Ragdolling is broken. Anything that ragdolls the target causes these issues. Targeted skills cause the enemy to disappear underneath the target skills root ( vaubans' 4 often slams them underground ) or the opposite side of walls, untargeted abilities cause the enemy to fly off in some random direction at the speed of light. Logically, they are still where they are, however they are untargetable by most normal means. AOE seems to still be able to affect them, but it's unreliable and you can't tell anyways because there's no model to show visual feedback. Titanias 3 for example still hypnotizes enemies as it should, even though the model is no longer being drawn for the players, and her 1 ending unbanishes affected targets dropping some cheezed off enemies right back on the target area. Haven't gone through all the frames to see which are hit the hardest, but titania temp banishing enemies with her 1 is pretty crippling. Oddly, Hydroid tentacles don't seem to suffer this as much as other skills, if at all. Edited November 20, 2018 by Xyngrr added 2 more frames Link to comment Share on other sites More sharing options...
Bombarder0 Posted November 20, 2018 Author Share Posted November 20, 2018 yup So basically Ragdolling is broken Link to comment Share on other sites More sharing options...
Regnighc Posted November 20, 2018 Share Posted November 20, 2018 DE please acknowledge this. The game is really broken and we need an urgent hotfix Link to comment Share on other sites More sharing options...
--Nef-Anyo-- Posted November 20, 2018 Share Posted November 20, 2018 I have this issue as well, this is i believe a client issue as the host said he can see the enemies. Link to comment Share on other sites More sharing options...
Volhalatyr Posted November 20, 2018 Share Posted November 20, 2018 I just noticed this the Sortie Defence. I played Nidus and the 2nd abilty didn't pull any mobs , it push them and get them stuck in walls everywhere. Link to comment Share on other sites More sharing options...
Eastwrath Posted November 20, 2018 Share Posted November 20, 2018 They said in one of the threads that they will fix it. Today I played with Nidus little bit, second ability worked fine for a while. Then it got broken again. Link to comment Share on other sites More sharing options...
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